mirror of https://github.com/axmolengine/axmol.git
257 lines
9.1 KiB
C++
257 lines
9.1 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2015 Chukong Technologies Inc.
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#include "CCPUParticle3DTextureAnimator.h"
|
|
#include "Particle3D/ParticleUniverse/CCPUParticleSystem3D.h"
|
|
|
|
NS_CC_BEGIN
|
|
// Constants
|
|
const float PUParticle3DTextureAnimator::DEFAULT_TIME_STEP = 0.0f;
|
|
const unsigned short PUParticle3DTextureAnimator::DEFAULT_TEXCOORDS_START = 0;
|
|
const unsigned short PUParticle3DTextureAnimator::DEFAULT_TEXCOORDS_END = 0;
|
|
const PUParticle3DTextureAnimator::TextureAnimationType PUParticle3DTextureAnimator::DEFAULT_ANIMATION_TYPE = PUParticle3DTextureAnimator::TAT_LOOP;
|
|
const bool PUParticle3DTextureAnimator::DEFAULT_START_RANDOM = true;
|
|
|
|
//-----------------------------------------------------------------------
|
|
PUParticle3DTextureAnimator::PUParticle3DTextureAnimator(void) :
|
|
PUParticle3DAffector(),
|
|
_animationTimeStep(DEFAULT_TIME_STEP),
|
|
_animationTimeStepSet(false),
|
|
_nextIndex(false),
|
|
_textureAnimationType(DEFAULT_ANIMATION_TYPE),
|
|
_textureCoordsStart(DEFAULT_TEXCOORDS_START),
|
|
_textureCoordsEnd(DEFAULT_TEXCOORDS_END),
|
|
_startRandom(DEFAULT_START_RANDOM),
|
|
_animationTimeStepCount(0.0f)
|
|
{
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
PUParticle3DTextureAnimator::~PUParticle3DTextureAnimator(void)
|
|
{
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
float PUParticle3DTextureAnimator::getAnimationTimeStep(void) const
|
|
{
|
|
return _animationTimeStep;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
void PUParticle3DTextureAnimator::setAnimationTimeStep(float animationTimeStep)
|
|
{
|
|
_animationTimeStep = animationTimeStep;
|
|
_animationTimeStepSet = true;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
PUParticle3DTextureAnimator::TextureAnimationType PUParticle3DTextureAnimator::getTextureAnimationType(void) const
|
|
{
|
|
return _textureAnimationType;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
void PUParticle3DTextureAnimator::setTextureAnimationType(PUParticle3DTextureAnimator::TextureAnimationType textureAnimationType)
|
|
{
|
|
_textureAnimationType = textureAnimationType;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
unsigned short PUParticle3DTextureAnimator::getTextureCoordsStart(void) const
|
|
{
|
|
return _textureCoordsStart;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
void PUParticle3DTextureAnimator::setTextureCoordsStart(unsigned short textureCoordsStart)
|
|
{
|
|
_textureCoordsStart = textureCoordsStart;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
unsigned short PUParticle3DTextureAnimator::getTextureCoordsEnd(void) const
|
|
{
|
|
return _textureCoordsEnd;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
void PUParticle3DTextureAnimator::setTextureCoordsEnd(unsigned short textureCoordsEnd)
|
|
{
|
|
_textureCoordsEnd = textureCoordsEnd;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
bool PUParticle3DTextureAnimator::isStartRandom(void) const
|
|
{
|
|
return _startRandom;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
void PUParticle3DTextureAnimator::setStartRandom(bool startRandom)
|
|
{
|
|
_startRandom = startRandom;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
void PUParticle3DTextureAnimator::initParticleForEmission(PUParticle3D* particle)
|
|
{
|
|
//// Only continue if the particle is a visual particle
|
|
//if (particle->particleType != Particle::PT_VISUAL)
|
|
// return;
|
|
|
|
// Set first image
|
|
if (_startRandom)
|
|
{
|
|
particle->textureCoordsCurrent = (unsigned short)cocos2d::random((float)_textureCoordsStart, (float)_textureCoordsEnd + 0.999f);
|
|
}
|
|
else
|
|
{
|
|
particle->textureCoordsCurrent = _textureCoordsStart;
|
|
}
|
|
|
|
// Calculate the animationTimeStep
|
|
if (!_animationTimeStepSet)
|
|
{
|
|
// Set the animation time step for each particle
|
|
switch(_textureAnimationType)
|
|
{
|
|
case TAT_LOOP:
|
|
{
|
|
particle->textureAnimationTimeStep = particle->timeToLive / (_textureCoordsEnd - _textureCoordsStart + 1);
|
|
}
|
|
break;
|
|
|
|
case TAT_UP_DOWN:
|
|
{
|
|
particle->textureAnimationTimeStep = particle->timeToLive / (2 * (_textureCoordsEnd - _textureCoordsStart) + 1);
|
|
}
|
|
break;
|
|
|
|
case TAT_RANDOM:
|
|
{
|
|
particle->textureAnimationTimeStep = particle->timeToLive;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
void PUParticle3DTextureAnimator::preUpdateAffector(float deltaTime)
|
|
{
|
|
// Determine the next texture coords index (global)
|
|
if (_animationTimeStepSet)
|
|
{
|
|
_nextIndex = false;
|
|
_animationTimeStepCount += deltaTime;
|
|
if (_animationTimeStepCount > _animationTimeStep)
|
|
{
|
|
_animationTimeStepCount -= _animationTimeStep;
|
|
_nextIndex = true;
|
|
}
|
|
}
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
void PUParticle3DTextureAnimator::determineNextTextureCoords(PUParticle3D* visualParticle)
|
|
{
|
|
switch(_textureAnimationType)
|
|
{
|
|
case TAT_LOOP:
|
|
{
|
|
if (visualParticle->textureCoordsCurrent >= _textureCoordsEnd)
|
|
{
|
|
visualParticle->textureCoordsCurrent = _textureCoordsStart;
|
|
}
|
|
else
|
|
{
|
|
(visualParticle->textureCoordsCurrent)++;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case TAT_UP_DOWN:
|
|
{
|
|
if (visualParticle->textureAnimationDirectionUp == true)
|
|
{
|
|
// Going up
|
|
if (visualParticle->textureCoordsCurrent >= _textureCoordsEnd)
|
|
{
|
|
(visualParticle->textureCoordsCurrent)--;
|
|
visualParticle->textureAnimationDirectionUp = false;
|
|
}
|
|
else
|
|
{
|
|
(visualParticle->textureCoordsCurrent)++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Going down
|
|
if (visualParticle->textureCoordsCurrent <= _textureCoordsStart)
|
|
{
|
|
(visualParticle->textureCoordsCurrent)++;
|
|
visualParticle->textureAnimationDirectionUp = true;
|
|
}
|
|
else
|
|
{
|
|
(visualParticle->textureCoordsCurrent)--;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case TAT_RANDOM:
|
|
{
|
|
// Generate a random texcoord index
|
|
visualParticle->textureCoordsCurrent = (unsigned short)cocos2d::random((float)_textureCoordsStart, (float)_textureCoordsEnd + 0.999f);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void PUParticle3DTextureAnimator::updatePUAffector( PUParticle3D *particle, float deltaTime )
|
|
{
|
|
//// Only continue if the particle is a visual particle
|
|
//if (particle->particleType != Particle::PT_VISUAL)
|
|
// return;
|
|
|
|
//for (auto iter : _particleSystem->getParticles())
|
|
{
|
|
//PUParticle3D *particle = iter;
|
|
// Determine the next texture coords index
|
|
if (_animationTimeStepSet)
|
|
{
|
|
if (_nextIndex)
|
|
{
|
|
// Use the global one for all particles
|
|
determineNextTextureCoords(particle);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
particle->textureAnimationTimeStepCount += deltaTime;
|
|
if (particle->textureAnimationTimeStepCount > particle->textureAnimationTimeStep)
|
|
{
|
|
particle->textureAnimationTimeStepCount -= particle->textureAnimationTimeStep;
|
|
determineNextTextureCoords(particle);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
PUParticle3DTextureAnimator* PUParticle3DTextureAnimator::create()
|
|
{
|
|
auto pta = new (std::nothrow) PUParticle3DTextureAnimator();
|
|
pta->autorelease();
|
|
return pta;
|
|
}
|
|
|
|
NS_CC_END |