mirror of https://github.com/axmolengine/axmol.git
172 lines
5.8 KiB
C++
172 lines
5.8 KiB
C++
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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Copyright (c) Microsoft Open Technologies, Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CC_EGLVIEWIMPL_WINRT_H__
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#define __CC_EGLVIEWIMPL_WINRT_H__
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#include "platform/CCPlatformConfig.h"
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
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#include "platform/winrt/CCStdC.h"
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#include "platform/winrt/CCGL.h"
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#include "platform/CCCommon.h"
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#include "platform/winrt/InputEvent.h"
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#include "platform/CCGLView.h"
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#include <wrl/client.h>
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#include <agile.h>
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#include <DirectXMath.h>
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#include <mutex>
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#include <queue>
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NS_CC_BEGIN
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class CCEGL;
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class GLViewImpl;
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ref class WinRTWindow sealed
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{
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public:
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WinRTWindow(Windows::UI::Core::CoreWindow^ window);
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void Initialize(Windows::UI::Core::CoreWindow^ window, Windows::UI::Xaml::Controls::SwapChainBackgroundPanel^ panel);
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void setIMEKeyboardState(bool bOpen);
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void swapBuffers();
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private:
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cocos2d::Vec2 GetCCPoint(Windows::UI::Core::PointerEventArgs^ args);
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void OnTextKeyDown(Object^ sender, Windows::UI::Xaml::Input::KeyRoutedEventArgs^ e);
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void OnTextKeyUp(Object^ sender, Windows::UI::Xaml::Input::KeyRoutedEventArgs^ e);
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void OnPointerWheelChanged(Windows::UI::Core::CoreWindow^, Windows::UI::Core::PointerEventArgs^ args);
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void OnPointerMoved(Windows::UI::Core::CoreWindow^, Windows::UI::Core::PointerEventArgs^ args);
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void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
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void OnPointerReleased(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
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void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args);
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void OnLogicalDpiChanged(Platform::Object^ sender);
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void OnOrientationChanged(Platform::Object^ sender);
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void OnDisplayContentsInvalidated(Platform::Object^ sender);
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void OnRendering(Platform::Object^ sender, Platform::Object^ args);
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void OnSuspending();
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void ResizeWindow();
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void ShowKeyboard(Windows::UI::ViewManagement::InputPane^ inputPane, Windows::UI::ViewManagement::InputPaneVisibilityEventArgs^ args);
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void HideKeyboard(Windows::UI::ViewManagement::InputPane^ inputPane, Windows::UI::ViewManagement::InputPaneVisibilityEventArgs^ args);
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Platform::Agile<Windows::UI::Core::CoreWindow> m_window;
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Windows::Foundation::Point m_lastPoint;
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Windows::Foundation::EventRegistrationToken m_eventToken;
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bool m_lastPointValid;
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bool m_textInputEnabled;
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Microsoft::WRL::ComPtr<IWinrtEglWindow> m_eglWindow;
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Windows::UI::Xaml::Controls::TextBox^ m_textBox;
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Windows::UI::Xaml::Controls::Button^ m_dummy;
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ESContext m_esContext;
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friend GLViewImpl;
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};
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class CC_DLL GLViewImpl : public GLView
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{
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public:
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GLViewImpl();
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virtual ~GLViewImpl();
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/* override functions */
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virtual bool isOpenGLReady();
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virtual void end();
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virtual void swapBuffers();
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virtual void setFrameSize(float width, float height);
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virtual void setIMEKeyboardState(bool bOpen);
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void ShowKeyboard(Windows::Foundation::Rect r);
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void HideKeyboard(Windows::Foundation::Rect r);
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virtual bool Create(Windows::UI::Core::CoreWindow^ window, Windows::UI::Xaml::Controls::SwapChainBackgroundPanel^ panel);
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void UpdateForWindowSizeChange();
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void OnRendering();
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void OnSuspending();
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void GLViewImpl::QueueEvent(std::shared_ptr<InputEvent>& event);
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void OnPointerPressed(Windows::UI::Core::PointerEventArgs^ args);
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void OnPointerMoved(Windows::UI::Core::PointerEventArgs^ args);
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void OnPointerReleased(Windows::UI::Core::PointerEventArgs^ args);
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void OnPointerPressed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args);
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void OnBackKeyPress();
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private:
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Windows::Foundation::EventRegistrationToken m_eventToken;
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Windows::Foundation::Point m_lastPoint;
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bool m_lastPointValid;
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public:
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// winrt platform functions
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Windows::UI::Core::CoreWindow^ getWindow() { return m_window.Get(); };
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int Run();
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void resize(int width, int height);
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/*
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* Set zoom factor for frame. This method is for debugging big resolution (e.g.new ipad) app on desktop.
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*/
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void setFrameZoomFactor(float fZoomFactor);
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float getFrameZoomFactor();
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void centerWindow();
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// static function
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/**
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@brief get the shared main open gl window
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*/
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static GLViewImpl* sharedOpenGLView();
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protected:
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private:
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Platform::Agile<Windows::UI::Core::CoreWindow> m_window;
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bool m_running;
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bool m_initialized;
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bool m_bSupportTouch;
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float m_fFrameZoomFactor;
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WinRTWindow^ m_winRTWindow;
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Windows::Foundation::Rect m_keyboardRect;
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std::queue<std::shared_ptr<InputEvent>> mInputEvents;
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std::mutex mMutex;
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};
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NS_CC_END
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#endif // (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
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#endif // end of __CC_EGLVIEWIMPL_WINRT_H__
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