axmol/cocos2dx/draw_nodes
Jason Lust 5455d20fc1 Fix Issue #2354
Once a Texture Atlas VAO has deallocated by glDeleteVertexArrays. The GLStateCache may have been recently set to that vaoID. When shortly after a new glGenVertexArrays gets the same vaoID but the glBindVertexArray is bypassed because of the GLStateCache is not aware the VAO was just invalidated, and new vertex are copied to the old freed address.
2013-07-12 19:51:42 -07:00
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CCDrawNode.cpp Fix Issue #2354 2013-07-12 19:51:42 -07:00
CCDrawNode.h issue #2129:remove prefix of types in ccTypes.h 2013-07-05 16:49:22 +08:00
CCDrawingPrimitives.cpp closed #2393: fix conflicts 2013-07-12 18:04:32 +08:00
CCDrawingPrimitives.h issue #2129:remove prefix of types in ccTypes.h 2013-07-05 16:49:22 +08:00