mirror of https://github.com/axmolengine/axmol.git
1333 lines
44 KiB
C++
1333 lines
44 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "UIScale9Sprite.h"
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#include "2d/CCSprite.h"
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#include "2d/CCSpriteFrameCache.h"
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#include "base/CCVector.h"
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#include "base/CCDirector.h"
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#include "renderer/CCGLProgram.h"
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#include "ui/shaders/UIShaders.h"
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#include "renderer/ccShaders.h"
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NS_CC_BEGIN
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namespace ui {
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Scale9Sprite::Scale9Sprite()
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: _spritesGenerated(false)
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, _spriteFrameRotated(false)
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, _positionsAreDirty(true)
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, _scale9Image(nullptr)
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, _topLeft(nullptr)
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, _top(nullptr)
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, _topRight(nullptr)
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, _left(nullptr)
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, _centre(nullptr)
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, _right(nullptr)
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, _bottomLeft(nullptr)
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, _bottom(nullptr)
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, _bottomRight(nullptr)
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, _scale9Enabled(true)
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, _insetLeft(0)
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, _insetTop(0)
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, _insetRight(0)
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, _insetBottom(0)
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,_flippedX(false)
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,_flippedY(false)
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{
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this->setAnchorPoint(Vec2(0.5,0.5));
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}
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Scale9Sprite::~Scale9Sprite()
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{
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this->cleanupSlicedSprites();
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CC_SAFE_RELEASE(_scale9Image);
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}
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void Scale9Sprite::cleanupSlicedSprites()
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{
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if (_topLeft && _topLeft->isRunning())
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{
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_topLeft->onExit();
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}
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if (_top && _top->isRunning())
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{
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_top->onExit();
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}
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if (_topRight && _topRight->isRunning())
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{
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_topRight->onExit();
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}
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if (_left && _left->isRunning())
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{
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_left->onExit();
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}
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if (_centre && _centre->isRunning())
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{
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_centre->onExit();
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}
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if (_right && _right->isRunning())
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{
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_right->onExit();
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}
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if (_bottomLeft && _bottomLeft->isRunning())
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{
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_bottomLeft->onExit();
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}
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if (_bottomRight && _bottomRight->isRunning())
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{
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_bottomRight->onExit();
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}
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if (_bottom && _bottom->isRunning())
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{
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_bottom->onExit();
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}
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CC_SAFE_RELEASE_NULL(_topLeft);
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CC_SAFE_RELEASE_NULL(_top);
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CC_SAFE_RELEASE_NULL(_topRight);
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CC_SAFE_RELEASE_NULL(_left);
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CC_SAFE_RELEASE_NULL(_centre);
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CC_SAFE_RELEASE_NULL(_right);
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CC_SAFE_RELEASE_NULL(_bottomLeft);
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CC_SAFE_RELEASE_NULL(_bottom);
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CC_SAFE_RELEASE_NULL(_bottomRight);
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}
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bool Scale9Sprite::init()
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{
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return this->init(NULL, Rect::ZERO, Rect::ZERO);
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}
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bool Scale9Sprite::init(Sprite* sprite, const Rect& rect, const Rect& capInsets)
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{
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return this->init(sprite, rect, false, capInsets);
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}
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bool Scale9Sprite::init(Sprite* sprite, const Rect& rect, bool rotated, const Rect& capInsets)
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{
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return init(sprite, rect, rotated, Vec2::ZERO, rect.size, capInsets);
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}
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bool Scale9Sprite::init(Sprite* sprite, const Rect& rect, bool rotated, const Vec2 &offset, const Size &originalSize, const Rect& capInsets)
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{
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if(sprite)
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{
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this->updateWithSprite(sprite, rect, rotated, offset, originalSize, capInsets);
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}
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return true;
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}
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bool Scale9Sprite::initWithBatchNode(cocos2d::SpriteBatchNode *batchnode, const cocos2d::Rect &rect, bool rotated, const cocos2d::Rect &capInsets)
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{
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Sprite *sprite = Sprite::createWithTexture(batchnode->getTexture());
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return init(sprite, rect, rotated, capInsets);
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}
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bool Scale9Sprite::initWithBatchNode(cocos2d::SpriteBatchNode *batchnode, const cocos2d::Rect &rect, const cocos2d::Rect &capInsets)
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{
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auto sprite = Sprite::createWithTexture(batchnode->getTexture());
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return init(sprite, rect, false, capInsets);
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}
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#define TRANSLATE_X(x, y, xtranslate) \
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x+=xtranslate; \
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#define TRANSLATE_Y(x, y, ytranslate) \
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y+=ytranslate; \
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bool Scale9Sprite::updateWithBatchNode(cocos2d::SpriteBatchNode *batchnode, const cocos2d::Rect &originalRect, bool rotated, const cocos2d::Rect &capInsets)
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{
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Sprite *sprite = Sprite::createWithTexture(batchnode->getTexture());
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return this->updateWithSprite(sprite, originalRect, rotated, Vec2::ZERO, originalRect.size, capInsets);
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}
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bool Scale9Sprite::updateWithSprite(Sprite* sprite, const Rect& rect, bool rotated, const Rect& capInsets)
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{
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return updateWithSprite(sprite, rect, rotated, Vec2::ZERO, rect.size, capInsets);
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}
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static Rect intersectRect(const Rect &first, const Rect &second)
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{
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Rect ret;
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ret.origin.x = std::max(first.origin.x,second.origin.x);
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ret.origin.y = std::max(first.origin.y,second.origin.y);
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float rightRealPoint = std::min(first.origin.x + first.size.width, second.origin.x + second.size.width);
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float bottomRealPoint = std::min(first.origin.y + first.size.height, second.origin.y + second.size.height);
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ret.size.width = std::max(rightRealPoint - ret.origin.x, 0.0f);
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ret.size.height = std::max(bottomRealPoint - ret.origin.y, 0.0f);
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return ret;
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}
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bool Scale9Sprite::updateWithSprite(Sprite* sprite, const Rect& textureRect, bool rotated, const Vec2 &offset, const Size &originalSize, const Rect& capInsets)
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{
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GLubyte opacity = getOpacity();
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Color3B color = getColor();
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// Release old sprites
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this->cleanupSlicedSprites();
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_protectedChildren.clear();
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if(this->_scale9Image != sprite)
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{
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CC_SAFE_RELEASE(this->_scale9Image);
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_scale9Image = sprite;
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CC_SAFE_RETAIN(_scale9Image);
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}
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if (!_scale9Image)
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{
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return false;
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}
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SpriteFrame *spriteFrame = _scale9Image->getSpriteFrame();
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if (!spriteFrame)
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{
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return false;
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}
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Rect rect(textureRect);
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Size size(originalSize);
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_capInsets = capInsets;
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// If there is no given rect
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if ( rect.equals(Rect::ZERO) )
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{
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// Get the texture size as original
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Size textureSize = _scale9Image->getTexture()->getContentSize();
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rect = Rect(0, 0, textureSize.width, textureSize.height);
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}
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if( size.equals(Size::ZERO) )
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{
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size = rect.size;
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}
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// Set the given rect's size as original size
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_spriteRect = rect;
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_offset = offset;
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_spriteFrameRotated = rotated;
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_originalSize = size;
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_preferredSize = size;
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_capInsetsInternal = capInsets;
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if (_scale9Enabled)
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{
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this->createSlicedSprites();
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}
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this->setContentSize(size);
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if (_spritesGenerated)
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{
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// Restore color and opacity
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this->setOpacity(opacity);
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this->setColor(color);
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}
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_spritesGenerated = true;
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return true;
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}
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void Scale9Sprite::createSlicedSprites()
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{
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float w = _originalSize.width;
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float h = _originalSize.height;
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Vec2 offsetPosition(ceil(_offset.x + (_originalSize.width - _spriteRect.size.width) / 2), ceil(_offset.y + (_originalSize.height - _spriteRect.size.height) / 2));
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// If there is no specified center region
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if ( _capInsetsInternal.equals(Rect::ZERO) )
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{
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// log("... cap insets not specified : using default cap insets ...");
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_capInsetsInternal = Rect(w/3, h/3, w/3, h/3);
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}
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Rect originalRect;
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if(_spriteFrameRotated)
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originalRect = Rect(_spriteRect.origin.x - offsetPosition.y, _spriteRect.origin.y - offsetPosition.x, _originalSize.width, _originalSize.height);
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else
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originalRect = Rect(_spriteRect.origin.x - offsetPosition.x, _spriteRect.origin.y - offsetPosition.y, _originalSize.width, _originalSize.height);
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float left_w = _capInsetsInternal.origin.x;
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float center_w = _capInsetsInternal.size.width;
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float right_w = originalRect.size.width - (left_w + center_w);
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float top_h = _capInsetsInternal.origin.y;
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float center_h = _capInsetsInternal.size.height;
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float bottom_h = originalRect.size.height - (top_h + center_h);
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// calculate rects
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// ... top row
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float x = 0.0;
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float y = 0.0;
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Rect pixelRect = Rect(offsetPosition.x, offsetPosition.y, _spriteRect.size.width, _spriteRect.size.height);
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// top left
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Rect lefttopboundsorig = Rect(x, y, left_w, top_h);
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Rect lefttopbounds = lefttopboundsorig;
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// top center
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TRANSLATE_X(x, y, left_w);
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Rect centertopbounds = Rect(x, y, center_w, top_h);
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// top right
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TRANSLATE_X(x, y, center_w);
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Rect righttopbounds = Rect(x, y, right_w, top_h);
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// ... center row
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x = 0.0;
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y = 0.0;
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TRANSLATE_Y(x, y, top_h);
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// center left
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Rect leftcenterbounds = Rect(x, y, left_w, center_h);
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// center center
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TRANSLATE_X(x, y, left_w);
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Rect centerboundsorig = Rect(x, y, center_w, center_h);
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Rect centerbounds = centerboundsorig;
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// center right
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TRANSLATE_X(x, y, center_w);
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Rect rightcenterbounds = Rect(x, y, right_w, center_h);
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// ... bottom row
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x = 0.0;
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y = 0.0;
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TRANSLATE_Y(x, y, top_h);
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TRANSLATE_Y(x, y, center_h);
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// bottom left
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Rect leftbottombounds = Rect(x, y, left_w, bottom_h);
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// bottom center
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TRANSLATE_X(x, y, left_w);
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Rect centerbottombounds = Rect(x, y, center_w, bottom_h);
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// bottom right
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TRANSLATE_X(x, y, center_w);
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Rect rightbottomboundsorig = Rect(x, y, right_w, bottom_h);
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Rect rightbottombounds = rightbottomboundsorig;
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if((_capInsetsInternal.origin.x + _capInsetsInternal.size.width) <= _originalSize.width
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|| (_capInsetsInternal.origin.y + _capInsetsInternal.size.height) <= _originalSize.height)
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//in general case it is error but for legacy support we will check it
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{
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lefttopbounds = intersectRect(lefttopbounds, pixelRect);
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centertopbounds = intersectRect(centertopbounds, pixelRect);
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righttopbounds = intersectRect(righttopbounds, pixelRect);
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leftcenterbounds = intersectRect(leftcenterbounds, pixelRect);
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centerbounds = intersectRect(centerbounds, pixelRect);
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rightcenterbounds = intersectRect(rightcenterbounds, pixelRect);
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leftbottombounds = intersectRect(leftbottombounds, pixelRect);
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centerbottombounds = intersectRect(centerbottombounds, pixelRect);
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rightbottombounds = intersectRect(rightbottombounds, pixelRect);
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}
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else
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//it is error but for legacy turn off clip system
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CCLOG("Scale9Sprite capInsetsInternal > originalSize");
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Rect rotatedlefttopboundsorig = lefttopboundsorig;
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Rect rotatedcenterboundsorig = centerboundsorig;
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Rect rotatedrightbottomboundsorig = rightbottomboundsorig;
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Rect rotatedcenterbounds = centerbounds;
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Rect rotatedrightbottombounds = rightbottombounds;
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Rect rotatedleftbottombounds = leftbottombounds;
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Rect rotatedrighttopbounds = righttopbounds;
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Rect rotatedlefttopbounds = lefttopbounds;
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Rect rotatedrightcenterbounds = rightcenterbounds;
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Rect rotatedleftcenterbounds = leftcenterbounds;
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Rect rotatedcenterbottombounds = centerbottombounds;
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Rect rotatedcentertopbounds = centertopbounds;
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if (!_spriteFrameRotated)
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{
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AffineTransform t = AffineTransform::IDENTITY;
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t = AffineTransformTranslate(t, originalRect.origin.x, originalRect.origin.y);
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rotatedlefttopboundsorig = RectApplyAffineTransform(rotatedlefttopboundsorig, t);
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rotatedcenterboundsorig = RectApplyAffineTransform(rotatedcenterboundsorig, t);
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rotatedrightbottomboundsorig = RectApplyAffineTransform(rotatedrightbottomboundsorig, t);
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rotatedcenterbounds = RectApplyAffineTransform(rotatedcenterbounds, t);
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rotatedrightbottombounds = RectApplyAffineTransform(rotatedrightbottombounds, t);
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rotatedleftbottombounds = RectApplyAffineTransform(rotatedleftbottombounds, t);
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rotatedrighttopbounds = RectApplyAffineTransform(rotatedrighttopbounds, t);
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rotatedlefttopbounds = RectApplyAffineTransform(rotatedlefttopbounds, t);
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rotatedrightcenterbounds = RectApplyAffineTransform(rotatedrightcenterbounds, t);
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rotatedleftcenterbounds = RectApplyAffineTransform(rotatedleftcenterbounds, t);
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rotatedcenterbottombounds = RectApplyAffineTransform(rotatedcenterbottombounds, t);
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rotatedcentertopbounds = RectApplyAffineTransform(rotatedcentertopbounds, t);
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} else {
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// set up transformation of coordinates
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// to handle the case where the sprite is stored rotated
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// in the spritesheet
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// log("rotated");
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AffineTransform t = AffineTransform::IDENTITY;
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t = AffineTransformTranslate(t, originalRect.size.height+originalRect.origin.x, originalRect.origin.y);
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t = AffineTransformRotate(t, 1.57079633f);
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lefttopboundsorig = RectApplyAffineTransform(lefttopboundsorig, t);
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centerboundsorig = RectApplyAffineTransform(centerboundsorig, t);
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rightbottomboundsorig = RectApplyAffineTransform(rightbottomboundsorig, t);
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centerbounds = RectApplyAffineTransform(centerbounds, t);
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rightbottombounds = RectApplyAffineTransform(rightbottombounds, t);
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leftbottombounds = RectApplyAffineTransform(leftbottombounds, t);
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righttopbounds = RectApplyAffineTransform(righttopbounds, t);
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lefttopbounds = RectApplyAffineTransform(lefttopbounds, t);
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rightcenterbounds = RectApplyAffineTransform(rightcenterbounds, t);
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leftcenterbounds = RectApplyAffineTransform(leftcenterbounds, t);
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centerbottombounds = RectApplyAffineTransform(centerbottombounds, t);
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centertopbounds = RectApplyAffineTransform(centertopbounds, t);
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rotatedlefttopboundsorig.origin = lefttopboundsorig.origin;
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rotatedcenterboundsorig.origin = centerboundsorig.origin;
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rotatedrightbottomboundsorig.origin = rightbottomboundsorig.origin;
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rotatedcenterbounds.origin = centerbounds.origin;
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rotatedrightbottombounds.origin = rightbottombounds.origin;
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rotatedleftbottombounds.origin = leftbottombounds.origin;
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rotatedrighttopbounds.origin = righttopbounds.origin;
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rotatedlefttopbounds.origin = lefttopbounds.origin;
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rotatedrightcenterbounds.origin = rightcenterbounds.origin;
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rotatedleftcenterbounds.origin = leftcenterbounds.origin;
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rotatedcenterbottombounds.origin = centerbottombounds.origin;
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rotatedcentertopbounds.origin = centertopbounds.origin;
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}
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_topLeftSize = rotatedlefttopboundsorig.size;
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_centerSize = rotatedcenterboundsorig.size;
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_bottomRightSize = rotatedrightbottomboundsorig.size;
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if(_spriteFrameRotated)
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{
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float offsetx = (rotatedcenterbounds.origin.x + rotatedcenterbounds.size.height/2) - (rotatedcenterboundsorig.origin.x + rotatedcenterboundsorig.size.height/2);
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float offsety = (rotatedcenterboundsorig.origin.y + rotatedcenterboundsorig.size.width/2)- (rotatedcenterbounds.origin.y + rotatedcenterbounds.size.width/2);
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_centerOffset.x = -offsety;
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_centerOffset.y = offsetx;
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}
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else
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{
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float offsetx = (rotatedcenterbounds.origin.x + rotatedcenterbounds.size.width/2) - (rotatedcenterboundsorig.origin.x + rotatedcenterboundsorig.size.width/2);
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float offsety = (rotatedcenterboundsorig.origin.y + rotatedcenterboundsorig.size.height/2)- (rotatedcenterbounds.origin.y + rotatedcenterbounds.size.height/2);
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_centerOffset.x = offsetx;
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_centerOffset.y = offsety;
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}
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// Centre
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if(rotatedcenterbounds.size.width > 0 && rotatedcenterbounds.size.height > 0 )
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{
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_centre = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedcenterbounds, _spriteFrameRotated);
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_centre->retain();
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this->addProtectedChild(_centre);
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}
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// Top
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if(rotatedcentertopbounds.size.width > 0 && rotatedcentertopbounds.size.height > 0 )
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{
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_top = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedcentertopbounds, _spriteFrameRotated);
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_top->retain();
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this->addProtectedChild(_top);
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}
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// Bottom
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if(rotatedcenterbottombounds.size.width > 0 && rotatedcenterbottombounds.size.height > 0 )
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{
|
|
_bottom = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedcenterbottombounds, _spriteFrameRotated);
|
|
_bottom->retain();
|
|
this->addProtectedChild(_bottom);
|
|
}
|
|
|
|
// Left
|
|
if(rotatedleftcenterbounds.size.width > 0 && rotatedleftcenterbounds.size.height > 0 )
|
|
{
|
|
_left = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedleftcenterbounds, _spriteFrameRotated);
|
|
_left->retain();
|
|
this->addProtectedChild(_left);
|
|
}
|
|
|
|
// Right
|
|
if(rotatedrightcenterbounds.size.width > 0 && rotatedrightcenterbounds.size.height > 0 )
|
|
{
|
|
_right = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedrightcenterbounds, _spriteFrameRotated);
|
|
_right->retain();
|
|
this->addProtectedChild(_right);
|
|
}
|
|
|
|
// Top left
|
|
if(rotatedlefttopbounds.size.width > 0 && rotatedlefttopbounds.size.height > 0 )
|
|
{
|
|
_topLeft = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedlefttopbounds, _spriteFrameRotated);
|
|
_topLeft->retain();
|
|
this->addProtectedChild(_topLeft);
|
|
}
|
|
|
|
// Top right
|
|
if(rotatedrighttopbounds.size.width > 0 && rotatedrighttopbounds.size.height > 0 )
|
|
{
|
|
_topRight = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedrighttopbounds, _spriteFrameRotated);
|
|
_topRight->retain();
|
|
this->addProtectedChild(_topRight);
|
|
}
|
|
|
|
// Bottom left
|
|
if(rotatedleftbottombounds.size.width > 0 && rotatedleftbottombounds.size.height > 0 )
|
|
{
|
|
_bottomLeft = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedleftbottombounds, _spriteFrameRotated);
|
|
_bottomLeft->retain();
|
|
this->addProtectedChild(_bottomLeft);
|
|
}
|
|
|
|
// Bottom right
|
|
if(rotatedrightbottombounds.size.width > 0 && rotatedrightbottombounds.size.height > 0 )
|
|
{
|
|
_bottomRight = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedrightbottombounds, _spriteFrameRotated);
|
|
_bottomRight->retain();
|
|
this->addProtectedChild(_bottomRight);
|
|
}
|
|
}
|
|
|
|
void Scale9Sprite::setContentSize(const Size &size)
|
|
{
|
|
Node::setContentSize(size);
|
|
this->_positionsAreDirty = true;
|
|
}
|
|
|
|
void Scale9Sprite::updatePositions()
|
|
{
|
|
Size size = this->_contentSize;
|
|
|
|
float sizableWidth = size.width - _topLeftSize.width - _bottomRightSize.width;
|
|
float sizableHeight = size.height - _topLeftSize.height - _bottomRightSize.height;
|
|
|
|
float horizontalScale = sizableWidth/_centerSize.width;
|
|
float verticalScale = sizableHeight/_centerSize.height;
|
|
|
|
if(_centre)
|
|
{
|
|
_centre->setScaleX(horizontalScale);
|
|
_centre->setScaleY(verticalScale);
|
|
}
|
|
|
|
float rescaledWidth = _centerSize.width * horizontalScale;
|
|
float rescaledHeight = _centerSize.height * verticalScale;
|
|
|
|
float leftWidth = _topLeftSize.width;
|
|
float bottomHeight = _bottomRightSize.height;
|
|
|
|
Vec2 centerOffset(_centerOffset.x * horizontalScale, _centerOffset.y * verticalScale);
|
|
|
|
// Position corners
|
|
if(_bottomLeft)
|
|
{
|
|
_bottomLeft->setAnchorPoint(Vec2(1,1));
|
|
_bottomLeft->setPosition(leftWidth,bottomHeight);
|
|
}
|
|
if(_bottomRight)
|
|
{
|
|
_bottomRight->setAnchorPoint(Vec2(0,1));
|
|
_bottomRight->setPosition(leftWidth+rescaledWidth,bottomHeight);
|
|
}
|
|
if(_topLeft)
|
|
{
|
|
_topLeft->setAnchorPoint(Vec2(1,0));
|
|
_topLeft->setPosition(leftWidth, bottomHeight+rescaledHeight);
|
|
}
|
|
if(_topRight)
|
|
{
|
|
_topRight->setAnchorPoint(Vec2(0,0));
|
|
_topRight->setPosition(leftWidth+rescaledWidth, bottomHeight+rescaledHeight);
|
|
}
|
|
|
|
// Scale and position borders
|
|
if(_left)
|
|
{
|
|
_left->setAnchorPoint(Vec2(1,0.5));
|
|
_left->setPosition(leftWidth, bottomHeight+rescaledHeight/2 + centerOffset.y);
|
|
_left->setScaleY(verticalScale);
|
|
}
|
|
if(_right)
|
|
{
|
|
_right->setAnchorPoint(Vec2(0,0.5));
|
|
_right->setPosition(leftWidth+rescaledWidth,bottomHeight+rescaledHeight/2 + centerOffset.y);
|
|
_right->setScaleY(verticalScale);
|
|
}
|
|
if(_top)
|
|
{
|
|
_top->setAnchorPoint(Vec2(0.5,0));
|
|
_top->setPosition(leftWidth+rescaledWidth/2 + centerOffset.x,bottomHeight+rescaledHeight);
|
|
_top->setScaleX(horizontalScale);
|
|
}
|
|
if(_bottom)
|
|
{
|
|
_bottom->setAnchorPoint(Vec2(0.5,1));
|
|
_bottom->setPosition(leftWidth+rescaledWidth/2 + centerOffset.x,bottomHeight);
|
|
_bottom->setScaleX(horizontalScale);
|
|
}
|
|
// Position centre
|
|
if(_centre)
|
|
{
|
|
_centre->setAnchorPoint(Vec2(0.5,0.5));
|
|
_centre->setPosition(leftWidth+rescaledWidth/2 + centerOffset.x, bottomHeight+rescaledHeight/2 + centerOffset.y);
|
|
_centre->setScaleX(horizontalScale);
|
|
_centre->setScaleY(verticalScale);
|
|
}
|
|
}
|
|
|
|
bool Scale9Sprite::initWithFile(const std::string& file, const Rect& rect, const Rect& capInsets)
|
|
{
|
|
Sprite *sprite = Sprite::create(file);
|
|
bool pReturn = this->init(sprite, rect, capInsets);
|
|
return pReturn;
|
|
}
|
|
|
|
Scale9Sprite* Scale9Sprite::create(const std::string& file, const Rect& rect, const Rect& capInsets)
|
|
{
|
|
Scale9Sprite* pReturn = new (std::nothrow) Scale9Sprite();
|
|
if ( pReturn && pReturn->initWithFile(file, rect, capInsets) )
|
|
{
|
|
pReturn->autorelease();
|
|
return pReturn;
|
|
}
|
|
CC_SAFE_DELETE(pReturn);
|
|
return NULL;
|
|
}
|
|
|
|
bool Scale9Sprite::initWithFile(const std::string& file, const Rect& rect)
|
|
{
|
|
bool pReturn = this->initWithFile(file, rect, Rect::ZERO);
|
|
return pReturn;
|
|
}
|
|
|
|
Scale9Sprite* Scale9Sprite::create(const std::string& file, const Rect& rect)
|
|
{
|
|
Scale9Sprite* pReturn = new (std::nothrow) Scale9Sprite();
|
|
if ( pReturn && pReturn->initWithFile(file, rect) )
|
|
{
|
|
pReturn->autorelease();
|
|
return pReturn;
|
|
}
|
|
CC_SAFE_DELETE(pReturn);
|
|
return NULL;
|
|
}
|
|
|
|
|
|
bool Scale9Sprite::initWithFile(const Rect& capInsets, const std::string& file)
|
|
{
|
|
bool pReturn = this->initWithFile(file, Rect::ZERO, capInsets);
|
|
return pReturn;
|
|
}
|
|
|
|
Scale9Sprite* Scale9Sprite::create(const Rect& capInsets, const std::string& file)
|
|
{
|
|
Scale9Sprite* pReturn = new (std::nothrow) Scale9Sprite();
|
|
if ( pReturn && pReturn->initWithFile(capInsets, file) )
|
|
{
|
|
pReturn->autorelease();
|
|
return pReturn;
|
|
}
|
|
CC_SAFE_DELETE(pReturn);
|
|
return NULL;
|
|
}
|
|
|
|
bool Scale9Sprite::initWithFile(const std::string& file)
|
|
{
|
|
bool pReturn = this->initWithFile(file, Rect::ZERO);
|
|
return pReturn;
|
|
|
|
}
|
|
|
|
Scale9Sprite* Scale9Sprite::create(const std::string& file)
|
|
{
|
|
Scale9Sprite* pReturn = new (std::nothrow) Scale9Sprite();
|
|
if ( pReturn && pReturn->initWithFile(file) )
|
|
{
|
|
pReturn->autorelease();
|
|
return pReturn;
|
|
}
|
|
CC_SAFE_DELETE(pReturn);
|
|
return NULL;
|
|
}
|
|
|
|
bool Scale9Sprite::initWithSpriteFrame(SpriteFrame* spriteFrame, const Rect& capInsets)
|
|
{
|
|
Texture2D* texture = spriteFrame->getTexture();
|
|
CCASSERT(texture != NULL, "CCTexture must be not nil");
|
|
|
|
Sprite *sprite = Sprite::createWithSpriteFrame(spriteFrame);
|
|
CCASSERT(sprite != NULL, "sprite must be not nil");
|
|
|
|
bool pReturn = this->init(sprite, spriteFrame->getRect(), spriteFrame->isRotated(), spriteFrame->getOffset(), spriteFrame->getOriginalSize(), capInsets);
|
|
return pReturn;
|
|
}
|
|
|
|
Scale9Sprite* Scale9Sprite::createWithSpriteFrame(SpriteFrame* spriteFrame, const Rect& capInsets)
|
|
{
|
|
Scale9Sprite* pReturn = new (std::nothrow) Scale9Sprite();
|
|
if ( pReturn && pReturn->initWithSpriteFrame(spriteFrame, capInsets) )
|
|
{
|
|
pReturn->autorelease();
|
|
return pReturn;
|
|
}
|
|
CC_SAFE_DELETE(pReturn);
|
|
return NULL;
|
|
}
|
|
bool Scale9Sprite::initWithSpriteFrame(SpriteFrame* spriteFrame)
|
|
{
|
|
CCASSERT(spriteFrame != NULL, "Invalid spriteFrame for sprite");
|
|
bool pReturn = this->initWithSpriteFrame(spriteFrame, Rect::ZERO);
|
|
return pReturn;
|
|
}
|
|
|
|
Scale9Sprite* Scale9Sprite::createWithSpriteFrame(SpriteFrame* spriteFrame)
|
|
{
|
|
Scale9Sprite* pReturn = new (std::nothrow) Scale9Sprite();
|
|
if ( pReturn && pReturn->initWithSpriteFrame(spriteFrame) )
|
|
{
|
|
pReturn->autorelease();
|
|
return pReturn;
|
|
}
|
|
CC_SAFE_DELETE(pReturn);
|
|
return NULL;
|
|
}
|
|
|
|
bool Scale9Sprite::initWithSpriteFrameName(const std::string& spriteFrameName, const Rect& capInsets)
|
|
{
|
|
CCASSERT((SpriteFrameCache::getInstance()) != NULL, "SpriteFrameCache::getInstance() must be non-NULL");
|
|
|
|
SpriteFrame *frame = SpriteFrameCache::getInstance()->getSpriteFrameByName(spriteFrameName);
|
|
CCASSERT(frame != NULL, "CCSpriteFrame must be non-NULL");
|
|
|
|
if (NULL == frame) return false;
|
|
|
|
bool pReturn = this->initWithSpriteFrame(frame, capInsets);
|
|
return pReturn;
|
|
}
|
|
|
|
Scale9Sprite* Scale9Sprite::createWithSpriteFrameName(const std::string& spriteFrameName, const Rect& capInsets)
|
|
{
|
|
Scale9Sprite* pReturn = new (std::nothrow) Scale9Sprite();
|
|
if ( pReturn && pReturn->initWithSpriteFrameName(spriteFrameName, capInsets) )
|
|
{
|
|
pReturn->autorelease();
|
|
return pReturn;
|
|
}
|
|
CC_SAFE_DELETE(pReturn);
|
|
return NULL;
|
|
}
|
|
|
|
bool Scale9Sprite::initWithSpriteFrameName(const std::string& spriteFrameName)
|
|
{
|
|
bool pReturn = this->initWithSpriteFrameName(spriteFrameName, Rect::ZERO);
|
|
return pReturn;
|
|
}
|
|
|
|
Scale9Sprite* Scale9Sprite::createWithSpriteFrameName(const std::string& spriteFrameName)
|
|
{
|
|
Scale9Sprite* pReturn = new (std::nothrow) Scale9Sprite();
|
|
if ( pReturn && pReturn->initWithSpriteFrameName(spriteFrameName) )
|
|
{
|
|
pReturn->autorelease();
|
|
return pReturn;
|
|
}
|
|
CC_SAFE_DELETE(pReturn);
|
|
|
|
log("Could not allocate Scale9Sprite()");
|
|
return NULL;
|
|
|
|
}
|
|
|
|
Scale9Sprite* Scale9Sprite::resizableSpriteWithCapInsets(const Rect& capInsets) const
|
|
{
|
|
Scale9Sprite* pReturn = new (std::nothrow) Scale9Sprite();
|
|
if ( pReturn && pReturn->init(_scale9Image, _spriteRect, _spriteFrameRotated, _offset, _originalSize, _capInsets) )
|
|
{
|
|
pReturn->autorelease();
|
|
return pReturn;
|
|
}
|
|
CC_SAFE_DELETE(pReturn);
|
|
return NULL;
|
|
}
|
|
|
|
Scale9Sprite* Scale9Sprite::create()
|
|
{
|
|
Scale9Sprite *pReturn = new (std::nothrow) Scale9Sprite();
|
|
if (pReturn && pReturn->init())
|
|
{
|
|
pReturn->autorelease();
|
|
return pReturn;
|
|
}
|
|
CC_SAFE_DELETE(pReturn);
|
|
return NULL;
|
|
}
|
|
|
|
void Scale9Sprite::setState(cocos2d::ui::Scale9Sprite::State state)
|
|
{
|
|
GLProgramState *glState = nullptr;
|
|
switch (state)
|
|
{
|
|
case State::NORMAL:
|
|
{
|
|
glState = GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR_NO_MVP);
|
|
}
|
|
break;
|
|
case State::GRAY:
|
|
{
|
|
auto program = GLProgram::createWithByteArrays(ccPositionTextureColor_noMVP_vert,
|
|
ccUIGrayScale_frag);
|
|
glState = GLProgramState::getOrCreateWithGLProgram(program);
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (nullptr != _scale9Image)
|
|
{
|
|
_scale9Image->setGLProgramState(glState);
|
|
}
|
|
|
|
if (_scale9Enabled)
|
|
{
|
|
for (auto& sp : _protectedChildren)
|
|
{
|
|
sp->setGLProgramState(glState);
|
|
}
|
|
}
|
|
}
|
|
|
|
/** sets the opacity.
|
|
@warning If the the texture has premultiplied alpha then, the R, G and B channels will be modifed.
|
|
Values goes from 0 to 255, where 255 means fully opaque.
|
|
*/
|
|
|
|
|
|
|
|
void Scale9Sprite::updateCapInset()
|
|
{
|
|
Rect insets;
|
|
if (this->_insetLeft == 0 && this->_insetTop == 0 && this->_insetRight == 0 && this->_insetBottom == 0)
|
|
{
|
|
insets = Rect::ZERO;
|
|
}
|
|
else
|
|
{
|
|
insets = Rect(_insetLeft,
|
|
_insetTop,
|
|
_originalSize.width-_insetLeft-_insetRight,
|
|
_originalSize.height-_insetTop-_insetBottom);
|
|
}
|
|
this->setCapInsets(insets);
|
|
}
|
|
|
|
|
|
void Scale9Sprite::setSpriteFrame(SpriteFrame * spriteFrame, const Rect& capInsets)
|
|
{
|
|
Sprite * sprite = Sprite::createWithTexture(spriteFrame->getTexture());
|
|
this->updateWithSprite(sprite, spriteFrame->getRect(), spriteFrame->isRotated(), spriteFrame->getOffset(), spriteFrame->getOriginalSize(), capInsets);
|
|
|
|
// Reset insets
|
|
this->_insetLeft = capInsets.origin.x;
|
|
this->_insetTop = capInsets.origin.y;
|
|
this->_insetRight = _originalSize.width - _insetLeft - capInsets.size.width;
|
|
this->_insetBottom = _originalSize.height - _insetTop - capInsets.size.height;
|
|
}
|
|
|
|
void Scale9Sprite::setPreferredSize(const Size& preferedSize)
|
|
{
|
|
this->setContentSize(preferedSize);
|
|
this->_preferredSize = preferedSize;
|
|
}
|
|
|
|
|
|
void Scale9Sprite::setCapInsets(const Rect& capInsets)
|
|
{
|
|
Size contentSize = this->_contentSize;
|
|
this->updateWithSprite(this->_scale9Image, _spriteRect, _spriteFrameRotated, _offset, _originalSize, capInsets);
|
|
this->_insetLeft = capInsets.origin.x;
|
|
this->_insetTop = capInsets.origin.y;
|
|
this->_insetRight = _originalSize.width - _insetLeft - capInsets.size.width;
|
|
this->_insetBottom = _originalSize.height - _insetTop - capInsets.size.height;
|
|
this->setContentSize(contentSize);
|
|
}
|
|
|
|
|
|
void Scale9Sprite::setInsetLeft(float insetLeft)
|
|
{
|
|
this->_insetLeft = insetLeft;
|
|
this->updateCapInset();
|
|
}
|
|
|
|
void Scale9Sprite::setInsetTop(float insetTop)
|
|
{
|
|
this->_insetTop = insetTop;
|
|
this->updateCapInset();
|
|
}
|
|
|
|
void Scale9Sprite::setInsetRight(float insetRight)
|
|
{
|
|
this->_insetRight = insetRight;
|
|
this->updateCapInset();
|
|
}
|
|
|
|
void Scale9Sprite::setInsetBottom(float insetBottom)
|
|
{
|
|
this->_insetBottom = insetBottom;
|
|
this->updateCapInset();
|
|
}
|
|
|
|
void Scale9Sprite::visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags)
|
|
{
|
|
|
|
// quick return if not visible. children won't be drawn.
|
|
if (!_visible)
|
|
{
|
|
return;
|
|
}
|
|
|
|
uint32_t flags = processParentFlags(parentTransform, parentFlags);
|
|
|
|
// IMPORTANT:
|
|
// To ease the migration to v3.0, we still support the Mat4 stack,
|
|
// but it is deprecated and your code should not rely on it
|
|
Director* director = Director::getInstance();
|
|
CCASSERT(nullptr != director, "Director is null when seting matrix stack");
|
|
director->pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
|
director->loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW, _modelViewTransform);
|
|
|
|
int i = 0; // used by _children
|
|
int j = 0; // used by _protectedChildren
|
|
|
|
sortAllChildren();
|
|
sortAllProtectedChildren();
|
|
|
|
//
|
|
// draw children and protectedChildren zOrder < 0
|
|
//
|
|
for( ; i < _children.size(); i++ )
|
|
{
|
|
auto node = _children.at(i);
|
|
|
|
if ( node && node->getLocalZOrder() < 0 )
|
|
node->visit(renderer, _modelViewTransform, flags);
|
|
else
|
|
break;
|
|
}
|
|
|
|
if (_scale9Enabled)
|
|
{
|
|
for( ; j < _protectedChildren.size(); j++ )
|
|
{
|
|
auto node = _protectedChildren.at(j);
|
|
|
|
if ( node && node->getLocalZOrder() < 0 )
|
|
node->visit(renderer, _modelViewTransform, flags);
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (_scale9Image && _scale9Image->getLocalZOrder() < 0 )
|
|
{
|
|
_scale9Image->visit(renderer, _modelViewTransform, flags);
|
|
}
|
|
}
|
|
|
|
//
|
|
// draw self
|
|
//
|
|
if (isVisitableByVisitingCamera())
|
|
this->draw(renderer, _modelViewTransform, flags);
|
|
|
|
//
|
|
// draw children and protectedChildren zOrder >= 0
|
|
//
|
|
if (_scale9Enabled)
|
|
{
|
|
for(auto it=_protectedChildren.cbegin()+j; it != _protectedChildren.cend(); ++it)
|
|
(*it)->visit(renderer, _modelViewTransform, flags);
|
|
}
|
|
else
|
|
{
|
|
if (_scale9Image && _scale9Image->getLocalZOrder() >= 0 )
|
|
{
|
|
_scale9Image->visit(renderer, _modelViewTransform, flags);
|
|
}
|
|
}
|
|
|
|
|
|
for(auto it=_children.cbegin()+i; it != _children.cend(); ++it)
|
|
(*it)->visit(renderer, _modelViewTransform, flags);
|
|
|
|
// FIX ME: Why need to set _orderOfArrival to 0??
|
|
// Please refer to https://github.com/cocos2d/cocos2d-x/pull/6920
|
|
// setOrderOfArrival(0);
|
|
|
|
director->popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
|
|
|
|
}
|
|
|
|
Size Scale9Sprite::getOriginalSize()const
|
|
{
|
|
return _originalSize;
|
|
}
|
|
|
|
|
|
Size Scale9Sprite::getPreferredSize() const
|
|
{
|
|
return _preferredSize;
|
|
}
|
|
|
|
Rect Scale9Sprite::getCapInsets()const
|
|
{
|
|
return _capInsets;
|
|
}
|
|
|
|
|
|
float Scale9Sprite::getInsetLeft()const
|
|
{
|
|
return this->_insetLeft;
|
|
}
|
|
|
|
float Scale9Sprite::getInsetTop()const
|
|
{
|
|
return this->_insetTop;
|
|
}
|
|
|
|
float Scale9Sprite::getInsetRight()const
|
|
{
|
|
return this->_insetRight;
|
|
}
|
|
|
|
float Scale9Sprite::getInsetBottom()const
|
|
{
|
|
return this->_insetBottom;
|
|
}
|
|
|
|
void Scale9Sprite::setScale9Enabled(bool enabled)
|
|
{
|
|
if (_scale9Enabled == enabled)
|
|
{
|
|
return;
|
|
}
|
|
_scale9Enabled = enabled;
|
|
|
|
this->cleanupSlicedSprites();
|
|
_protectedChildren.clear();
|
|
|
|
//we must invalide the transform when toggling scale9enabled
|
|
_transformUpdated = _transformDirty = _inverseDirty = true;
|
|
|
|
if (_scale9Enabled)
|
|
{
|
|
if (_scale9Image)
|
|
{
|
|
this->updateWithSprite(this->_scale9Image, _spriteRect, _spriteFrameRotated, _offset, _originalSize, _capInsets);
|
|
}
|
|
}
|
|
_positionsAreDirty = true;
|
|
}
|
|
|
|
bool Scale9Sprite::isScale9Enabled() const
|
|
{
|
|
return _scale9Enabled;
|
|
}
|
|
|
|
void Scale9Sprite::addProtectedChild(cocos2d::Node *child)
|
|
{
|
|
_reorderProtectedChildDirty = true;
|
|
_protectedChildren.pushBack(child);
|
|
}
|
|
|
|
void Scale9Sprite::sortAllProtectedChildren()
|
|
{
|
|
if(this->_positionsAreDirty)
|
|
{
|
|
this->updatePositions();
|
|
this->adjustScale9ImagePosition();
|
|
this->_positionsAreDirty = false;
|
|
}
|
|
if( _reorderProtectedChildDirty )
|
|
{
|
|
std::sort( std::begin(_protectedChildren), std::end(_protectedChildren), nodeComparisonLess );
|
|
_reorderProtectedChildDirty = false;
|
|
}
|
|
}
|
|
|
|
void Scale9Sprite::adjustScale9ImagePosition()
|
|
{
|
|
if (_scale9Image)
|
|
{
|
|
_scale9Image->setPosition(_contentSize.width * _scale9Image->getAnchorPoint().x,
|
|
_contentSize.height * _scale9Image->getAnchorPoint().y);
|
|
}
|
|
}
|
|
|
|
void Scale9Sprite::setAnchorPoint(const cocos2d::Vec2 &position)
|
|
{
|
|
Node::setAnchorPoint(position);
|
|
if (!_scale9Enabled)
|
|
{
|
|
if (_scale9Image)
|
|
{
|
|
_scale9Image->setAnchorPoint(position);
|
|
_positionsAreDirty = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scale9Sprite::cleanup()
|
|
{
|
|
Node::cleanup();
|
|
// timers
|
|
for( const auto &child: _protectedChildren)
|
|
child->cleanup();
|
|
}
|
|
|
|
void Scale9Sprite::onEnter()
|
|
{
|
|
#if CC_ENABLE_SCRIPT_BINDING
|
|
if (_scriptType == kScriptTypeJavascript)
|
|
{
|
|
if (ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnEnter))
|
|
return;
|
|
}
|
|
#endif
|
|
Node::onEnter();
|
|
for( const auto &child: _protectedChildren)
|
|
child->onEnter();
|
|
}
|
|
|
|
void Scale9Sprite::onExit()
|
|
{
|
|
Node::onExit();
|
|
for( const auto &child: _protectedChildren)
|
|
child->onExit();
|
|
}
|
|
|
|
void Scale9Sprite::onEnterTransitionDidFinish()
|
|
{
|
|
Node::onEnterTransitionDidFinish();
|
|
for( const auto &child: _protectedChildren)
|
|
child->onEnterTransitionDidFinish();
|
|
}
|
|
|
|
void Scale9Sprite::onExitTransitionDidStart()
|
|
{
|
|
Node::onExitTransitionDidStart();
|
|
for( const auto &child: _protectedChildren)
|
|
child->onExitTransitionDidStart();
|
|
}
|
|
|
|
void Scale9Sprite::updateDisplayedColor(const cocos2d::Color3B &parentColor)
|
|
{
|
|
_displayedColor.r = _realColor.r * parentColor.r/255.0;
|
|
_displayedColor.g = _realColor.g * parentColor.g/255.0;
|
|
_displayedColor.b = _realColor.b * parentColor.b/255.0;
|
|
updateColor();
|
|
|
|
if (_scale9Image)
|
|
{
|
|
_scale9Image->updateDisplayedColor(_displayedColor);
|
|
}
|
|
|
|
for(const auto &child : _protectedChildren)
|
|
{
|
|
child->updateDisplayedColor(_displayedColor);
|
|
}
|
|
|
|
if (_cascadeColorEnabled)
|
|
{
|
|
for(const auto &child : _children)
|
|
{
|
|
child->updateDisplayedColor(_displayedColor);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scale9Sprite::updateDisplayedOpacity(GLubyte parentOpacity)
|
|
{
|
|
_displayedOpacity = _realOpacity * parentOpacity/255.0;
|
|
updateColor();
|
|
|
|
if (_scale9Image)
|
|
{
|
|
_scale9Image->updateDisplayedOpacity(_displayedOpacity);
|
|
}
|
|
|
|
for(auto child : _protectedChildren)
|
|
{
|
|
child->updateDisplayedOpacity(_displayedOpacity);
|
|
}
|
|
|
|
if (_cascadeOpacityEnabled)
|
|
{
|
|
for(auto child : _children)
|
|
{
|
|
child->updateDisplayedOpacity(_displayedOpacity);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scale9Sprite::disableCascadeColor()
|
|
{
|
|
for(auto child : _children)
|
|
{
|
|
child->updateDisplayedColor(Color3B::WHITE);
|
|
}
|
|
for(auto child : _protectedChildren)
|
|
{
|
|
child->updateDisplayedColor(Color3B::WHITE);
|
|
}
|
|
if (_scale9Image)
|
|
{
|
|
_scale9Image->updateDisplayedColor(Color3B::WHITE);
|
|
}
|
|
}
|
|
|
|
void Scale9Sprite::disableCascadeOpacity()
|
|
{
|
|
_displayedOpacity = _realOpacity;
|
|
|
|
for(auto child : _children){
|
|
child->updateDisplayedOpacity(255);
|
|
}
|
|
|
|
for(auto child : _protectedChildren){
|
|
child->updateDisplayedOpacity(255);
|
|
}
|
|
}
|
|
|
|
Sprite* Scale9Sprite::getSprite()const
|
|
{
|
|
return _scale9Image;
|
|
}
|
|
|
|
void Scale9Sprite::setFlippedX(bool flippedX)
|
|
{
|
|
|
|
float realScale = this->getScaleX();
|
|
_flippedX = flippedX;
|
|
this->setScaleX(realScale);
|
|
}
|
|
|
|
void Scale9Sprite::setFlippedY(bool flippedY)
|
|
{
|
|
float realScale = this->getScaleY();
|
|
_flippedY = flippedY;
|
|
this->setScaleY(realScale);
|
|
}
|
|
|
|
bool Scale9Sprite::isFlippedX()const
|
|
{
|
|
return _flippedX;
|
|
}
|
|
|
|
bool Scale9Sprite::isFlippedY()const
|
|
{
|
|
return _flippedY;
|
|
}
|
|
|
|
void Scale9Sprite::setScaleX(float scaleX)
|
|
{
|
|
if (_flippedX) {
|
|
scaleX = scaleX * -1;
|
|
}
|
|
Node::setScaleX(scaleX);
|
|
}
|
|
|
|
void Scale9Sprite::setScaleY(float scaleY)
|
|
{
|
|
if (_flippedY) {
|
|
scaleY = scaleY * -1;
|
|
}
|
|
Node::setScaleY(scaleY);
|
|
}
|
|
|
|
void Scale9Sprite::setScale(float scale)
|
|
{
|
|
this->setScaleX(scale);
|
|
this->setScaleY(scale);
|
|
this->setScaleZ(scale);
|
|
}
|
|
|
|
void Scale9Sprite::setScale(float scaleX, float scaleY)
|
|
{
|
|
this->setScaleX(scaleX);
|
|
this->setScaleY(scaleY);
|
|
}
|
|
|
|
float Scale9Sprite::getScaleX()const
|
|
{
|
|
float originalScale = Node::getScaleX();
|
|
if (_flippedX)
|
|
{
|
|
originalScale = originalScale * -1.0;
|
|
}
|
|
return originalScale;
|
|
}
|
|
|
|
float Scale9Sprite::getScaleY()const
|
|
{
|
|
float originalScale = Node::getScaleY();
|
|
if (_flippedY)
|
|
{
|
|
originalScale = originalScale * -1.0;
|
|
}
|
|
return originalScale;
|
|
}
|
|
|
|
float Scale9Sprite::getScale()const
|
|
{
|
|
CCASSERT(this->getScaleX() == this->getScaleY(), "Scale9Sprite#scale. ScaleX != ScaleY. Don't know which one to return");
|
|
return this->getScaleX();
|
|
}
|
|
|
|
}}
|