mirror of https://github.com/axmolengine/axmol.git
256 lines
7.1 KiB
C++
256 lines
7.1 KiB
C++
#include "libccs30/WidgetReader/ArmatureNodeReader/ArmatureNodeReader.h"
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#include "platform/CCFileUtils.h"
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#include "flatbuffers/flatbuffers.h"
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#include "libccs30/WidgetReader/NodeReader/NodeReader.h"
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#include "libccs30/CSParseBinary_generated.h"
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#include "libccs30/WidgetReader/ArmatureNodeReader/CSArmatureNode_generated.h"
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#include "libeditor/CCArmature.h"
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#if defined(CC_BUILD_WITH_DRANGBONES) && CC_BUILD_WITH_DRANGBONES
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#include "DragonBones/CCDragonBonesHeaders.h"
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#endif
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USING_NS_CC;
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using namespace cocostudio;
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using namespace flatbuffers;
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IMPLEMENT_CLASS_NODE_READER_INFO(ArmatureNodeReader)
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ArmatureNodeReader::ArmatureNodeReader()
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{
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}
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ArmatureNodeReader::~ArmatureNodeReader()
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{
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}
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static ArmatureNodeReader* _instanceArmatureNodeReader = nullptr;
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ArmatureNodeReader* ArmatureNodeReader::getInstance()
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{
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if (_instanceArmatureNodeReader == nullptr)
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{
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_instanceArmatureNodeReader = new (std::nothrow) ArmatureNodeReader();
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}
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return _instanceArmatureNodeReader;
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}
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void ArmatureNodeReader::destroyInstance()
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{
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CC_SAFE_DELETE(_instanceArmatureNodeReader);
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}
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Offset<Table> ArmatureNodeReader::createOptionsWithFlatBuffers(pugi::xml_node objectData,
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flatbuffers::FlatBufferBuilder *builder)
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{
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auto temp = NodeReader::getInstance()->createOptionsWithFlatBuffers(objectData, builder);
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auto nodeOptions = *(Offset<WidgetOptions>*)(&temp);
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bool isloop = false;
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bool isAutoPlay = false;
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std::string currentAnimationName;
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std::string currentArmatureName;
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int type = 0;
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std::string path;
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float armatureScale = 1.0f;
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float timeScale = 1.0f;
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/*int textureInfoFileType = 0;
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std::string textureInfoFilePath;*/
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auto attribute = objectData.first_attribute();
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while (attribute)
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{
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std::string attriname = attribute.name();
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std::string value = attribute.value();
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if (attriname == "IsLoop")
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{
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isloop = (value == "True") ? true : false;
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}
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else if (attriname == "IsAutoPlay")
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{
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isAutoPlay = (value == "True") ? true : false;
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}
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else if (attriname == "CurrentAnimationName")
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{
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currentAnimationName = value;
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}
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else if (attriname == "CurrentArmatureName")
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{
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currentArmatureName = value;
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}
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else if (attriname == "ArmatureScale")
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{
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armatureScale = atof(value.c_str());
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}
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else if (attriname == "TimeScale")
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{
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timeScale = atof(value.c_str());
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}
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attribute = attribute.next_attribute();
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}
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auto child = objectData.first_child();
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while (child)
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{
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std::string attriname = child.name();
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if (attriname == "FileData")
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{
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attribute = child.first_attribute();
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while (attribute)
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{
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attriname = attribute.name();
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std::string value = attribute.value();
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if (attriname == "Type")
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{
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type = 0;
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}
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else if (attriname == "Path")
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{
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path = value;
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}
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attribute = attribute.next_attribute();
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}
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}
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child = child.next_sibling();
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}
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auto options = CreateCSArmatureNodeOption(*builder,
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nodeOptions,
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CreateResourceItemData(*builder,
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type,
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builder->CreateString(path)),
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isloop,
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isAutoPlay,
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builder->CreateString(currentAnimationName),
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builder->CreateString(currentArmatureName),
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timeScale,
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armatureScale);
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return *(Offset<Table>*)(&options);
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}
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void ArmatureNodeReader::setPropsWithFlatBuffers(cocos2d::Node *node,
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const flatbuffers::Table *nodeOptions)
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{
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Node** ppResult = (Node**)(node);
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auto options = (flatbuffers::CSArmatureNodeOption*)nodeOptions;
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bool fileExist = false;
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std::string errorFilePath;
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std::string filepath(options->fileData()->path()->c_str());
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if (FileUtils::getInstance()->isFileExist(filepath))
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{
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fileExist = true;
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#if defined(CC_BUILD_WITH_DRANGBONES) && CC_BUILD_WITH_DRANGBONES
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auto filep = filepath.rfind('.');
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if (filep != std::string::npos && strcmp(&filepath[filep], ".json") == 0)
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{ // Currently, adjust by file ext, regard as DragonBones 4.5/5.0
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// 4.5 texture info is fixed as texture.png, texture.json
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// 5.o texture info is _tex.json _tex.png
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auto sharedFactory = dragonBones::CCFactory::getFactory();
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const auto dragonBonesData = sharedFactory->loadDragonBonesData(filepath, filepath);
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if (dragonBonesData != nullptr) {
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auto slash = filepath.rfind('/');
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if (slash == std::string::npos)
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slash = filepath.rfind("\\");
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if (slash != std::string::npos) {
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auto folder = filepath.substr(0, slash + 1);
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// try dragonBones 5.0 firstly;
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std::string commonName;
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auto _skePos = filepath.find("_ske");
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if(_skePos != std::string::npos) {
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commonName = filepath.substr(slash + 1, _skePos - slash - 1);
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}
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auto succeed = sharedFactory->loadTextureAtlasData(folder + commonName + "_tex.json", filepath) != nullptr;
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if (succeed || sharedFactory->loadTextureAtlasData(folder + "texture.json", filepath) != nullptr)
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{
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std::string designArmatureName(options->currentArmatureName()->c_str());
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auto armatureNode = sharedFactory->buildArmatureDisplay(designArmatureName);
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armatureNode->setScale(options->armatureScale());
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armatureNode->getAnimation()->timeScale = options->timeScale();
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std::string currentname = options->currentAnimationName()->c_str();
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armatureNode->getAnimation()->play(currentname, options->isLoop() ? -1 : 1);
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*ppResult = armatureNode;
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}
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}
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}
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}
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else
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#endif
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{
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std::string fullpath = FileUtils::getInstance()->fullPathForFilename(filepath);
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std::string dirpath = fullpath.substr(0, fullpath.find_last_of('/'));
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FileUtils::getInstance()->addSearchPath(dirpath);
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ArmatureDataManager::getInstance()->addArmatureFileInfo(filepath);
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auto armatureNode = Armature::create(getArmatureName(filepath));
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std::string currentname = options->currentAnimationName()->c_str();
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if (options->isAutoPlay())
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armatureNode->getAnimation()->play(currentname, -1, options->isLoop());
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else
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{
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armatureNode->getAnimation()->play(currentname);
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armatureNode->getAnimation()->gotoAndPause(0);
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}
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*ppResult = armatureNode;
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}
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}
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else
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{
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*ppResult = Node::create();
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errorFilePath = filepath;
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fileExist = false;
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}
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}
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cocos2d::Node* ArmatureNodeReader::createNodeWithFlatBuffers(const flatbuffers::Table *nodeOptions)
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{
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Node* node = nullptr;// auto node = Armature::create();
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// self
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auto options = (flatbuffers::CSArmatureNodeOption*)nodeOptions;
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setPropsWithFlatBuffers((Node*)(&node), (Table*)options);
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// super node
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auto NodeReader = NodeReader::getInstance();
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NodeReader->setPropsWithFlatBuffers(node, (Table*)options->nodeOptions());
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return node;
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}
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std::string ArmatureNodeReader::getArmatureName(const std::string& exporJsonPath)
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{
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//FileUtils.getFileData(exporJsonPath, "r", size) // need read armature name in exportJsonPath
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size_t end = exporJsonPath.find_last_of(".");
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size_t start = exporJsonPath.find_last_of('\\') + 1;
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size_t start1 = exporJsonPath.find_last_of('/') + 1;
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if (start < start1)
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start = start1;
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if (start == -1)
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start = 0;
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return exporJsonPath.substr(start, end - start);
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}
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