mirror of https://github.com/axmolengine/axmol.git
95 lines
2.0 KiB
C++
95 lines
2.0 KiB
C++
/*
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* CCEGLViewlinux.h
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*
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* Created on: Aug 8, 2011
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* Author: laschweinski
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*/
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#ifndef CCEGLVIEWLINUX_H_
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#define CCEGLVIEWLINUX_H_
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#include "CCCommon.h"
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#include "CCGeometry.h"
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bool initExtensions();
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NS_CC_BEGIN;
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class CCSet;
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class CCTouch;
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class EGLTouchDelegate;
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class CCEGLView {
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public:
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CCEGLView();
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virtual ~CCEGLView();
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friend void keyEventHandle(int,int);
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friend void mouseButtonEventHandle(int,int);
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friend void mousePosEventHandle(int,int);
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friend void charEventHandle(int,int);
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/**
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* iPixelWidth, height: the window's size
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* iWidth ,height: the point size, which may scale.
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* iDepth is not the buffer depth of opengl, it indicate how may bits for a pixel
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*/
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virtual bool Create(const char* pTitle, int iPixelWidth, int iPixelHeight, int iWidth, int iHeight, int iDepth=16);
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CCSize getSize();
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bool isOpenGLReady();
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void release();
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void setTouchDelegate(EGLTouchDelegate * pDelegate);
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void swapBuffers();
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bool canSetContentScaleFactor();
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void setContentScaleFactor(float contentScaleFactor);
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int setDeviceOrientation(int eOritation);
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void setViewPortInPoints(float x, float y, float w, float h);
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void setScissorInPoints(float x, float y, float w, float h);
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void setIMEKeyboardState(bool bOpen);
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// void resize(int width, int height);
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/**
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* not essential
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*/
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// void centerWindow();
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// void setScreenScale(float factor);
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/**
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* the width and height is the real size of phone
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*/
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void setFrameWidthAndHeight(int width, int height);
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/**
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@brief get the shared main open gl window
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*/
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static CCEGLView& sharedOpenGLView();
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private:
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bool m_bCaptured;
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bool m_bOrientationReverted;
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bool m_bOrientationInitVertical;
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CCSet * m_pSet;
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CCTouch * m_pTouch;
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//store current mouse point for moving, valid if and only if the mouse pressed
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CCPoint m_mousePoint;
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EGLTouchDelegate * m_pDelegate;
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CCSize m_sSizeInPixel;
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CCSize m_sSizeInPoint;
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CCRect m_rcViewPort;
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bool bIsInit;
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int m_eInitOrientation;
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float m_fScreenScaleFactor;
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};
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NS_CC_END;
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#endif /* CCEGLVIEWLINUX_H_ */
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