axmol/cocos/renderer/backend/opengl/UtilsGL.h

33 lines
1.2 KiB
C++

#pragma once
#include "base/ccMacros.h"
#include "platform/CCGL.h"
#include "renderer/backend/Types.h"
CC_BACKEND_BEGIN
class UtilsGL
{
public:
static GLenum toGLAttributeType(VertexFormat texture);
static GLsizei getGLAttributeSize(VertexFormat vertexFormat);
static GLsizei getGLDataTypeSize(GLenum size);
static GLint toGLMagFilter(SamplerFilter magFilter);
static GLint toGLMinFilter(SamplerFilter minFilter, SamplerFilter mipmapFilter, bool mipmapEnabled, bool isPow2);
static GLint toGLAddressMode(SamplerAddressMode addressMode, bool isPow2);
static void toGLTypes(TextureFormat textureFormat, GLint &internalFormat, GLuint &format, GLenum &type, bool &isCompressed);
static GLenum toGLComareFunction(CompareFunction compareFunction);
static GLenum toGLStencilOperation(StencilOperation stencilOperation);
static GLenum toGLBlendOperation(BlendOperation blendOperation);
static GLenum toGLBlendFactor(BlendFactor blendFactor);
static GLenum toGLFrontFace(Winding winding);
static GLenum toGLPrimitiveType(PrimitiveType primitiveType);
static GLenum toGLIndexType(IndexFormat indexType);
static GLenum toGLCullMode(CullMode mode);
};
CC_BACKEND_END