mirror of https://github.com/axmolengine/axmol.git
188 lines
5.9 KiB
C++
188 lines
5.9 KiB
C++
/*
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* Copyright (c) 2012 cocos2d-x.org
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* https://axmolengine.github.io/
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*
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* Copyright 2012 Stewart Hamilton-Arrandale.
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* http://creativewax.co.uk
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*
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* Modified by Yannick Loriot.
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* http://yannickloriot.com
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*
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* Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* Converted to c++ / cocos2d-x by Angus C
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*/
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#include "ControlHuePicker.h"
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NS_AX_EXT_BEGIN
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ControlHuePicker::ControlHuePicker() : _hue(0.0f), _huePercentage(0.0f), _background(nullptr), _slider(nullptr) {}
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ControlHuePicker::~ControlHuePicker()
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{
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removeAllChildrenWithCleanup(true);
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AX_SAFE_RELEASE(_background);
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AX_SAFE_RELEASE(_slider);
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}
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ControlHuePicker* ControlHuePicker::create(Node* target, Vec2 pos)
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{
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ControlHuePicker* pRet = new ControlHuePicker();
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pRet->initWithTargetAndPos(target, pos);
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pRet->autorelease();
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return pRet;
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}
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bool ControlHuePicker::initWithTargetAndPos(Node* target, Vec2 pos)
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{
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if (Control::init())
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{
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// Add background and slider sprites
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this->setBackground(
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ControlUtils::addSpriteToTargetWithPosAndAnchor("huePickerBackground.png", target, pos, Vec2(0.0f, 0.0f)));
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this->setSlider(
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ControlUtils::addSpriteToTargetWithPosAndAnchor("colourPicker.png", target, pos, Vec2(0.5f, 0.5f)));
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_slider->setPosition(pos.x, pos.y + _background->getBoundingBox().size.height * 0.5f);
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_startPos = pos;
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// Sets the default value
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_hue = 0.0f;
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_huePercentage = 0.0f;
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return true;
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}
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else
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{
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return false;
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}
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}
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void ControlHuePicker::setHue(float hueValue)
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{
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_hue = hueValue;
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// Set the position of the slider to the correct hue
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// We need to divide it by 360 as its taken as an angle in degrees
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float huePercentage = hueValue / 360.0f;
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setHuePercentage(huePercentage);
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}
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void ControlHuePicker::setHuePercentage(float hueValueInPercent)
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{
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_huePercentage = hueValueInPercent;
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_hue = _huePercentage * 360.0f;
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// Clamp the position of the icon within the circle
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Rect backgroundBox = _background->getBoundingBox();
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// Get the center point of the background image
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float centerX = _startPos.x + backgroundBox.size.width * 0.5f;
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float centerY = _startPos.y + backgroundBox.size.height * 0.5f;
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// Work out the limit to the distance of the picker when moving around the hue bar
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float limit = backgroundBox.size.width * 0.5f - 15.0f;
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// Update angle
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float angleDeg = _huePercentage * 360.0f - 180.0f;
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float angle = AX_DEGREES_TO_RADIANS(angleDeg);
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// Set new position of the slider
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float x = centerX + limit * cosf(angle);
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float y = centerY + limit * sinf(angle);
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_slider->setPosition(x, y);
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}
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void ControlHuePicker::setEnabled(bool enabled)
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{
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Control::setEnabled(enabled);
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if (_slider != nullptr)
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{
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_slider->setOpacity(enabled ? 255 : 128);
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}
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}
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void ControlHuePicker::updateSliderPosition(Vec2 location)
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{
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// Clamp the position of the icon within the circle
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Rect backgroundBox = _background->getBoundingBox();
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// Get the center point of the background image
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float centerX = _startPos.x + backgroundBox.size.width * 0.5f;
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float centerY = _startPos.y + backgroundBox.size.height * 0.5f;
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// Work out the distance difference between the location and center
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float dx = location.x - centerX;
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float dy = location.y - centerY;
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// Update angle by using the direction of the location
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float angle = atan2f(dy, dx);
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float angleDeg = AX_RADIANS_TO_DEGREES(angle) + 180.0f;
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// use the position / slider width to determine the percentage the dragger is at
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setHue(angleDeg);
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// send Control callback
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sendActionsForControlEvents(Control::EventType::VALUE_CHANGED);
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}
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bool ControlHuePicker::checkSliderPosition(Vec2 location)
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{
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// compute the distance between the current location and the center
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double distance = sqrt(pow(location.x + 10, 2) + pow(location.y, 2));
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// check that the touch location is within the circle
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if (80 > distance && distance > 59)
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{
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updateSliderPosition(location);
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return true;
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}
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return false;
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}
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bool ControlHuePicker::onTouchBegan(Touch* touch, Event* /*event*/)
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{
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if (!isEnabled() || !isVisible())
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{
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return false;
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}
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// Get the touch location
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Vec2 touchLocation = getTouchLocation(touch);
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// Check the touch position on the slider
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return checkSliderPosition(touchLocation);
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}
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void ControlHuePicker::onTouchMoved(Touch* touch, Event* /*event*/)
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{
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// Get the touch location
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Vec2 touchLocation = getTouchLocation(touch);
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// small modification: this allows changing of the colour, even if the touch leaves the bounding area
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// updateSliderPosition(touchLocation);
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// sendActionsForControlEvents(Control::EventType::VALUE_CHANGED);
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// Check the touch position on the slider
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checkSliderPosition(touchLocation);
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}
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NS_AX_EXT_END
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