axmol/cocos/scripting/javascript/script/jsb_cocos2d_extension.js

186 lines
5.4 KiB
JavaScript

//
// cocos2d constants
//
// This helper file should be required after jsb_cocos2d.js
//
var cc = cc || {};
cc.SCROLLVIEW_DIRECTION_NONE = -1;
cc.SCROLLVIEW_DIRECTION_HORIZONTAL = 0;
cc.SCROLLVIEW_DIRECTION_VERTICAL = 1;
cc.SCROLLVIEW_DIRECTION_BOTH = 2;
cc.TABLEVIEW_FILL_TOPDOWN = 0;
cc.TABLEVIEW_FILL_BOTTOMUP = 1;
/**
* @constant
* @type Number
*/
cc.KEYBOARD_RETURNTYPE_DEFAULT = 0;
/**
* @constant
* @type Number
*/
cc.KEYBOARD_RETURNTYPE_DONE = 1;
/**
* @constant
* @type Number
*/
cc.KEYBOARD_RETURNTYPE_SEND = 2;
/**
* @constant
* @type Number
*/
cc.KEYBOARD_RETURNTYPE_SEARCH = 3;
/**
* @constant
* @type Number
*/
cc.KEYBOARD_RETURNTYPE_GO = 4;
/**
* The EditBox::InputMode defines the type of text that the user is allowed * to enter.
* @constant
* @type Number
*/
cc.EDITBOX_INPUT_MODE_ANY = 0;
/**
* The user is allowed to enter an e-mail address.
* @constant
* @type Number
*/
cc.EDITBOX_INPUT_MODE_EMAILADDR = 1;
/**
* The user is allowed to enter an integer value.
* @constant
* @type Number
*/
cc.EDITBOX_INPUT_MODE_NUMERIC = 2;
/**
* The user is allowed to enter a phone number.
* @constant
* @type Number
*/
cc.EDITBOX_INPUT_MODE_PHONENUMBER = 3;
/**
* The user is allowed to enter a URL.
* @constant
* @type Number
*/
cc.EDITBOX_INPUT_MODE_URL = 4;
/**
* The user is allowed to enter a real number value.
* This extends kEditBoxInputModeNumeric by allowing a decimal point.
* @constant
* @type Number
*/
cc.EDITBOX_INPUT_MODE_DECIMAL = 5;
/**
* The user is allowed to enter any text, except for line breaks.
* @constant
* @type Number
*/
cc.EDITBOX_INPUT_MODE_SINGLELINE = 6;
/**
* Indicates that the text entered is confidential data that should be
* obscured whenever possible. This implies EDIT_BOX_INPUT_FLAG_SENSITIVE.
* @constant
* @type Number
*/
cc.EDITBOX_INPUT_FLAG_PASSWORD = 0;
/**
* Indicates that the text entered is sensitive data that the
* implementation must never store into a dictionary or table for use
* in predictive, auto-completing, or other accelerated input schemes.
* A credit card number is an example of sensitive data.
* @constant
* @type Number
*/
cc.EDITBOX_INPUT_FLAG_SENSITIVE = 1;
/**
* This flag is a hint to the implementation that during text editing,
* the initial letter of each word should be capitalized.
* @constant
* @type Number
*/
cc.EDITBOX_INPUT_FLAG_INITIAL_CAPS_WORD = 2;
/**
* This flag is a hint to the implementation that during text editing,
* the initial letter of each sentence should be capitalized.
* @constant
* @type Number
*/
cc.EDITBOX_INPUT_FLAG_INITIAL_CAPS_SENTENCE = 3;
/**
* Capitalize all characters automatically.
* @constant
* @type Number
*/
cc.EDITBOX_INPUT_FLAG_INITIAL_CAPS_ALL_CHARACTERS = 4;
cc.CONTROL_EVENT_TOTAL_NUMBER = 9;
cc.CONTROL_EVENT_TOUCH_DOWN = 1 << 0; // A touch-down event in the control.
cc.CONTROL_EVENT_TOUCH_DRAG_INSIDE = 1 << 1; // An event where a finger is dragged inside the bounds of the control.
cc.CONTROL_EVENT_TOUCH_DRAG_OUTSIDE = 1 << 2; // An event where a finger is dragged just outside the bounds of the control.
cc.CONTROL_EVENT_TOUCH_DRAG_ENTER = 1 << 3; // An event where a finger is dragged into the bounds of the control.
cc.CONTROL_EVENT_TOUCH_DRAG_EXIT = 1 << 4; // An event where a finger is dragged from within a control to outside its bounds.
cc.CONTROL_EVENT_TOUCH_UP_INSIDE = 1 << 5; // A touch-up event in the control where the finger is inside the bounds of the control.
cc.CONTROL_EVENT_TOUCH_UP_OUTSIDE = 1 << 6; // A touch-up event in the control where the finger is outside the bounds of the control.
cc.CONTROL_EVENT_TOUCH_CANCEL = 1 << 7; // A system event canceling the current touches for the control.
cc.CONTROL_EVENT_VALUECHANGED = 1 << 8; // A touch dragging or otherwise manipulating a control; causing it to emit a series of different values.
cc.CONTROL_STATE_NORMAL = 1 << 0; // The normal; or default state of a control梩hat is; enabled but neither selected nor highlighted.
cc.CONTROL_STATE_HIGHLIGHTED = 1 << 1; // Highlighted state of a control. A control enters this state when a touch down; drag inside or drag enter is performed. You can retrieve and set this value through the highlighted property.
cc.CONTROL_STATE_DISABLED = 1 << 2; // Disabled state of a control. This state indicates that the control is currently disabled. You can retrieve and set this value through the enabled property.
cc.CONTROL_STATE_SELECTED = 1 << 3; // Selected state of a control. This state indicates that the control is currently selected. You can retrieve and set this value through the selected property.
cc.CONTROL_STATE_INITIAL = 1 << 3;
// PhysicsDebugNode
cc.PhysicsDebugNode.create = function( space ) {
var s = space;
if( space.handle !== undefined )
s = space.handle;
return cc.PhysicsDebugNode._create( s );
};
cc.PhysicsDebugNode.prototype.setSpace = function( space ) {
var s = space;
if( space.handle !== undefined )
s = space.handle;
return this._setSpace( s );
};
// PhysicsSprite
cc.PhysicsSprite.prototype.setBody = function( body ) {
var b = body;
if( body.handle !== undefined )
b = body.handle;
return this._setCPBody( b );
};
cc.PhysicsSprite.prototype.getBody = function() {
return this.getCPBody();
};
cc.ScrollView.extend = cc.Class.extend;
cc.TableView.extend = cc.Class.extend;
cc.TableViewCell.extend = cc.Class.extend;
cc.GLNode.extend = cc.Class.extend;