mirror of https://github.com/axmolengine/axmol.git
429 lines
10 KiB
C++
429 lines
10 KiB
C++
#ifndef __HELLOWORLD_SCENE_H__
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#define __HELLOWORLD_SCENE_H__
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#include "cocos2d.h"
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#include "extensions/cocos-ext.h"
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#include "../../BaseTest.h"
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#include "editor-support/cocostudio/CocoStudio.h"
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#if ENABLE_PHYSICS_BOX2D_DETECT
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#include "../../Box2DTestBed/GLES-Render.h"
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#include "Box2D/Box2D.h"
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#elif ENABLE_PHYSICS_CHIPMUNK_DETECT
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#include "chipmunk.h"
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#endif
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class CocoStudioArmatureTests : public TestSuite
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{
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public:
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CocoStudioArmatureTests();
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~CocoStudioArmatureTests();
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private:
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};
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class ArmatureBaseTest : public TestCase
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{
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public:
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virtual std::string title() const override;
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virtual bool init() override;
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protected:
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};
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class TestAsynchronousLoading : public ArmatureBaseTest
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{
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public:
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CREATE_FUNC(TestAsynchronousLoading);
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virtual void onEnter() override;
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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virtual void restartTestCallback(cocos2d::Ref* pSender) override;
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void dataLoaded(float percent);
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};
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class TestDirectLoading : public ArmatureBaseTest
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{
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public:
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CREATE_FUNC(TestDirectLoading);
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virtual void onEnter() override;
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virtual std::string title() const override;
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};
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class TestCSWithSkeleton : public ArmatureBaseTest
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{
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public:
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CREATE_FUNC(TestCSWithSkeleton);
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virtual void onEnter() override;
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virtual std::string title() const override;
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};
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class TestDragonBones20 : public ArmatureBaseTest
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{
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public:
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CREATE_FUNC(TestDragonBones20);
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virtual void onEnter() override;
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virtual std::string title() const override;
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};
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class TestPerformance : public ArmatureBaseTest
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{
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public:
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CREATE_FUNC(TestPerformance);
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~TestPerformance();
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virtual void onEnter() override;
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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virtual void onIncrease(cocos2d::Ref* pSender);
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virtual void onDecrease(cocos2d::Ref* pSender);
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virtual void addArmature(int number);
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virtual void addArmatureToParent(cocostudio::Armature *armature);
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virtual void removeArmatureFromParent(int tag);
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virtual void refreshTitle();
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int armatureCount;
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int frames;
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float times;
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float lastTimes;
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bool generated;
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};
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class TestPerformanceBatchNode : public TestPerformance
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{
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public:
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CREATE_FUNC(TestPerformanceBatchNode);
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virtual void onEnter() override;
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virtual std::string title() const override;
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virtual void addArmatureToParent(cocostudio::Armature *armature)override;
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virtual void removeArmatureFromParent(int tag)override;
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cocostudio::BatchNode *batchNode;
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};
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class TestChangeZorder : public ArmatureBaseTest
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{
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public:
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CREATE_FUNC(TestChangeZorder);
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virtual void onEnter() override;
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virtual std::string title() const override;
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void changeZorder(float dt);
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int currentTag;
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};
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class TestAnimationEvent : public ArmatureBaseTest
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{
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public:
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CREATE_FUNC(TestAnimationEvent);
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virtual void onEnter() override;
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virtual std::string title() const override;
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void animationEvent(cocostudio::Armature *armature, cocostudio::MovementEventType movementType, const std::string& movementID);
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void callback1();
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void callback2();
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cocostudio::Armature *armature;
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};
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class TestFrameEvent : public ArmatureBaseTest
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{
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public:
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CREATE_FUNC(TestFrameEvent);
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virtual void onEnter() override;
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virtual std::string title() const override;
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void onFrameEvent(cocostudio::Bone *bone, const std::string& evt, int originFrameIndex, int currentFrameIndex);
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void checkAction(float dt);
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protected:
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cocos2d::NodeGrid* _gridNode;
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};
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class TestUseMutiplePicture : public ArmatureBaseTest
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{
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public:
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CREATE_FUNC(TestUseMutiplePicture);
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virtual void onEnter() override;
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virtual void onExit() override;
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
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int displayIndex;
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cocostudio::Armature *armature;
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};
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class TestParticleDisplay : public ArmatureBaseTest
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{
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public:
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CREATE_FUNC(TestParticleDisplay);
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virtual void onEnter() override;
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virtual void onExit() override;
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
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int animationID;
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cocostudio::Armature *armature;
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};
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#if ENABLE_PHYSICS_BOX2D_DETECT
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class ContactListener;
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class TestColliderDetector : public ArmatureBaseTest
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{
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public:
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CREATE_FUNC(TestColliderDetector);
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~TestColliderDetector();
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virtual void onEnter() override;
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virtual void onExit() override;
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virtual std::string title() const override;
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virtual void draw(cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t flags) override;
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virtual void update(float delta);
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void onFrameEvent(cocostudio::Bone *bone, const std::string& evt, int originFrameIndex, int currentFrameIndex);
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void initWorld();
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cocostudio::Armature *armature;
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cocostudio::Armature *armature2;
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cocos2d::extension::PhysicsSprite *bullet;
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b2World *world;
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ContactListener *listener;
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GLESDebugDraw *debugDraw;
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};
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#elif ENABLE_PHYSICS_CHIPMUNK_DETECT
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class TestColliderDetector : public ArmatureBaseTest
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{
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public:
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CREATE_FUNC(TestColliderDetector);
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~TestColliderDetector();
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virtual void onEnter() override;
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virtual void onExit() override;
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virtual std::string title() const override;
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virtual void update(float delta);
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void onFrameEvent(cocostudio::Bone *bone, const char *evt, int originFrameIndex, int currentFrameIndex);
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void initWorld();
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cocostudio::Armature *armature;
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cocostudio::Armature *armature2;
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cocos2d::extension::PhysicsSprite *bullet;
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cpSpace *space;
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static int beginHit(cpArbiter *arb, cpSpace *space, void *unused);
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static void endHit(cpArbiter *arb, cpSpace *space, void *unused);
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void destroyCPBody(cpBody *body);
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};
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#elif ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX
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class TestColliderDetector : public ArmatureBaseTest
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{
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public:
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CREATE_FUNC(TestColliderDetector);
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~TestColliderDetector();
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virtual void onEnter() override;
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virtual std::string title() const override;
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virtual void update(float delta)override;
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virtual void draw(cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t flags) override;
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void onFrameEvent(cocostudio::Bone *bone, const std::string& evt, int originFrameIndex, int currentFrameIndex);
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void initWorld() {};
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cocostudio::Armature *armature;
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cocostudio::Armature *armature2;
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cocos2d::DrawNode* drawNode;
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cocos2d::Sprite *bullet;
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};
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#endif
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class TestBoundingBox : public ArmatureBaseTest
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{
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public:
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CREATE_FUNC(TestBoundingBox);
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virtual void onEnter() override;
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virtual std::string title() const override;
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virtual void draw(cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t flags) override;
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cocostudio::Armature *armature;
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cocos2d::Rect rect;
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protected:
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cocos2d::DrawNode* _drawNode;
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};
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class TestAnchorPoint : public ArmatureBaseTest
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{
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public:
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CREATE_FUNC(TestAnchorPoint);
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virtual void onEnter() override;
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virtual std::string title() const override;
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};
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class TestArmatureNesting : public ArmatureBaseTest
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{
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public:
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CREATE_FUNC(TestArmatureNesting);
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virtual void onEnter() override;
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virtual void onExit() override;
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virtual std::string title() const override;
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void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
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cocostudio::Armature *armature;
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int weaponIndex;
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};
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class Hero : public cocostudio::Armature
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{
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public:
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static Hero *create(const char *name);
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Hero();
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virtual void changeMount(cocostudio::Armature *armature);
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virtual void playWithIndex(int index);
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CC_SYNTHESIZE(cocostudio::Armature*, m_pMount, Mount);
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CC_SYNTHESIZE(cocos2d::Scene*, _scene, Scene);
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};
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class TestArmatureNesting2 : public ArmatureBaseTest
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{
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public:
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CREATE_FUNC(TestArmatureNesting2);
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virtual void onEnter() override;
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virtual void onExit() override;
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
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void changeMountCallback(cocos2d::Ref* pSender);
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virtual cocostudio::Armature *createMount(const char *name, cocos2d::Vec2 position);
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private:
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Hero *hero;
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cocostudio::Armature *horse;
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cocostudio::Armature *horse2;
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cocostudio::Armature *bear;
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bool touchedMenu;
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};
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class TestPlaySeveralMovement : public ArmatureBaseTest
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{
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public:
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CREATE_FUNC(TestPlaySeveralMovement);
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virtual void onEnter() override;
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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};
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class TestEasing : public ArmatureBaseTest
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{
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public:
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CREATE_FUNC(TestEasing);
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virtual void onEnter() override;
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
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void updateSubTitle();
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int animationID;
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cocostudio::Armature *armature;
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};
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class TestChangeAnimationInternal : public ArmatureBaseTest
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{
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public:
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CREATE_FUNC(TestChangeAnimationInternal);
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virtual void onEnter()override;
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virtual void onExit() override;
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
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};
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#define BINARYFILECOUNT 6
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class TestLoadFromBinary : public ArmatureBaseTest
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{
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public:
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CREATE_FUNC(TestLoadFromBinary);
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virtual void onEnter() override;
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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void onTouchesEnded(const std::vector<cocos2d::Touch*>& touches, cocos2d::Event* event);
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void dataLoaded(float percent);
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private:
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cocostudio::Armature *m_armature; // current armature
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static const char* m_binaryFilesNames[BINARYFILECOUNT];
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static const char* m_armatureNames[BINARYFILECOUNT];
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int m_armatureIndex; // index of sync loaded armature, default -1 is none
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};
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class TestArmatureNode : public ArmatureBaseTest
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{
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public:
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CREATE_FUNC(TestArmatureNode);
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virtual void onEnter() override;
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virtual std::string title() const override;
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virtual std::string subtitle() const override;
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};
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#endif // __HELLOWORLD_SCENE_H__
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