mirror of https://github.com/axmolengine/axmol.git
104 lines
4.2 KiB
C++
104 lines
4.2 KiB
C++
/*******************************************************************************
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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******************************************************************************/
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#include "SpineTest.h"
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#include <iostream>
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#include <fstream>
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#include <string.h>
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#include "spine/spine.h"
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using namespace cocos2d;
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using namespace std;
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using namespace spine;
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//------------------------------------------------------------------
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//
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// SpineTestScene
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//
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//------------------------------------------------------------------
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void SpineTestScene::runThisTest()
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{
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auto layer = SpineTestLayer::create();
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addChild(layer);
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Director::getInstance()->replaceScene(this);
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}
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bool SpineTestLayer::init () {
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if (!Layer::init()) return false;
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skeletonNode = SkeletonAnimation::createWithFile("spine/spineboy.json", "spine/spineboy.atlas");
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skeletonNode->setMix("walk", "jump", 0.2f);
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skeletonNode->setMix("jump", "walk", 0.4f);
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skeletonNode->setAnimationListener(this, animationStateEvent_selector(SpineTestLayer::animationStateEvent));
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skeletonNode->setAnimation(0, "walk", false);
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skeletonNode->addAnimation(0, "jump", false);
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skeletonNode->addAnimation(0, "walk", true);
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skeletonNode->addAnimation(0, "jump", true, 4);
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// skeletonNode->addAnimation(1, "drawOrder", true);
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skeletonNode->timeScale = 0.3f;
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skeletonNode->debugBones = true;
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skeletonNode->update(0);
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skeletonNode->runAction(CCRepeatForever::create(CCSequence::create(CCFadeOut::create(1),
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CCFadeIn::create(1),
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CCDelayTime::create(5),
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NULL)));
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Size windowSize = Director::getInstance()->getWinSize();
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skeletonNode->setPosition(Vec2(windowSize.width / 2, 20));
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addChild(skeletonNode);
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scheduleUpdate();
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return true;
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}
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void SpineTestLayer::update (float deltaTime) {
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}
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void SpineTestLayer::animationStateEvent (SkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount) {
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spTrackEntry* entry = spAnimationState_getCurrent(node->state, trackIndex);
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const char* animationName = (entry && entry->animation) ? entry->animation->name : 0;
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switch (type) {
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case ANIMATION_START:
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log("%d start: %s", trackIndex, animationName);
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break;
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case ANIMATION_END:
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log("%d end: %s", trackIndex, animationName);
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break;
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case ANIMATION_COMPLETE:
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log("%d complete: %s, %d", trackIndex, animationName, loopCount);
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break;
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case ANIMATION_EVENT:
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log("%d event: %s, %s: %d, %f, %s", trackIndex, animationName, event->data->name, event->intValue, event->floatValue, event->stringValue);
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break;
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}
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}
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