axmol/tests/game-controller-test/proj.android
samuele3hu c57fd4aa45 Merge branch 'support-regular-expression' of https://github.com/minggo/cocos2d-x into v3_animation3D 2014-07-03 15:07:14 +08:00
..
.settings issue #4895:Add test case 2014-06-30 03:25:49 +08:00
jni add regular support in Node::enumerateChildren() 2014-07-02 17:07:36 +08:00
res issue #4895:Add test case 2014-06-30 03:25:49 +08:00
src/org/cocos2dx/game_controller_test update test case. 2014-07-02 15:25:18 +08:00
.classpath issue #4895:Add test case 2014-06-30 03:25:49 +08:00
.project issue #4895:Add test case 2014-06-30 03:25:49 +08:00
AndroidManifest.xml issue #4895:Add test case 2014-06-30 03:25:49 +08:00
README.md issue #4895:Add test case 2014-06-30 03:25:49 +08:00
build-cfg.json issue #4895:Add test case 2014-06-30 03:25:49 +08:00
build.xml issue #4895:Add test case 2014-06-30 03:25:49 +08:00
ndkgdb.sh issue #4895:Add test case 2014-06-30 03:25:49 +08:00
proguard-project.txt issue #4895:Add test case 2014-06-30 03:25:49 +08:00
project.properties fixed can't get valid value from trigger button. 2014-07-02 14:19:10 +08:00

README.md

Prerequisites:

  • Android NDK
  • Android SDK OR Eclipse ADT Bundle
  • Android AVD target installed

Building project

There are two ways of building Android projects.

  1. Eclipse
  2. Command Line

Import Project in Eclipse

Features:

  1. Complete workflow from Eclipse, including:
    • Build C++.
    • Clean C++.
    • Build and Run whole project.
    • Logcat view.
    • Debug Java code.
    • Javascript editor.
    • Project management.
  2. True C++ editing, including:
    • Code completion.
    • Jump to definition.
    • Refactoring tools etc.
    • Quick open C++ files.

Setup Eclipse Environment (only once)

NOTE: This step needs to be done only once to setup the Eclipse environment for cocos2d-x projects. Skip this section if you've done this before.

  1. Download Eclipse ADT bundle from Google ADT homepage

    OR

    Install Eclipse with Java. Add ADT and CDT plugins.

  2. Only for Windows

    1. Install Cygwin with make (select make package from the list during the install).
    2. Add Cygwin\bin directory to system PATH variable.
    3. Add this line none /cygdrive cygdrive binary,noacl,posix=0,user 0 0 to Cygwin\etc\fstab file.
  3. Set up Variables:

    1. Path Variable COCOS2DX:

      • Eclipse->Preferences->General->Workspace->Linked Resources
      • Click New button to add a Path Variable COCOS2DX pointing to the root cocos2d-x directory. Example
    2. C/C++ Environment Variable NDK_ROOT:

      • Eclipse->Preferences->C/C++->Build->Environment.
      • Click Add button and add a new variable NDK_ROOT pointing to the root NDK directory. Example
      • Only for Windows: Add new variables CYGWIN with value nodosfilewarning and SHELLOPTS with value igncr
  4. Import libcocos2dx library project:

    1. File->New->Project->Android Project From Existing Code.
    2. Click Browse button and open cocos2d-x/cocos2dx/platform/android/java directory.
    3. Click Finish to add project.

Adding and running from Eclipse

Example Import

  1. File->New->Project->Android Project From Existing Code
  2. Browse to your project directory. eg: cocos2d-x/cocos2dx/samples/Cpp/TestCpp/proj.android/
  3. Add the project
  4. Click Run or Debug to compile C++ followed by Java and to run on connected device or emulator.

Running project from Command Line

$ cd cocos2d-x/samples/Cpp/TestCpp/proj.android/
$ export NDK_ROOT=/path/to/ndk
$ ./build_native.sh
$ ant debug install

If the last command results in sdk.dir missing error then do:

$ android list target
$ android update project -p . -t (id from step 6)
$ android update project -p cocos2d-x/cocos2dx/platform/android/java/ -t (id from step 6)