mirror of https://github.com/axmolengine/axmol.git
95 lines
2.9 KiB
C++
95 lines
2.9 KiB
C++
#ifndef __TRANSITION_H__
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#define __TRANSITION_H__
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#include "FairyGUIMacros.h"
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#include "cocos2d.h"
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NS_FGUI_BEGIN
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class GObject;
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class GComponent;
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class TransitionItem;
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class GTweener;
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class ByteBuffer;
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class Transition : public ax::Ref
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{
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public:
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typedef std::function<void()> PlayCompleteCallback;
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typedef std::function<void()> TransitionHook;
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Transition(GComponent* owner);
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virtual ~Transition();
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GComponent* getOwner() const { return _owner; }
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bool isPlaying() const { return _playing; }
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void play(PlayCompleteCallback callback = nullptr);
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void play(int times, float delay, PlayCompleteCallback callback = nullptr);
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void play(int times, float delay, float startTime, float endTime, PlayCompleteCallback callback = nullptr);
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void playReverse(PlayCompleteCallback callback = nullptr);
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void playReverse(int times, float delay, PlayCompleteCallback callback = nullptr);
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void changePlayTimes(int value);
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void stop();
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void stop(bool setToComplete, bool processCallback);
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void setAutoPlay(bool autoPlay, int times, float delay);
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void setPaused(bool paused);
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void setValue(const std::string& label, const ax::ValueVector& values);
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void setHook(const std::string& label, TransitionHook callback);
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void clearHooks();
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void setTarget(const std::string& label, GObject* newTarget);
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void setDuration(const std::string& label, float value);
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float getLabelTime(const std::string& label) const;
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float getTimeScale() const { return _timeScale; }
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void setTimeScale(float value);
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void updateFromRelations(const std::string& targetId, float dx, float dy);
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void onOwnerAddedToStage();
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void onOwnerRemovedFromStage();
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void setup(ByteBuffer* buffer);
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std::string name;
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private:
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void play(int times, float delay, float startTime, float endTime, PlayCompleteCallback onComplete, bool reverse);
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void stopItem(TransitionItem* item, bool setToComplete);
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void onDelayedPlay();
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void internalPlay();
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void playItem(TransitionItem* item);
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void skipAnimations();
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void onDelayedPlayItem(GTweener* tweener);
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void onTweenStart(GTweener* tweener);
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void onTweenUpdate(GTweener* tweener);
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void onTweenComplete(GTweener* tweener);
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void onPlayTransCompleted(TransitionItem* item);
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void callHook(TransitionItem* item, bool tweenEnd);
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void checkAllComplete();
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void applyValue(TransitionItem* item);
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void decodeValue(TransitionItem* item, ByteBuffer* buffer, void* value);
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GComponent* _owner;
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std::vector<TransitionItem*> _items;
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int _totalTimes;
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int _totalTasks;
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bool _playing;
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bool _paused;
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float _ownerBaseX;
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float _ownerBaseY;
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PlayCompleteCallback _onComplete;
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int _options;
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bool _reversed;
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float _totalDuration;
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bool _autoPlay;
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int _autoPlayTimes;
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float _autoPlayDelay;
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float _timeScale;
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float _startTime;
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float _endTime;
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};
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NS_FGUI_END
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#endif
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