mirror of https://github.com/axmolengine/axmol.git
279 lines
8.9 KiB
C++
279 lines
8.9 KiB
C++
#ifndef __CCB_CCBANIMATION_MANAGER_H__
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#define __CCB_CCBANIMATION_MANAGER_H__
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#include "base/CCMap.h"
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#include "2d/CCActionInterval.h"
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#include "2d/CCActionInstant.h"
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#include "2d/CCActionEase.h"
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#include "extensions/ExtensionMacros.h"
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#include "CCBSequence.h"
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#include "CCBSequenceProperty.h"
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#include "extensions/GUI/CCControlExtension/CCControl.h"
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namespace cocosbuilder {
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class CCBAnimationManagerDelegate
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{
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public:
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virtual ~CCBAnimationManagerDelegate() {}
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virtual void completedAnimationSequenceNamed(const char *name) = 0;
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};
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class CCBAnimationManager : public cocos2d::Ref
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{
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public:
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bool _jsControlled;
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/**
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* @js ctor
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*/
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CCBAnimationManager();
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/**
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* @js NA
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* @lua NA
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*/
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~CCBAnimationManager();
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cocos2d::Ref *_owner;
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virtual bool init();
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cocos2d::Vector<CCBSequence*>& getSequences();
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void setSequences(const cocos2d::Vector<CCBSequence*>& seq);
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int getAutoPlaySequenceId();
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void setAutoPlaySequenceId(int autoPlaySequenceId);
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cocos2d::Node* getRootNode();
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void setRootNode(cocos2d::Node* pRootNode); // weak reference
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void addDocumentCallbackNode(cocos2d::Node *node);
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void addDocumentCallbackName(std::string name);
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void addDocumentCallbackControlEvents(cocos2d::extension::Control::EventType eventType);
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void addDocumentOutletNode(cocos2d::Node *node);
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void addDocumentOutletName(std::string name);
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void setDocumentControllerName(const std::string &name);
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std::string getDocumentControllerName();
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cocos2d::ValueVector& getDocumentCallbackNames();
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cocos2d::Vector<cocos2d::Node*>& getDocumentCallbackNodes();
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cocos2d::ValueVector& getDocumentCallbackControlEvents();
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cocos2d::ValueVector& getDocumentOutletNames();
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cocos2d::Vector<cocos2d::Node*>& getDocumentOutletNodes();
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std::string getLastCompletedSequenceName();
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cocos2d::ValueVector& getKeyframeCallbacks();
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const cocos2d::Size& getRootContainerSize();
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void setRootContainerSize(const cocos2d::Size &rootContainerSize);
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CCBAnimationManagerDelegate* getDelegate();
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void setDelegate(CCBAnimationManagerDelegate* pDelegate); // retain
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const char* getRunningSequenceName();
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const cocos2d::Size& getContainerSize(cocos2d::Node* pNode);
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void addNode(cocos2d::Node *pNode, const std::unordered_map<int, cocos2d::Map<std::string, CCBSequenceProperty*>>& seq);
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void setBaseValue(const cocos2d::Value& value, cocos2d::Node *pNode, const std::string& propName);
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void setObject(cocos2d::Ref* obj, cocos2d::Node *pNode, const std::string& propName);
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void moveAnimationsFromNode(cocos2d::Node* fromNode, cocos2d::Node* toNode);
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/** @deprecated This interface will be deprecated sooner or later.*/
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CC_DEPRECATED_ATTRIBUTE void runAnimations(const char *pName, float fTweenDuration);
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/** @deprecated This interface will be deprecated sooner or later.*/
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CC_DEPRECATED_ATTRIBUTE void runAnimations(const char *pName);
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/** @deprecated This interface will be deprecated sooner or later.*/
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CC_DEPRECATED_ATTRIBUTE void runAnimations(int nSeqId, float fTweenDuraiton);
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void runAnimationsForSequenceNamedTweenDuration(const char *pName, float fTweenDuration);
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void runAnimationsForSequenceNamed(const char *pName);
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void runAnimationsForSequenceIdTweenDuration(int nSeqId, float fTweenDuraiton);
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/**
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* when this function bound to js ,the second param are callfunc_selector
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* @lua NA
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*/
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void setAnimationCompletedCallback(cocos2d::Ref *target, cocos2d::SEL_CallFunc callbackFunc);
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void debug();
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/**
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* @js setCallFuncForJSCallbackNamed
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*/
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void setCallFunc(cocos2d::CallFunc *callFunc, const std::string &callbackNamed);
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cocos2d::Sequence* actionForCallbackChannel(CCBSequenceProperty* channel);
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cocos2d::Sequence* actionForSoundChannel(CCBSequenceProperty* channel);
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// return -1 if timeline not exsit
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int getSequenceId(const char* pSequenceName);
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// get timeline duration
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float getSequenceDuration(const char* pSequenceName);
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private:
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const cocos2d::Value& getBaseValue(cocos2d::Node *pNode, const std::string& propName);
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Ref* getObject(cocos2d::Node *pNode, const std::string& propName);
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CCBSequence* getSequence(int nSequenceId);
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cocos2d::ActionInterval* getAction(CCBKeyframe *pKeyframe0, CCBKeyframe *pKeyframe1, const std::string& propName, cocos2d::Node *pNode);
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void setAnimatedProperty(const std::string& propName,cocos2d::Node *pNode, const cocos2d::Value& value, Ref* obj, float fTweenDuraion);
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void setFirstFrame(cocos2d::Node *pNode, CCBSequenceProperty *pSeqProp, float fTweenDuration);
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cocos2d::ActionInterval* getEaseAction(cocos2d::ActionInterval *pAction, CCBKeyframe::EasingType easingType, float fEasingOpt);
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void runAction(cocos2d::Node *pNode, CCBSequenceProperty *pSeqProp, float fTweenDuration);
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void sequenceCompleted();
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private:
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cocos2d::Vector<CCBSequence*> _sequences;
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std::unordered_map<cocos2d::Node*, std::unordered_map<int, cocos2d::Map<std::string, CCBSequenceProperty*>>> _nodeSequences;
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std::unordered_map<cocos2d::Node*, std::unordered_map<std::string, cocos2d::Value>> _baseValues;
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std::unordered_map<cocos2d::Node*, std::unordered_map<std::string, cocos2d::Ref*>> _objects;
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int _autoPlaySequenceId;
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cocos2d::Node *_rootNode;
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cocos2d::Size _rootContainerSize;
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CCBAnimationManagerDelegate *_delegate;
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CCBSequence *_runningSequence;
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cocos2d::ValueVector _documentOutletNames;
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cocos2d::Vector<cocos2d::Node*> _documentOutletNodes;
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cocos2d::ValueVector _documentCallbackNames;
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cocos2d::Vector<cocos2d::Node*> _documentCallbackNodes;
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cocos2d::ValueVector _documentCallbackControlEvents;
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cocos2d::ValueVector _keyframeCallbacks;
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cocos2d::Map<std::string, cocos2d::CallFunc*> _keyframeCallFuncs;
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std::string _documentControllerName;
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std::string _lastCompletedSequenceName;
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cocos2d::SEL_CallFunc _animationCompleteCallbackFunc;
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cocos2d::Ref *_target;
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};
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class CCBSetSpriteFrame : public cocos2d::ActionInstant
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{
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public:
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/** creates a Place action with a position */
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static CCBSetSpriteFrame* create(cocos2d::SpriteFrame *pSpriteFrame);
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/**
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* @js NA
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* @lua NA
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*/
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~CCBSetSpriteFrame();
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bool initWithSpriteFrame(cocos2d::SpriteFrame *pSpriteFrame);
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// Overrides
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virtual void update(float time) override;
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virtual CCBSetSpriteFrame* clone() const override;
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virtual CCBSetSpriteFrame* reverse() const override;
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private:
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cocos2d::SpriteFrame *_spriteFrame;
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};
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class CCBSoundEffect : public cocos2d::ActionInstant
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{
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public:
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static CCBSoundEffect* actionWithSoundFile(const std::string &file, float pitch, float pan, float gain);
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/**
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* @js NA
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* @lua NA
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*/
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~CCBSoundEffect();
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bool initWithSoundFile(const std::string &file, float pitch, float pan, float gain);
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// Overrides
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virtual void update(float time) override;
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virtual CCBSoundEffect* clone() const override;
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virtual CCBSoundEffect* reverse() const override;
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private:
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std::string _soundFile;
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float _pitch, _pan, _gain;
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};
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class CCBRotateTo : public cocos2d::ActionInterval
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{
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public:
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static CCBRotateTo* create(float fDuration, float fAngle);
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bool initWithDuration(float fDuration, float fAngle);
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// Override
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virtual void update(float time) override;
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virtual CCBRotateTo* clone() const override;
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virtual CCBRotateTo* reverse() const override;
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virtual void startWithTarget(cocos2d::Node *pNode) override;
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private:
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float _startAngle;
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float _dstAngle;
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float _diffAngle;
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};
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class CCBRotateXTo: public cocos2d::ActionInterval
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{
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public:
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static CCBRotateXTo* create(float fDuration, float fAngle);
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bool initWithDuration(float fDuration, float fAngle);
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// Overrides
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virtual void startWithTarget(cocos2d::Node *pNode) override;
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virtual CCBRotateXTo* clone() const override;
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virtual CCBRotateXTo* reverse() const override;
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virtual void update(float time) override;
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private:
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float _startAngle;
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float _dstAngle;
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float _diffAngle;
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};
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class CCBRotateYTo: public cocos2d::ActionInterval
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{
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public:
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static CCBRotateYTo* create(float fDuration, float fAngle);
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bool initWithDuration(float fDuration, float fAngle);
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// Override
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virtual void startWithTarget(cocos2d::Node *pNode) override;
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virtual CCBRotateYTo* clone() const override;
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virtual CCBRotateYTo* reverse() const override;
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virtual void update(float time) override;
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private:
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float _startAngle;
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float _dstAngle;
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float _diffAngle;
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};
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class CCBEaseInstant : public cocos2d::ActionEase
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{
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public:
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static CCBEaseInstant* create(cocos2d::ActionInterval *pAction);
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virtual CCBEaseInstant* clone() const override;
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virtual CCBEaseInstant* reverse() const override;
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virtual void update(float dt) override;
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};
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}
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#endif // __CCB_CCBANIMATION_MANAGER_H__
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