axmol/cocos/scripting/lua-bindings/auto/api/Animate.lua

77 lines
2.3 KiB
Lua

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-- @module Animate
-- @extend ActionInterval
-- @parent_module cc
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-- @overload self
-- @overload self
-- @function [parent=#Animate] getAnimation
-- @param self
-- @return Animation#Animation ret (return value: cc.Animation)
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-- initializes the action with an Animation and will restore the original frame when the animation is over
-- @function [parent=#Animate] initWithAnimation
-- @param self
-- @param #cc.Animation animation
-- @return bool#bool ret (return value: bool)
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-- Sets the Animation object to be animated <br>
-- param animation certain animation.
-- @function [parent=#Animate] setAnimation
-- @param self
-- @param #cc.Animation animation
-- @return Animate#Animate self (return value: cc.Animate)
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-- Creates the action with an Animation and will restore the original frame when the animation is over.<br>
-- param animation A certain animation.<br>
-- return An autoreleased Animate object.
-- @function [parent=#Animate] create
-- @param self
-- @param #cc.Animation animation
-- @return Animate#Animate ret (return value: cc.Animate)
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--
-- @function [parent=#Animate] startWithTarget
-- @param self
-- @param #cc.Node target
-- @return Animate#Animate self (return value: cc.Animate)
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--
-- @function [parent=#Animate] clone
-- @param self
-- @return Animate#Animate ret (return value: cc.Animate)
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--
-- @function [parent=#Animate] stop
-- @param self
-- @return Animate#Animate self (return value: cc.Animate)
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--
-- @function [parent=#Animate] reverse
-- @param self
-- @return Animate#Animate ret (return value: cc.Animate)
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-- param t In seconds.
-- @function [parent=#Animate] update
-- @param self
-- @param #float t
-- @return Animate#Animate self (return value: cc.Animate)
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--
-- @function [parent=#Animate] Animate
-- @param self
-- @return Animate#Animate self (return value: cc.Animate)
return nil