axmol/cocos/scripting/javascript/script/debugger
James Chen 541a0478ac [sp v25] Removing unused comments in main.js 2013-10-31 11:15:18 +08:00
..
actors [sp v25] Updating Debugger script. 2013-10-31 11:15:17 +08:00
core Don't ignore (D|d)ebugXXX folders or files. And move scripting/javascript/bindings/js to 'scripting/javascript/script/' folder. 2013-10-12 14:56:40 +08:00
DevToolsUtils.js Don't ignore (D|d)ebugXXX folders or files. And move scripting/javascript/bindings/js to 'scripting/javascript/script/' folder. 2013-10-12 14:56:40 +08:00
README.md Don't ignore (D|d)ebugXXX folders or files. And move scripting/javascript/bindings/js to 'scripting/javascript/script/' folder. 2013-10-12 14:56:40 +08:00
main.js [sp v25] Removing unused comments in main.js 2013-10-31 11:15:18 +08:00
transport.js [sp v25] Debugger script, loading file is ok. 2013-10-31 11:15:17 +08:00

README.md

Remote Debugging By Using FireFox

Requirement

  • Firefox: From v24

How To Use

Prepare

Please refer to https://developer.mozilla.org/en-US/docs/Tools/Remote_Debugging .

Enable Debugger Support For Your JSB Project

bool AppDelegate::applicationDidFinishLaunching()
{
    ...
    
    ScriptingCore* sc = ScriptingCore::getInstance();
    sc->addRegisterCallback(register_all_cocos2dx);
    sc->addRegisterCallback(register_all_cocos2dx_extension);
    sc->addRegisterCallback(register_cocos2dx_js_extensions);
    sc->addRegisterCallback(jsb_register_chipmunk);
    sc->addRegisterCallback(register_all_cocos2dx_extension_manual);
    sc->addRegisterCallback(register_CCBuilderReader);
    sc->addRegisterCallback(jsb_register_system);
    sc->addRegisterCallback(JSB_register_opengl);
    
    sc->start();
    
#if defined(COCOS2D_DEBUG) && (COCOS2D_DEBUG > 0)
    sc->enableDebugger();   // Enable debugger here
#endif

   ...
}

Run your game.

Open Firefox And Follow The Step As Follows

pic 1 pic 2 pic 3 pic 4 pic 5 pic 6