axmol/extensions/GUI/CCControlExtension/CCScale9Sprite.cpp

831 lines
24 KiB
C++

/****************************************************************************
Copyright (c) 2012 cocos2d-x.org
http://www.cocos2d-x.org
Created by Jung Sang-Taik on 12. 3. 16..
Copyright (c) 2012 Neofect. All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "CCScale9Sprite.h"
#include "CCPlatformMacros.h"
#include "CCSprite.h"
#include "CCSpriteFrameCache.h"
NS_CC_EXT_BEGIN
enum positions
{
pCentre = 0,
pTop,
pLeft,
pRight,
pBottom,
pTopRight,
pTopLeft,
pBottomRight,
pBottomLeft
};
Scale9Sprite::Scale9Sprite()
: _spritesGenerated(false)
, _spriteFrameRotated(false)
, _positionsAreDirty(false)
, _scale9Image(NULL)
, _topLeft(NULL)
, _top(NULL)
, _topRight(NULL)
, _left(NULL)
, _centre(NULL)
, _right(NULL)
, _bottomLeft(NULL)
, _bottom(NULL)
, _bottomRight(NULL)
, _opacityModifyRGB(false)
, _insetLeft(0)
, _insetTop(0)
, _insetRight(0)
, _insetBottom(0)
{
}
Scale9Sprite::~Scale9Sprite()
{
CC_SAFE_RELEASE(_topLeft);
CC_SAFE_RELEASE(_top);
CC_SAFE_RELEASE(_topRight);
CC_SAFE_RELEASE(_left);
CC_SAFE_RELEASE(_centre);
CC_SAFE_RELEASE(_right);
CC_SAFE_RELEASE(_bottomLeft);
CC_SAFE_RELEASE(_bottom);
CC_SAFE_RELEASE(_bottomRight);
CC_SAFE_RELEASE(_scale9Image);
}
bool Scale9Sprite::init()
{
return this->initWithBatchNode(NULL, Rect::ZERO, Rect::ZERO);
}
bool Scale9Sprite::initWithBatchNode(SpriteBatchNode* batchnode, const Rect& rect, const Rect& capInsets)
{
return this->initWithBatchNode(batchnode, rect, false, capInsets);
}
bool Scale9Sprite::initWithBatchNode(SpriteBatchNode* batchnode, const Rect& rect, bool rotated, const Rect& capInsets)
{
if(batchnode)
{
this->updateWithBatchNode(batchnode, rect, rotated, capInsets);
}
this->setAnchorPoint(Point(0.5f, 0.5f));
this->_positionsAreDirty = true;
return true;
}
#define TRANSLATE_X(x, y, xtranslate) \
x+=xtranslate; \
#define TRANSLATE_Y(x, y, ytranslate) \
y+=ytranslate; \
bool Scale9Sprite::updateWithBatchNode(SpriteBatchNode* batchnode, const Rect& originalRect, bool rotated, const Rect& capInsets)
{
GLubyte opacity = getOpacity();
Color3B color = getColor();
Rect rect(originalRect);
// Release old sprites
this->removeAllChildrenWithCleanup(true);
CC_SAFE_RELEASE(this->_centre);
CC_SAFE_RELEASE(this->_top);
CC_SAFE_RELEASE(this->_topLeft);
CC_SAFE_RELEASE(this->_topRight);
CC_SAFE_RELEASE(this->_left);
CC_SAFE_RELEASE(this->_right);
CC_SAFE_RELEASE(this->_bottomLeft);
CC_SAFE_RELEASE(this->_bottom);
CC_SAFE_RELEASE(this->_bottomRight);
if(this->_scale9Image != batchnode)
{
CC_SAFE_RELEASE(this->_scale9Image);
_scale9Image = batchnode;
CC_SAFE_RETAIN(_scale9Image);
}
if (!_scale9Image)
{
return false;
}
_scale9Image->removeAllChildrenWithCleanup(true);
_capInsets = capInsets;
_spriteFrameRotated = rotated;
// If there is no given rect
if ( rect.equals(Rect::ZERO) )
{
// Get the texture size as original
Size textureSize = _scale9Image->getTextureAtlas()->getTexture()->getContentSize();
rect = Rect(0, 0, textureSize.width, textureSize.height);
}
// Set the given rect's size as original size
_spriteRect = rect;
_originalSize = rect.size;
_preferredSize = _originalSize;
_capInsetsInternal = capInsets;
float w = rect.size.width;
float h = rect.size.height;
// If there is no specified center region
if ( _capInsetsInternal.equals(Rect::ZERO) )
{
// log("... cap insets not specified : using default cap insets ...");
_capInsetsInternal = Rect(w/3, h/3, w/3, h/3);
}
float left_w = _capInsetsInternal.origin.x;
float center_w = _capInsetsInternal.size.width;
float right_w = rect.size.width - (left_w + center_w);
float top_h = _capInsetsInternal.origin.y;
float center_h = _capInsetsInternal.size.height;
float bottom_h = rect.size.height - (top_h + center_h);
// calculate rects
// ... top row
float x = 0.0;
float y = 0.0;
// top left
Rect lefttopbounds = Rect(x, y, left_w, top_h);
// top center
TRANSLATE_X(x, y, left_w);
Rect centertopbounds = Rect(x, y, center_w, top_h);
// top right
TRANSLATE_X(x, y, center_w);
Rect righttopbounds = Rect(x, y, right_w, top_h);
// ... center row
x = 0.0;
y = 0.0;
TRANSLATE_Y(x, y, top_h);
// center left
Rect leftcenterbounds = Rect(x, y, left_w, center_h);
// center center
TRANSLATE_X(x, y, left_w);
Rect centerbounds = Rect(x, y, center_w, center_h);
// center right
TRANSLATE_X(x, y, center_w);
Rect rightcenterbounds = Rect(x, y, right_w, center_h);
// ... bottom row
x = 0.0;
y = 0.0;
TRANSLATE_Y(x, y, top_h);
TRANSLATE_Y(x, y, center_h);
// bottom left
Rect leftbottombounds = Rect(x, y, left_w, bottom_h);
// bottom center
TRANSLATE_X(x, y, left_w);
Rect centerbottombounds = Rect(x, y, center_w, bottom_h);
// bottom right
TRANSLATE_X(x, y, center_w);
Rect rightbottombounds = Rect(x, y, right_w, bottom_h);
if (!rotated) {
// log("!rotated");
AffineTransform t = AffineTransform::IDENTITY;
t = AffineTransformTranslate(t, rect.origin.x, rect.origin.y);
centerbounds = RectApplyAffineTransform(centerbounds, t);
rightbottombounds = RectApplyAffineTransform(rightbottombounds, t);
leftbottombounds = RectApplyAffineTransform(leftbottombounds, t);
righttopbounds = RectApplyAffineTransform(righttopbounds, t);
lefttopbounds = RectApplyAffineTransform(lefttopbounds, t);
rightcenterbounds = RectApplyAffineTransform(rightcenterbounds, t);
leftcenterbounds = RectApplyAffineTransform(leftcenterbounds, t);
centerbottombounds = RectApplyAffineTransform(centerbottombounds, t);
centertopbounds = RectApplyAffineTransform(centertopbounds, t);
// Centre
_centre = Sprite::createWithTexture(_scale9Image->getTexture(), centerbounds);
_centre->retain();
_scale9Image->addChild(_centre, 0, pCentre);
// Top
_top = Sprite::createWithTexture(_scale9Image->getTexture(), centertopbounds);
_top->retain();
_scale9Image->addChild(_top, 1, pTop);
// Bottom
_bottom = Sprite::createWithTexture(_scale9Image->getTexture(), centerbottombounds);
_bottom->retain();
_scale9Image->addChild(_bottom, 1, pBottom);
// Left
_left = Sprite::createWithTexture(_scale9Image->getTexture(), leftcenterbounds);
_left->retain();
_scale9Image->addChild(_left, 1, pLeft);
// Right
_right = Sprite::createWithTexture(_scale9Image->getTexture(), rightcenterbounds);
_right->retain();
_scale9Image->addChild(_right, 1, pRight);
// Top left
_topLeft = Sprite::createWithTexture(_scale9Image->getTexture(), lefttopbounds);
_topLeft->retain();
_scale9Image->addChild(_topLeft, 2, pTopLeft);
// Top right
_topRight = Sprite::createWithTexture(_scale9Image->getTexture(), righttopbounds);
_topRight->retain();
_scale9Image->addChild(_topRight, 2, pTopRight);
// Bottom left
_bottomLeft = Sprite::createWithTexture(_scale9Image->getTexture(), leftbottombounds);
_bottomLeft->retain();
_scale9Image->addChild(_bottomLeft, 2, pBottomLeft);
// Bottom right
_bottomRight = Sprite::createWithTexture(_scale9Image->getTexture(), rightbottombounds);
_bottomRight->retain();
_scale9Image->addChild(_bottomRight, 2, pBottomRight);
} else {
// set up transformation of coordinates
// to handle the case where the sprite is stored rotated
// in the spritesheet
// log("rotated");
AffineTransform t = AffineTransform::IDENTITY;
Rect rotatedcenterbounds = centerbounds;
Rect rotatedrightbottombounds = rightbottombounds;
Rect rotatedleftbottombounds = leftbottombounds;
Rect rotatedrighttopbounds = righttopbounds;
Rect rotatedlefttopbounds = lefttopbounds;
Rect rotatedrightcenterbounds = rightcenterbounds;
Rect rotatedleftcenterbounds = leftcenterbounds;
Rect rotatedcenterbottombounds = centerbottombounds;
Rect rotatedcentertopbounds = centertopbounds;
t = AffineTransformTranslate(t, rect.size.height+rect.origin.x, rect.origin.y);
t = AffineTransformRotate(t, 1.57079633f);
centerbounds = RectApplyAffineTransform(centerbounds, t);
rightbottombounds = RectApplyAffineTransform(rightbottombounds, t);
leftbottombounds = RectApplyAffineTransform(leftbottombounds, t);
righttopbounds = RectApplyAffineTransform(righttopbounds, t);
lefttopbounds = RectApplyAffineTransform(lefttopbounds, t);
rightcenterbounds = RectApplyAffineTransform(rightcenterbounds, t);
leftcenterbounds = RectApplyAffineTransform(leftcenterbounds, t);
centerbottombounds = RectApplyAffineTransform(centerbottombounds, t);
centertopbounds = RectApplyAffineTransform(centertopbounds, t);
rotatedcenterbounds.origin = centerbounds.origin;
rotatedrightbottombounds.origin = rightbottombounds.origin;
rotatedleftbottombounds.origin = leftbottombounds.origin;
rotatedrighttopbounds.origin = righttopbounds.origin;
rotatedlefttopbounds.origin = lefttopbounds.origin;
rotatedrightcenterbounds.origin = rightcenterbounds.origin;
rotatedleftcenterbounds.origin = leftcenterbounds.origin;
rotatedcenterbottombounds.origin = centerbottombounds.origin;
rotatedcentertopbounds.origin = centertopbounds.origin;
// Centre
_centre = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedcenterbounds, true);
_centre->retain();
_scale9Image->addChild(_centre, 0, pCentre);
// Top
_top = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedcentertopbounds, true);
_top->retain();
_scale9Image->addChild(_top, 1, pTop);
// Bottom
_bottom = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedcenterbottombounds, true);
_bottom->retain();
_scale9Image->addChild(_bottom, 1, pBottom);
// Left
_left = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedleftcenterbounds, true);
_left->retain();
_scale9Image->addChild(_left, 1, pLeft);
// Right
_right = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedrightcenterbounds, true);
_right->retain();
_scale9Image->addChild(_right, 1, pRight);
// Top left
_topLeft = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedlefttopbounds, true);
_topLeft->retain();
_scale9Image->addChild(_topLeft, 2, pTopLeft);
// Top right
_topRight = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedrighttopbounds, true);
_topRight->retain();
_scale9Image->addChild(_topRight, 2, pTopRight);
// Bottom left
_bottomLeft = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedleftbottombounds, true);
_bottomLeft->retain();
_scale9Image->addChild(_bottomLeft, 2, pBottomLeft);
// Bottom right
_bottomRight = Sprite::createWithTexture(_scale9Image->getTexture(), rotatedrightbottombounds, true);
_bottomRight->retain();
_scale9Image->addChild(_bottomRight, 2, pBottomRight);
}
this->setContentSize(rect.size);
this->addChild(_scale9Image);
if (_spritesGenerated)
{
// Restore color and opacity
this->setOpacity(opacity);
this->setColor(color);
}
_spritesGenerated = true;
return true;
}
void Scale9Sprite::setContentSize(const Size &size)
{
Node::setContentSize(size);
this->_positionsAreDirty = true;
}
void Scale9Sprite::updatePositions()
{
// Check that instances are non-NULL
if(!((_topLeft) &&
(_topRight) &&
(_bottomRight) &&
(_bottomLeft) &&
(_centre))) {
// if any of the above sprites are NULL, return
return;
}
Size size = this->_contentSize;
float sizableWidth = size.width - _topLeft->getContentSize().width - _topRight->getContentSize().width;
float sizableHeight = size.height - _topLeft->getContentSize().height - _bottomRight->getContentSize().height;
float horizontalScale = sizableWidth/_centre->getContentSize().width;
float verticalScale = sizableHeight/_centre->getContentSize().height;
_centre->setScaleX(horizontalScale);
_centre->setScaleY(verticalScale);
float rescaledWidth = _centre->getContentSize().width * horizontalScale;
float rescaledHeight = _centre->getContentSize().height * verticalScale;
float leftWidth = _bottomLeft->getContentSize().width;
float bottomHeight = _bottomLeft->getContentSize().height;
_bottomLeft->setAnchorPoint(Point(0,0));
_bottomRight->setAnchorPoint(Point(0,0));
_topLeft->setAnchorPoint(Point(0,0));
_topRight->setAnchorPoint(Point(0,0));
_left->setAnchorPoint(Point(0,0));
_right->setAnchorPoint(Point(0,0));
_top->setAnchorPoint(Point(0,0));
_bottom->setAnchorPoint(Point(0,0));
_centre->setAnchorPoint(Point(0,0));
// Position corners
_bottomLeft->setPosition(Point(0,0));
_bottomRight->setPosition(Point(leftWidth+rescaledWidth,0));
_topLeft->setPosition(Point(0, bottomHeight+rescaledHeight));
_topRight->setPosition(Point(leftWidth+rescaledWidth, bottomHeight+rescaledHeight));
// Scale and position borders
_left->setPosition(Point(0, bottomHeight));
_left->setScaleY(verticalScale);
_right->setPosition(Point(leftWidth+rescaledWidth,bottomHeight));
_right->setScaleY(verticalScale);
_bottom->setPosition(Point(leftWidth,0));
_bottom->setScaleX(horizontalScale);
_top->setPosition(Point(leftWidth,bottomHeight+rescaledHeight));
_top->setScaleX(horizontalScale);
// Position centre
_centre->setPosition(Point(leftWidth, bottomHeight));
}
bool Scale9Sprite::initWithFile(const std::string& file, const Rect& rect, const Rect& capInsets)
{
SpriteBatchNode *batchnode = SpriteBatchNode::create(file, 9);
bool pReturn = this->initWithBatchNode(batchnode, rect, capInsets);
return pReturn;
}
Scale9Sprite* Scale9Sprite::create(const std::string& file, const Rect& rect, const Rect& capInsets)
{
Scale9Sprite* pReturn = new Scale9Sprite();
if ( pReturn && pReturn->initWithFile(file, rect, capInsets) )
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
return NULL;
}
bool Scale9Sprite::initWithFile(const std::string& file, const Rect& rect)
{
bool pReturn = this->initWithFile(file, rect, Rect::ZERO);
return pReturn;
}
Scale9Sprite* Scale9Sprite::create(const std::string& file, const Rect& rect)
{
Scale9Sprite* pReturn = new Scale9Sprite();
if ( pReturn && pReturn->initWithFile(file, rect) )
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
return NULL;
}
bool Scale9Sprite::initWithFile(const Rect& capInsets, const std::string& file)
{
bool pReturn = this->initWithFile(file, Rect::ZERO, capInsets);
return pReturn;
}
Scale9Sprite* Scale9Sprite::create(const Rect& capInsets, const std::string& file)
{
Scale9Sprite* pReturn = new Scale9Sprite();
if ( pReturn && pReturn->initWithFile(capInsets, file) )
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
return NULL;
}
bool Scale9Sprite::initWithFile(const std::string& file)
{
bool pReturn = this->initWithFile(file, Rect::ZERO);
return pReturn;
}
Scale9Sprite* Scale9Sprite::create(const std::string& file)
{
Scale9Sprite* pReturn = new Scale9Sprite();
if ( pReturn && pReturn->initWithFile(file) )
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
return NULL;
}
bool Scale9Sprite::initWithSpriteFrame(SpriteFrame* spriteFrame, const Rect& capInsets)
{
Texture2D* texture = spriteFrame->getTexture();
CCASSERT(texture != NULL, "CCTexture must be not nil");
SpriteBatchNode *batchnode = SpriteBatchNode::createWithTexture(texture, 9);
CCASSERT(batchnode != NULL, "CCSpriteBatchNode must be not nil");
bool pReturn = this->initWithBatchNode(batchnode, spriteFrame->getRect(), spriteFrame->isRotated(), capInsets);
return pReturn;
}
Scale9Sprite* Scale9Sprite::createWithSpriteFrame(SpriteFrame* spriteFrame, const Rect& capInsets)
{
Scale9Sprite* pReturn = new Scale9Sprite();
if ( pReturn && pReturn->initWithSpriteFrame(spriteFrame, capInsets) )
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
return NULL;
}
bool Scale9Sprite::initWithSpriteFrame(SpriteFrame* spriteFrame)
{
CCASSERT(spriteFrame != NULL, "Invalid spriteFrame for sprite");
bool pReturn = this->initWithSpriteFrame(spriteFrame, Rect::ZERO);
return pReturn;
}
Scale9Sprite* Scale9Sprite::createWithSpriteFrame(SpriteFrame* spriteFrame)
{
Scale9Sprite* pReturn = new Scale9Sprite();
if ( pReturn && pReturn->initWithSpriteFrame(spriteFrame) )
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
return NULL;
}
bool Scale9Sprite::initWithSpriteFrameName(const std::string& spriteFrameName, const Rect& capInsets)
{
CCASSERT((SpriteFrameCache::getInstance()) != NULL, "SpriteFrameCache::getInstance() must be non-NULL");
SpriteFrame *frame = SpriteFrameCache::getInstance()->getSpriteFrameByName(spriteFrameName);
CCASSERT(frame != NULL, "CCSpriteFrame must be non-NULL");
if (NULL == frame) return false;
bool pReturn = this->initWithSpriteFrame(frame, capInsets);
return pReturn;
}
Scale9Sprite* Scale9Sprite::createWithSpriteFrameName(const std::string& spriteFrameName, const Rect& capInsets)
{
Scale9Sprite* pReturn = new Scale9Sprite();
if ( pReturn && pReturn->initWithSpriteFrameName(spriteFrameName, capInsets) )
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
return NULL;
}
bool Scale9Sprite::initWithSpriteFrameName(const std::string& spriteFrameName)
{
bool pReturn = this->initWithSpriteFrameName(spriteFrameName, Rect::ZERO);
return pReturn;
}
Scale9Sprite* Scale9Sprite::createWithSpriteFrameName(const std::string& spriteFrameName)
{
Scale9Sprite* pReturn = new Scale9Sprite();
if ( pReturn && pReturn->initWithSpriteFrameName(spriteFrameName) )
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
log("Could not allocate Scale9Sprite()");
return NULL;
}
Scale9Sprite* Scale9Sprite::resizableSpriteWithCapInsets(const Rect& capInsets)
{
Scale9Sprite* pReturn = new Scale9Sprite();
if ( pReturn && pReturn->initWithBatchNode(_scale9Image, _spriteRect, capInsets) )
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
return NULL;
}
Scale9Sprite* Scale9Sprite::create()
{
Scale9Sprite *pReturn = new Scale9Sprite();
if (pReturn && pReturn->init())
{
pReturn->autorelease();
return pReturn;
}
CC_SAFE_DELETE(pReturn);
return NULL;
}
/** sets the opacity.
@warning If the the texture has premultiplied alpha then, the R, G and B channels will be modifed.
Values goes from 0 to 255, where 255 means fully opaque.
*/
void Scale9Sprite::setPreferredSize(Size preferedSize)
{
this->setContentSize(preferedSize);
this->_preferredSize = preferedSize;
}
Size Scale9Sprite::getPreferredSize()
{
return this->_preferredSize;
}
void Scale9Sprite::setCapInsets(Rect capInsets)
{
Size contentSize = this->_contentSize;
this->updateWithBatchNode(this->_scale9Image, this->_spriteRect, _spriteFrameRotated, capInsets);
this->setContentSize(contentSize);
}
Rect Scale9Sprite::getCapInsets()
{
return _capInsets;
}
void Scale9Sprite::updateCapInset()
{
Rect insets;
if (this->_insetLeft == 0 && this->_insetTop == 0 && this->_insetRight == 0 && this->_insetBottom == 0)
{
insets = Rect::ZERO;
}
else
{
insets = Rect(_insetLeft,
_insetTop,
_spriteRect.size.width-_insetLeft-_insetRight,
_spriteRect.size.height-_insetTop-_insetBottom);
}
this->setCapInsets(insets);
}
void Scale9Sprite::setOpacityModifyRGB(bool var)
{
if (!_scale9Image)
{
return;
}
_opacityModifyRGB = var;
for(auto child : _scale9Image->getChildren()){
child->setOpacityModifyRGB(_opacityModifyRGB);
}
}
bool Scale9Sprite::isOpacityModifyRGB() const
{
return _opacityModifyRGB;
}
void Scale9Sprite::setSpriteFrame(SpriteFrame * spriteFrame)
{
SpriteBatchNode * batchnode = SpriteBatchNode::createWithTexture(spriteFrame->getTexture(), 9);
this->updateWithBatchNode(batchnode, spriteFrame->getRect(), spriteFrame->isRotated(), Rect::ZERO);
// Reset insets
this->_insetLeft = 0;
this->_insetTop = 0;
this->_insetRight = 0;
this->_insetBottom = 0;
}
float Scale9Sprite::getInsetLeft()
{
return this->_insetLeft;
}
float Scale9Sprite::getInsetTop()
{
return this->_insetTop;
}
float Scale9Sprite::getInsetRight()
{
return this->_insetRight;
}
float Scale9Sprite::getInsetBottom()
{
return this->_insetBottom;
}
void Scale9Sprite::setInsetLeft(float insetLeft)
{
this->_insetLeft = insetLeft;
this->updateCapInset();
}
void Scale9Sprite::setInsetTop(float insetTop)
{
this->_insetTop = insetTop;
this->updateCapInset();
}
void Scale9Sprite::setInsetRight(float insetRight)
{
this->_insetRight = insetRight;
this->updateCapInset();
}
void Scale9Sprite::setInsetBottom(float insetBottom)
{
this->_insetBottom = insetBottom;
this->updateCapInset();
}
void Scale9Sprite::visit(Renderer *renderer, const Matrix &parentTransform, bool parentTransformUpdated)
{
if(this->_positionsAreDirty)
{
this->updatePositions();
this->_positionsAreDirty = false;
}
Node::visit(renderer, parentTransform, parentTransformUpdated);
}
void Scale9Sprite::setColor(const Color3B& color)
{
if (!_scale9Image)
{
return;
}
Node::setColor(color);
for(auto child : _scale9Image->getChildren()){
child->setColor(color);
}
}
void Scale9Sprite::setOpacity(GLubyte opacity)
{
if (!_scale9Image)
{
return;
}
Node::setOpacity(opacity);
for(auto child : _scale9Image->getChildren()){
child->setOpacity(opacity);
}
}
void Scale9Sprite::updateDisplayedColor(const cocos2d::Color3B &parentColor)
{
if (!_scale9Image)
{
return;
}
Node::updateDisplayedColor(parentColor);
for(auto child : _scale9Image->getChildren()){
child->updateDisplayedColor(parentColor);
}
}
void Scale9Sprite::updateDisplayedOpacity(GLubyte parentOpacity)
{
if (!_scale9Image)
{
return;
}
Node::updateDisplayedOpacity(parentOpacity);
for(auto child : _scale9Image->getChildren()){
child->updateDisplayedOpacity(parentOpacity);
}
}
NS_CC_EXT_END