mirror of https://github.com/axmolengine/axmol.git
49 lines
1.8 KiB
C++
49 lines
1.8 KiB
C++
/****************************************************************************
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Copyright (c) 2013 Zynga Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCTEXTURE_CACHE_EMSCRIPTEN_H__
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#define __CCTEXTURE_CACHE_EMSCRIPTEN_H__
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#include "textures/CCTextureCache.h"
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NS_CC_BEGIN
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class CC_DLL CCTextureCacheEmscripten : public CCTextureCache
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{
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public:
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CCTextureCacheEmscripten();
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virtual ~CCTextureCacheEmscripten();
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void addImageAsync(const char *path, CCObject *target, SEL_CallFuncO selector);
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/* Public method since we need to call it from C code to workaround linkage from JS.
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*/
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void addImageAsyncCallBack_emscripten(AsyncStruct *data, unsigned char *imgData, int width, int height);
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};
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NS_CC_END
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#endif
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