axmol/cocos2dx/platform/ios/ES1Renderer.h

66 lines
2.0 KiB
Objective-C

/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2010 Ricardo Quesada
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*
* File autogenerated with Xcode. Adapted for cocos2d needs.
*/
#import "ESRenderer.h"
#import <OpenGLES/ES1/gl.h>
#import <OpenGLES/ES1/glext.h>
@interface ES1Renderer : NSObject <ESRenderer>
{
// The pixel dimensions of the CAEAGLLayer
GLint backingWidth_;
GLint backingHeight_;
unsigned int samplesToUse_;
BOOL multiSampling_;
unsigned int depthFormat_;
unsigned int pixelFormat_;
// The OpenGL ES names for the framebuffer and renderbuffer used to render to this view
GLuint defaultFramebuffer_;
GLuint colorRenderbuffer_;
GLuint depthBuffer_;
//buffers for MSAA
GLuint msaaFramebuffer_;
GLuint msaaColorbuffer_;
EAGLContext *context_;
}
/** EAGLContext */
@property (nonatomic,readonly) EAGLContext* context;
- (BOOL)resizeFromLayer:(CAEAGLLayer *)layer;
@end