Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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minggo 554e736d82 Merge pull request #1144 from John-cdy/gles20
Modify *.bat files error for android(win32)
2012-07-31 03:06:33 -07:00
CocosDenshion Merge pull request #1130 from mustime/bug1284 2012-07-26 20:31:51 -07:00
cocos2dx Merge branch 'gles20' of git://github.com/cocos2d/cocos2d-x into bug1381 2012-07-27 18:29:57 +08:00
document issue #1399: Adjust folder structure, made it built successfully on win32. 2012-07-20 14:05:52 +08:00
extensions use extensions/GUI instead of extensions/UI 2012-07-30 22:57:59 +08:00
external issue #1399: Added vs2010 support. 2012-07-23 11:57:34 +08:00
licenses Merge branch 'gles20' of https://github.com/cocos2d/cocos2d-x into iss1240_tiff 2012-05-25 11:00:20 +08:00
samples use extensions/GUI instead of extensions/UI 2012-07-30 22:57:59 +08:00
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tools Modify *.bat files error for android(win32) 2012-07-31 18:01:57 +08:00
.gitignore fixed #1329: Moved all java files part of engine into a certain directory, then all projects refer to them. 2012-06-15 18:15:43 +08:00
AUTHORS add Nat Weiss, author of mac port into AUTHORS 2012-07-30 23:35:58 +08:00
CHANGELOG update CHANGELOG and delete some unneeded files 2012-06-28 11:47:54 +08:00
README.mdown Update gles20 2012-06-21 14:04:04 +08:00
build-win32.bat issue #1399: Updated build-win32.bat and libExtensions.vcproj. 2012-07-23 10:55:24 +08:00
cocos2d-win32.vc2008.sln Reverted 'cocosdenshion' to 'CocosDenshion'. 2012-07-23 11:07:31 +08:00
cocos2d-win32.vc2010.sln issue #1399: Added vs2010 support. 2012-07-23 11:57:34 +08:00
create-android-project.bat fixed #1370: Create project script can't work correctly on android. 2012-06-28 11:05:34 +08:00
create-android-project.sh Android project generation script copies library sources 2012-06-14 19:52:40 -07:00
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README.mdown

cocos2d-x

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been expanded to iOS, Android, Bada, BlackBerry, Marmalade and desktop operating systems like Linux, WindowsXP & Windows7.

Multi Platform

  • iOS: stable, well tested on iOS 4.x ~ 5.x SDK.
  • Android: stable, well tested on 2.0~4.0, based on ndk r5 ~ r8.
  • Bada: stable on Bada SDK 1.0 & 2.0
  • BlackBerry Playbook & BB10: stable, contribued by engineers working at RIM
  • Marmalade: stable since cocos2d-x-0.11.0
  • Windows: stable, tested on WinXP, Vista, Win7. Please upgrde the drive of your video card if you meet problems on OpenGL functions
  • Linux: usable.

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