mirror of https://github.com/axmolengine/axmol.git
109 lines
3.2 KiB
C++
109 lines
3.2 KiB
C++
/*
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* Copyright (c) 2012 cocos2d-x.org
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* https://axmolengine.github.io/
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*
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* Copyright 2012 Stewart Hamilton-Arrandale.
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* http://creativewax.co.uk
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*
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* Modified by Yannick Loriot.
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* http://yannickloriot.com
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*
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* Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* Converted to c++ / cocos2d-x by Angus C
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*/
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#ifndef __CCCONTROL_SATURATION_PICKER_H__
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#define __CCCONTROL_SATURATION_PICKER_H__
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#include "CCControl.h"
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#include "CCInvocation.h"
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#include "extensions/ExtensionExport.h"
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NS_AX_EXT_BEGIN
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/**
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* @addtogroup GUI
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* @{
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* @addtogroup control_extension
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* @{
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*/
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class AX_EX_DLL ControlSaturationBrightnessPicker : public Control
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{
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/** Contains the receiver's current saturation value. */
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AX_SYNTHESIZE_READONLY(float, _saturation, Saturation);
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/** Contains the receiver's current brightness value. */
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AX_SYNTHESIZE_READONLY(float, _brightness, Brightness);
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// not sure if these need to be there actually. I suppose someone might want to access the sprite?
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AX_SYNTHESIZE_READONLY(Sprite*, _background, Background);
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AX_SYNTHESIZE_READONLY(Sprite*, _overlay, Overlay);
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AX_SYNTHESIZE_READONLY(Sprite*, _shadow, Shadow);
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AX_SYNTHESIZE_READONLY(Sprite*, _slider, Slider);
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AX_SYNTHESIZE_READONLY(Vec2, _startPos, StartPos);
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protected:
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int boxPos;
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int boxSize;
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public:
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/**
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* @js ctor
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*/
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ControlSaturationBrightnessPicker();
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/**
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* @js NA
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* @lua NA
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*/
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virtual ~ControlSaturationBrightnessPicker();
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virtual bool initWithTargetAndPos(Node* target, Vec2 pos);
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static ControlSaturationBrightnessPicker* create(Node* target, Vec2 pos);
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virtual void setEnabled(bool enabled) override;
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/**
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* @js NA
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* @lua NA
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*/
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virtual void updateWithHSV(HSV hsv);
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/**
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* @js NA
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* @lua NA
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*/
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virtual void updateDraggerWithHSV(HSV hsv);
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protected:
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void updateSliderPosition(Vec2 location);
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bool checkSliderPosition(Vec2 location);
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virtual bool onTouchBegan(Touch* touch, Event* pEvent) override;
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virtual void onTouchMoved(Touch* pTouch, Event* pEvent) override;
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};
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// end of GUI group
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/// @}
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/// @}
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NS_AX_EXT_END
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#endif
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