axmol/samples/Cpp/TestCpp/Classes/MutiTouchTest/MutiTouchTest.cpp

137 lines
3.7 KiB
C++

#include "MutiTouchTest.h"
static const Color3B* s_TouchColors[TouchEvent::MAX_TOUCHES] = {
&Color3B::YELLOW,
&Color3B::BLUE,
&Color3B::GREEN,
&Color3B::RED,
&Color3B::MAGENTA
};
class TouchPoint : public Node
{
public:
TouchPoint()
{
setShaderProgram(ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR));
}
virtual void draw()
{
DrawPrimitives::setDrawColor4B(_touchColor.r, _touchColor.g, _touchColor.b, 255);
glLineWidth(10);
DrawPrimitives::drawLine( Point(0, _touchPoint.y), Point(getContentSize().width, _touchPoint.y) );
DrawPrimitives::drawLine( Point(_touchPoint.x, 0), Point(_touchPoint.x, getContentSize().height) );
glLineWidth(1);
DrawPrimitives::setPointSize(30);
DrawPrimitives::drawPoint(_touchPoint);
}
void setTouchPos(const Point& pt)
{
_touchPoint = pt;
}
void setTouchColor(Color3B color)
{
_touchColor = color;
}
static TouchPoint* touchPointWithParent(Node* pParent)
{
auto pRet = new TouchPoint();
pRet->setContentSize(pParent->getContentSize());
pRet->setAnchorPoint(Point(0.0f, 0.0f));
pRet->autorelease();
return pRet;
}
private:
Point _touchPoint;
Color3B _touchColor;
};
bool MutiTouchTestLayer::init()
{
if (Layer::init())
{
setTouchEnabled(true);
// Register Touch Event
// auto listener = TouchEventListener::create(Touch::DispatchMode::ALL_AT_ONCE);
//
// listener->onTouchesBegan = CC_CALLBACK_2(MutiTouchTestLayer::onTouchesBegan, this);
// listener->onTouchesMoved = CC_CALLBACK_2(MutiTouchTestLayer::onTouchesMoved, this);
// listener->onTouchesEnded = CC_CALLBACK_2(MutiTouchTestLayer::onTouchesEnded, this);
// listener->onTouchesCancelled = CC_CALLBACK_2(MutiTouchTestLayer::onTouchesCancelled, this);
//
// EventDispatcher::getInstance()->registerEventListenerWithSceneGraphPriority(listener, this);
return true;
}
return false;
}
static Dictionary s_dic;
//void MutiTouchTestLayer::registerWithTouchDispatcher(void)
//{
// Director::getInstance()->getTouchDispatcher()->addStandardDelegate(this, 0);
//}
void MutiTouchTestLayer::onTouchesBegan(const std::vector<Touch*>& touches, Event *event)
{
for ( auto &item: touches )
{
auto touch = item;
auto touchPoint = TouchPoint::touchPointWithParent(this);
auto location = touch->getLocation();
touchPoint->setTouchPos(location);
touchPoint->setTouchColor(*s_TouchColors[touch->getID()]);
addChild(touchPoint);
s_dic.setObject(touchPoint, touch->getID());
}
}
void MutiTouchTestLayer::onTouchesMoved(const std::vector<Touch*>& touches, Event *event)
{
for( auto &item: touches)
{
auto touch = item;
auto pTP = static_cast<TouchPoint*>(s_dic.objectForKey(touch->getID()));
auto location = touch->getLocation();
pTP->setTouchPos(location);
}
}
void MutiTouchTestLayer::onTouchesEnded(const std::vector<Touch*>& touches, Event *event)
{
for ( auto &item: touches )
{
auto touch = item;
auto pTP = static_cast<TouchPoint*>(s_dic.objectForKey(touch->getID()));
removeChild(pTP, true);
s_dic.removeObjectForKey(touch->getID());
}
}
void MutiTouchTestLayer::onTouchesCancelled(const std::vector<Touch*>& touches, Event *event)
{
onTouchesEnded(touches, event);
}
void MutiTouchTestScene::runThisTest()
{
auto layer = MutiTouchTestLayer::create();
addChild(layer, 0);
Director::getInstance()->replaceScene(this);
}