mirror of https://github.com/axmolengine/axmol.git
33 lines
1.2 KiB
C++
33 lines
1.2 KiB
C++
#pragma once
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#include "base/ccMacros.h"
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#include "platform/CCGL.h"
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#include "renderer/backend/Types.h"
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CC_BACKEND_BEGIN
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class UtilsGL
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{
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public:
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static GLenum toGLAttributeType(VertexFormat texture);
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static GLsizei getGLAttributeSize(VertexFormat vertexFormat);
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static GLsizei getGLDataTypeSize(GLenum size);
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static GLint toGLMagFilter(SamplerFilter magFilter);
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static GLint toGLMinFilter(SamplerFilter minFilter, SamplerFilter mipmapFilter, bool mipmapEnabled, bool isPow2);
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static GLint toGLAddressMode(SamplerAddressMode addressMode, bool isPow2);
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static void toGLTypes(TextureFormat textureFormat, GLint &internalFormat, GLuint &format, GLenum &type, bool &isCompressed);
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static GLenum toGLComareFunction(CompareFunction compareFunction);
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static GLenum toGLStencilOperation(StencilOperation stencilOperation);
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static GLenum toGLBlendOperation(BlendOperation blendOperation);
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static GLenum toGLBlendFactor(BlendFactor blendFactor);
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static GLenum toGLFrontFace(Winding winding);
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static GLenum toGLPrimitiveType(PrimitiveType primitiveType);
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static GLenum toGLIndexType(IndexFormat indexType);
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static GLenum toGLCullMode(CullMode mode);
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};
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CC_BACKEND_END |