mirror of https://github.com/axmolengine/axmol.git
49 lines
1.4 KiB
Lua
49 lines
1.4 KiB
Lua
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--------------------------------
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-- @module AttachNode
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-- @extend Node
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-- @parent_module cc
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--------------------------------
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-- creates an AttachNode<br>
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-- param attachBone The bone to which the AttachNode is going to attach, the attacheBone must be a bone of the AttachNode's parent
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-- @function [parent=#AttachNode] create
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-- @param self
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-- @param #cc.Bone3D attachBone
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-- @return AttachNode#AttachNode ret (return value: cc.AttachNode)
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--------------------------------
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--
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-- @function [parent=#AttachNode] visit
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-- @param self
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-- @param #cc.Renderer renderer
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-- @param #mat4_table parentTransform
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-- @param #unsigned int parentFlags
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-- @return AttachNode#AttachNode self (return value: cc.AttachNode)
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--------------------------------
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--
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-- @function [parent=#AttachNode] getWorldToNodeTransform
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-- @param self
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-- @return mat4_table#mat4_table ret (return value: mat4_table)
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--------------------------------
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--
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-- @function [parent=#AttachNode] getNodeToWorldTransform
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-- @param self
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-- @return mat4_table#mat4_table ret (return value: mat4_table)
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--------------------------------
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--
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-- @function [parent=#AttachNode] getNodeToParentTransform
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-- @param self
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-- @return mat4_table#mat4_table ret (return value: mat4_table)
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--------------------------------
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--
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-- @function [parent=#AttachNode] AttachNode
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-- @param self
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-- @return AttachNode#AttachNode self (return value: cc.AttachNode)
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return nil
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