mirror of https://github.com/axmolengine/axmol.git
99 lines
4.0 KiB
C++
99 lines
4.0 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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Copyright (c) Microsoft Open Technologies, Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#include <wrl/client.h>
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#include <mutex>
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#include <queue>
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#include <memory>
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#include "Cocos2dRenderer.h"
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#include "InputEvent.h"
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#include <DrawingSurfaceNative.h>
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namespace PhoneDirect3DXamlAppComponent
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{
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public delegate void RequestAdditionalFrameHandler();
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[Windows::Foundation::Metadata::WebHostHidden]
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public ref class Direct3DInterop sealed : public Windows::Phone::Input::Interop::IDrawingSurfaceManipulationHandler
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{
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public:
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Direct3DInterop(Windows::Graphics::Display::DisplayOrientations orientation);
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Windows::Phone::Graphics::Interop::IDrawingSurfaceBackgroundContentProvider^ CreateContentProvider();
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// IDrawingSurfaceManipulationHandler
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virtual void SetManipulationHost(Windows::Phone::Input::Interop::DrawingSurfaceManipulationHost^ manipulationHost);
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event RequestAdditionalFrameHandler^ RequestAdditionalFrame;
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void UpdateForWindowSizeChange(float width, float height);
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Windows::Foundation::IAsyncAction^ OnSuspending();
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void OnBackKeyPress();
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void OnCocos2dKeyEvent(Cocos2dKeyEvent key);
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void OnCocos2dKeyEvent(Cocos2dKeyEvent key, Platform::String^ text);
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void OnCocos2dEditboxEvent(Platform::Object^ sender, Platform::String^ args, Windows::Foundation::EventHandler<Platform::String^>^ handler);
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property Windows::Graphics::Display::DisplayOrientations WindowOrientation;
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property Windows::Foundation::Size WindowBounds;
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void SetCocos2dEventDelegate(Cocos2dEventDelegate^ delegate);
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void SetCocos2dMessageBoxDelegate(Cocos2dMessageBoxDelegate ^ delegate);
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void SetCocos2dEditBoxDelegate(Cocos2dEditBoxDelegate ^ delegate);
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protected:
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// Event Handlers
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void OnPointerPressed(Windows::Phone::Input::Interop::DrawingSurfaceManipulationHost^ sender, Windows::UI::Core::PointerEventArgs^ args);
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void OnPointerMoved(Windows::Phone::Input::Interop::DrawingSurfaceManipulationHost^ sender, Windows::UI::Core::PointerEventArgs^ args);
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void OnPointerReleased(Windows::Phone::Input::Interop::DrawingSurfaceManipulationHost^ sender, Windows::UI::Core::PointerEventArgs^ args);
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internal:
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HRESULT Connect(_In_ IDrawingSurfaceRuntimeHostNative* host, _In_ ID3D11Device1* device);
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void Disconnect();
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HRESULT PrepareResources(_In_ const LARGE_INTEGER* presentTargetTime, _Inout_ DrawingSurfaceSizeF* desiredRenderTargetSize);
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HRESULT Draw(_In_ ID3D11Device1* device, _In_ ID3D11DeviceContext1* context, _In_ ID3D11RenderTargetView* renderTargetView);
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bool SendCocos2dEvent(Cocos2dEvent event);
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private:
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Cocos2dRenderer^ m_renderer;
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Windows::Graphics::Display::DisplayOrientations mCurrentOrientation;
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std::mutex mRenderingMutex;
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Cocos2dEventDelegate^ m_delegate;
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Cocos2dMessageBoxDelegate^ m_messageBoxDelegate;
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Cocos2dEditBoxDelegate^ m_editBoxDelegate;
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};
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}
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