axmol/cocos/renderer
Ricardo Quesada 1937431596 Material uses new file format
The new file format is easier to read and less error prone
It also fixes many bugs and adds new test cases
2015-05-11 21:31:33 -07:00
..
CCBatchCommand.cpp Refactor draw command 2015-01-15 14:00:49 -08:00
CCBatchCommand.h [ci skip]add group base to files in renderer folder 2015-03-27 11:54:40 +08:00
CCCustomCommand.cpp Refactor draw command 2015-01-15 14:00:49 -08:00
CCCustomCommand.h [ci skip]add group base to files in renderer folder 2015-03-27 11:54:40 +08:00
CCGLProgram.cpp removed CC_PLATFORM_WP8 2015-05-08 09:19:13 -07:00
CCGLProgram.h removed CC_PLATFORM_WP8 2015-05-08 09:19:13 -07:00
CCGLProgramCache.cpp removed CC_PLATFORM_WP8 2015-05-08 09:19:13 -07:00
CCGLProgramCache.h [ci skip]add group base to files in renderer folder 2015-03-27 11:54:40 +08:00
CCGLProgramState.cpp removed CC_PLATFORM_WP8 2015-05-08 09:19:13 -07:00
CCGLProgramState.h removed CC_PLATFORM_WP8 2015-05-08 09:19:13 -07:00
CCGLProgramStateCache.cpp comment line 83 2014-12-18 13:49:54 +08:00
CCGLProgramStateCache.h [ci skip]add group base to files in renderer folder 2015-03-27 11:54:40 +08:00
CCGroupCommand.cpp Update CCGroupCommand.cpp 2015-01-20 19:28:30 +08:00
CCGroupCommand.h [ci skip]add group base to files in renderer folder 2015-03-27 11:54:40 +08:00
CCMaterial.cpp Material uses new file format 2015-05-11 21:31:33 -07:00
CCMaterial.h Material uses new file format 2015-05-11 21:31:33 -07:00
CCMeshCommand.cpp removed CC_PLATFORM_WP8 2015-05-08 09:19:13 -07:00
CCMeshCommand.h removed CC_PLATFORM_WP8 2015-05-08 09:19:13 -07:00
CCPass.cpp Squashed commit of the following: 2015-05-05 13:07:32 -07:00
CCPass.h Squashed commit of the following: 2015-05-05 13:07:32 -07:00
CCPrimitive.cpp fix conflict 2014-08-29 16:55:09 +08:00
CCPrimitive.h [ci skip]add group base to files in renderer folder 2015-03-27 11:54:40 +08:00
CCPrimitiveCommand.cpp Refactor draw command 2015-01-15 14:00:49 -08:00
CCPrimitiveCommand.h [ci skip]add group base to files in renderer folder 2015-03-27 11:54:40 +08:00
CCQuadCommand.cpp cleanup Material Code 2015-05-05 15:59:41 -07:00
CCQuadCommand.h cleanup Material Code 2015-05-05 15:59:41 -07:00
CCRenderCommand.cpp fix transparent render bug 2015-03-03 10:42:47 +08:00
CCRenderCommand.h fixed 'seperate' typo 2015-04-25 00:02:39 +03:00
CCRenderCommandPool.h [ci skip]Update comments 2015-03-24 20:23:51 +08:00
CCRenderState.cpp Squashed commit of the following: 2015-05-05 13:07:32 -07:00
CCRenderState.h Squashed commit of the following: 2015-05-05 13:07:32 -07:00
CCRenderer.cpp cleanup Material Code 2015-05-05 15:59:41 -07:00
CCRenderer.h RenderQueue command buffer optimisation 2015-04-06 14:45:19 +01:00
CCTechnique.cpp Material uses new file format 2015-05-11 21:31:33 -07:00
CCTechnique.h Material uses new file format 2015-05-11 21:31:33 -07:00
CCTexture2D.cpp Clean possible GL error 2015-03-19 11:10:49 +03:00
CCTexture2D.h fixed doxygen warning for physics and texture2d 2015-03-27 10:34:01 +08:00
CCTextureAtlas.cpp fix crash for textureAtlas 2015-01-21 14:14:53 +08:00
CCTextureAtlas.h fix doxygen comment 2015-03-27 17:09:54 +08:00
CCTextureCache.cpp fix memory leak when reload texture 2014-10-20 10:43:18 +08:00
CCTextureCache.h Modify group name for physics and Texture2d, Texture2dCache, TextureAtlas. 2015-03-26 15:20:25 +08:00
CCTrianglesCommand.cpp Refactor draw command 2015-01-15 14:00:49 -08:00
CCTrianglesCommand.h [ci skip]add group base to files in renderer folder 2015-03-27 11:54:40 +08:00
CCVertexIndexBuffer.cpp removed CC_PLATFORM_WP8 2015-05-08 09:19:13 -07:00
CCVertexIndexBuffer.h [ci skip]add group base to files in renderer folder 2015-03-27 11:54:40 +08:00
CCVertexIndexData.cpp remove unneeded includes 2014-08-29 15:39:52 +08:00
CCVertexIndexData.h [ci skip]add group base to files in renderer folder 2015-03-27 11:54:40 +08:00
CMakeLists.txt Squashed commit of the following: 2015-05-05 13:07:32 -07:00
ccGLStateCache.cpp solve the problems noted in comments 2015-01-30 17:23:30 +08:00
ccGLStateCache.h merge cocos 2015-03-26 11:59:26 +08:00
ccShader_3D_Color.frag Name modification 2014-08-21 11:33:00 +08:00
ccShader_3D_ColorNormal.frag fix the bug of lighting shader 2015-03-17 16:43:08 +08:00
ccShader_3D_ColorNormalTex.frag fix the bug of lighting shader 2015-03-17 16:43:08 +08:00
ccShader_3D_ColorTex.frag Name modification 2014-08-21 11:33:00 +08:00
ccShader_3D_Particle.frag add 3d particle (Particle Universe) 2015-02-11 18:14:22 +08:00
ccShader_3D_Particle.vert add 3d particle (Particle Universe) 2015-02-11 18:14:22 +08:00
ccShader_3D_PositionNormalTex.vert shader optimize 2014-10-20 13:41:26 +08:00
ccShader_3D_PositionTex.vert shader optimize 2014-10-20 13:41:26 +08:00
ccShader_3D_Skybox.frag Update ccShader_3D_Skybox.frag 2015-03-27 17:07:30 +08:00
ccShader_3D_Skybox.vert 1: update cube texture for sky box 2015-04-14 01:39:23 +08:00
ccShader_3D_Terrain.frag move shader to shaders 2015-03-30 13:45:50 +08:00
ccShader_3D_Terrain.vert add new line at end of file 2015-04-03 09:11:09 +08:00
ccShader_Label.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_Label_df.frag Adds MARK: TODO: FIXME: in code 2014-08-29 12:54:24 -07:00
ccShader_Label_df_glow.frag Adds MARK: TODO: FIXME: in code 2014-08-29 12:54:24 -07:00
ccShader_Label_normal.frag Does not crash on Mac if the .ttf file is not found 2014-05-15 17:22:53 -07:00
ccShader_Label_outline.frag Does not crash on Mac if the .ttf file is not found 2014-05-15 17:22:53 -07:00
ccShader_PositionColor.frag Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionColor.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionColorLengthTexture.frag Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionColorLengthTexture.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionColorTextureAsPointsize.vert fix crash on windows 2015-01-20 16:50:51 +08:00
ccShader_PositionColorTextureAsPointsize_wp81.vert special shaders for Windows Phone 8.1 with no gl_PointSprite 2015-04-29 09:47:44 -07:00
ccShader_PositionTexture.frag uniform sampler CC_Texture0 MUST NOT be defined on shaders 2014-05-15 16:47:54 -07:00
ccShader_PositionTexture.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionTextureA8Color.frag uniform sampler CC_Texture0 MUST NOT be defined on shaders 2014-05-15 16:47:54 -07:00
ccShader_PositionTextureA8Color.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionTextureColor.frag uniform sampler CC_Texture0 MUST NOT be defined on shaders 2014-05-15 16:47:54 -07:00
ccShader_PositionTextureColor.vert Compiles on windows, sort of 2014-05-09 19:07:22 -07:00
ccShader_PositionTextureColorAlphaTest.frag uniform sampler CC_Texture0 MUST NOT be defined on shaders 2014-05-15 16:47:54 -07:00
ccShader_PositionTextureColor_noMVP.frag uniform sampler CC_Texture0 MUST NOT be defined on shaders 2014-05-15 16:47:54 -07:00
ccShader_PositionTextureColor_noMVP.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionTexture_uColor.frag uniform sampler CC_Texture0 MUST NOT be defined on shaders 2014-05-15 16:47:54 -07:00
ccShader_PositionTexture_uColor.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_Position_uColor.frag Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_Position_uColor.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_Position_uColor_wp81.vert special shaders for Windows Phone 8.1 with no gl_PointSprite 2015-04-29 09:47:44 -07:00
ccShader_UI_Gray.frag fix ui grayscale shader memory release issue 2015-04-20 17:00:40 +08:00
ccShaders.cpp added CC_WINDOWS_PHONE_8_1 to preprocessor defines 2015-04-29 09:48:14 -07:00
ccShaders.h fix ui grayscale shader memory release issue 2015-04-20 17:00:40 +08:00