axmol/tests/cpp-tests/Content/MeshRendererTest/simple_shadow.vert

16 lines
359 B
GLSL

attribute vec4 a_position;
attribute vec2 a_texCoord;
varying vec2 v_texture_coord;
varying vec4 v_position;
uniform mat4 u_model_matrix;
uniform mat4 u_MVPMatrix;
void main(void)
{
gl_Position = u_MVPMatrix * a_position;
v_texture_coord = a_texCoord;
v_texture_coord.y = (1.0 - v_texture_coord.y);
v_position = u_model_matrix * a_position;
}