mirror of https://github.com/axmolengine/axmol.git
181 lines
5.9 KiB
C++
181 lines
5.9 KiB
C++
/**
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* OpenAL cross platform audio library
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* Copyright (C) 2009 by Chris Robinson.
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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* Or go to http://www.gnu.org/copyleft/lgpl.html
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*/
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#include "config.h"
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#include <algorithm>
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#include <array>
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#include <cstdlib>
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#include <iterator>
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#include <tuple>
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#include "alc/effects/base.h"
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#include "alc/effectslot.h"
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#include "almalloc.h"
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#include "alnumeric.h"
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#include "alspan.h"
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#include "core/bufferline.h"
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#include "core/context.h"
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#include "core/devformat.h"
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#include "core/device.h"
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#include "core/filters/biquad.h"
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#include "core/mixer.h"
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#include "intrusive_ptr.h"
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#include "opthelpers.h"
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#include "vector.h"
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namespace {
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using uint = unsigned int;
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constexpr float LowpassFreqRef{5000.0f};
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struct EchoState final : public EffectState {
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al::vector<float,16> mSampleBuffer;
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// The echo is two tap. The delay is the number of samples from before the
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// current offset
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struct {
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size_t delay{0u};
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} mTap[2];
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size_t mOffset{0u};
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/* The panning gains for the two taps */
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struct {
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float Current[MAX_OUTPUT_CHANNELS]{};
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float Target[MAX_OUTPUT_CHANNELS]{};
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} mGains[2];
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BiquadFilter mFilter;
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float mFeedGain{0.0f};
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alignas(16) float mTempBuffer[2][BufferLineSize];
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void deviceUpdate(const DeviceBase *device, const Buffer &buffer) override;
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void update(const ContextBase *context, const EffectSlot *slot, const EffectProps *props,
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const EffectTarget target) override;
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void process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn,
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const al::span<FloatBufferLine> samplesOut) override;
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DEF_NEWDEL(EchoState)
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};
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void EchoState::deviceUpdate(const DeviceBase *Device, const Buffer&)
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{
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const auto frequency = static_cast<float>(Device->Frequency);
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// Use the next power of 2 for the buffer length, so the tap offsets can be
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// wrapped using a mask instead of a modulo
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const uint maxlen{NextPowerOf2(float2uint(EchoMaxDelay*frequency + 0.5f) +
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float2uint(EchoMaxLRDelay*frequency + 0.5f))};
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if(maxlen != mSampleBuffer.size())
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al::vector<float,16>(maxlen).swap(mSampleBuffer);
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std::fill(mSampleBuffer.begin(), mSampleBuffer.end(), 0.0f);
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for(auto &e : mGains)
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{
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std::fill(std::begin(e.Current), std::end(e.Current), 0.0f);
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std::fill(std::begin(e.Target), std::end(e.Target), 0.0f);
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}
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}
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void EchoState::update(const ContextBase *context, const EffectSlot *slot,
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const EffectProps *props, const EffectTarget target)
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{
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const DeviceBase *device{context->mDevice};
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const auto frequency = static_cast<float>(device->Frequency);
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mTap[0].delay = maxu(float2uint(props->Echo.Delay*frequency + 0.5f), 1);
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mTap[1].delay = float2uint(props->Echo.LRDelay*frequency + 0.5f) + mTap[0].delay;
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const float gainhf{maxf(1.0f - props->Echo.Damping, 0.0625f)}; /* Limit -24dB */
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mFilter.setParamsFromSlope(BiquadType::HighShelf, LowpassFreqRef/frequency, gainhf, 1.0f);
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mFeedGain = props->Echo.Feedback;
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/* Convert echo spread (where 0 = center, +/-1 = sides) to angle. */
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const float angle{std::asin(props->Echo.Spread)};
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const auto coeffs0 = CalcAngleCoeffs(-angle, 0.0f, 0.0f);
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const auto coeffs1 = CalcAngleCoeffs( angle, 0.0f, 0.0f);
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mOutTarget = target.Main->Buffer;
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ComputePanGains(target.Main, coeffs0.data(), slot->Gain, mGains[0].Target);
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ComputePanGains(target.Main, coeffs1.data(), slot->Gain, mGains[1].Target);
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}
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void EchoState::process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut)
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{
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const size_t mask{mSampleBuffer.size()-1};
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float *RESTRICT delaybuf{mSampleBuffer.data()};
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size_t offset{mOffset};
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size_t tap1{offset - mTap[0].delay};
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size_t tap2{offset - mTap[1].delay};
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float z1, z2;
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ASSUME(samplesToDo > 0);
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const BiquadFilter filter{mFilter};
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std::tie(z1, z2) = mFilter.getComponents();
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for(size_t i{0u};i < samplesToDo;)
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{
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offset &= mask;
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tap1 &= mask;
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tap2 &= mask;
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size_t td{minz(mask+1 - maxz(offset, maxz(tap1, tap2)), samplesToDo-i)};
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do {
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/* Feed the delay buffer's input first. */
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delaybuf[offset] = samplesIn[0][i];
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/* Get delayed output from the first and second taps. Use the
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* second tap for feedback.
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*/
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mTempBuffer[0][i] = delaybuf[tap1++];
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mTempBuffer[1][i] = delaybuf[tap2++];
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const float feedb{mTempBuffer[1][i++]};
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/* Add feedback to the delay buffer with damping and attenuation. */
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delaybuf[offset++] += filter.processOne(feedb, z1, z2) * mFeedGain;
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} while(--td);
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}
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mFilter.setComponents(z1, z2);
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mOffset = offset;
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for(size_t c{0};c < 2;c++)
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MixSamples({mTempBuffer[c], samplesToDo}, samplesOut, mGains[c].Current, mGains[c].Target,
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samplesToDo, 0);
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}
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struct EchoStateFactory final : public EffectStateFactory {
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al::intrusive_ptr<EffectState> create() override
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{ return al::intrusive_ptr<EffectState>{new EchoState{}}; }
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};
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} // namespace
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EffectStateFactory *EchoStateFactory_getFactory()
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{
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static EchoStateFactory EchoFactory{};
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return &EchoFactory;
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}
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