mirror of https://github.com/axmolengine/axmol.git
248 lines
7.5 KiB
C++
248 lines
7.5 KiB
C++
/****************************************************************************
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Copyright (c) 2014 cocos2d-x.org
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https://axis-project.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "WidgetReader/GameMapReader/GameMapReader.h"
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#include "2d/CCLabel.h"
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#include "2d/CCTMXXMLParser.h"
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#include "2d/CCFastTMXTiledMap.h"
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#include "platform/CCFileUtils.h"
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#include "base/ccUTF8.h"
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#include "CSParseBinary_generated.h"
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#include "WidgetReader/NodeReader/NodeReader.h"
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#include "flatbuffers/flatbuffers.h"
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USING_NS_AX;
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using namespace flatbuffers;
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namespace cocostudio
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{
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IMPLEMENT_CLASS_NODE_READER_INFO(GameMapReader)
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GameMapReader::GameMapReader() {}
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GameMapReader::~GameMapReader() {}
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static GameMapReader* _instanceTMXTiledMapReader = nullptr;
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GameMapReader* GameMapReader::getInstance()
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{
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if (!_instanceTMXTiledMapReader)
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{
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_instanceTMXTiledMapReader = new GameMapReader();
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}
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return _instanceTMXTiledMapReader;
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}
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void GameMapReader::destroyInstance()
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{
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AX_SAFE_DELETE(_instanceTMXTiledMapReader);
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}
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Offset<Table> GameMapReader::createOptionsWithFlatBuffers(pugi::xml_node objectData,
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flatbuffers::FlatBufferBuilder* builder)
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{
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auto temp = NodeReader::getInstance()->createOptionsWithFlatBuffers(objectData, builder);
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auto nodeOptions = *(Offset<WidgetOptions>*)(&temp);
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std::string path;
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std::string plistFile;
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int resourceType = 0;
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// child elements
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auto child = objectData.first_child();
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while (child)
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{
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std::string_view name = child.name();
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if (name == "FileData")
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{
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auto attribute = child.first_attribute();
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while (attribute)
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{
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name = attribute.name();
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std::string_view value = attribute.value();
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if (name == "Path")
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{
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path = value;
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}
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else if (name == "Type")
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{
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resourceType = 0;
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}
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else if (name == "Plist")
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{
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plistFile = value;
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}
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attribute = attribute.next_attribute();
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}
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}
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child = child.next_sibling();
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}
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auto options = CreateGameMapOptions(
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*builder, nodeOptions,
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CreateResourceData(*builder, builder->CreateString(path), builder->CreateString(plistFile), resourceType));
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return *(Offset<Table>*)(&options);
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}
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void GameMapReader::setPropsWithFlatBuffers(axis::Node* node, const flatbuffers::Table* gameMapOptions)
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{
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auto options = (GameMapOptions*)gameMapOptions;
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auto nodeReader = NodeReader::getInstance();
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nodeReader->setPropsWithFlatBuffers(node, (Table*)options->nodeOptions());
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}
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Node* GameMapReader::createNodeWithFlatBuffers(const flatbuffers::Table* gameMapOptions)
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{
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FastTMXTiledMap* tmx = nullptr;
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auto options = (GameMapOptions*)gameMapOptions;
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auto fileNameData = options->fileNameData();
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bool fileExist = false;
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std::string errorFilePath;
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std::string path = fileNameData->path()->c_str();
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int resourceType = fileNameData->resourceType();
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switch (resourceType)
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{
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case 0:
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{
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if (FileUtils::getInstance()->isFileExist(path))
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{
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fileExist = true;
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}
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else
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{
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errorFilePath = path;
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fileExist = false;
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}
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break;
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}
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default:
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break;
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}
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if (fileExist)
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{
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/* Whether tileset is valid. */
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auto mapInfo = TMXMapInfo::create(path);
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auto& layers = mapInfo->getLayers();
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bool valid = false;
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std::string layerName;
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for (const auto& layerInfo : layers)
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{
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valid = false;
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if (layerInfo->_visible)
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{
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Size size = layerInfo->_layerSize;
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auto& tilesets = mapInfo->getTilesets();
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if (tilesets.size() > 0)
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{
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TMXTilesetInfo* tileset = nullptr;
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for (auto iter = tilesets.crbegin(); iter != tilesets.crend(); ++iter)
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{
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tileset = *iter;
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if (tileset)
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{
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for (int y = 0; y < size.height; y++)
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{
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for (int x = 0; x < size.width; x++)
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{
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int pos = static_cast<int>(x + size.width * y);
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int gid = layerInfo->_tiles[pos];
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if (gid != 0)
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{
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if ((gid & kTMXFlippedMask) >= tileset->_firstGid)
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{
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valid = true;
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break;
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}
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}
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}
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if (valid)
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{
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break;
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}
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}
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}
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}
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}
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if (!valid)
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{
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layerName = layerInfo->_name;
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break;
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}
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}
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else
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{
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valid = true;
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}
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}
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if (!valid)
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{
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Node* node = Node::create();
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setPropsWithFlatBuffers(node, (Table*)gameMapOptions);
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auto label = Label::create();
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label->setString(StringUtils::format("Some error of gid are in TMX Layer '%s'", layerName.c_str()));
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node->setScale(1.0f);
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node->addChild(label);
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return node;
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}
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/**/
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tmx = FastTMXTiledMap::create(path);
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if (tmx)
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{
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// prevent that editor's data does not match in size and resources
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Size fileSize = tmx->getContentSize();
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setPropsWithFlatBuffers(tmx, (Table*)gameMapOptions);
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tmx->setContentSize(fileSize);
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}
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}
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else
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{
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Node* node = Node::create();
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setPropsWithFlatBuffers(node, (Table*)gameMapOptions);
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return node;
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}
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return tmx;
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}
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} // namespace cocostudio
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