axmol/samples/TestCpp/Classes/RenderTextureTest/RenderTextureTest.h

85 lines
1.9 KiB
C++

#ifndef _RENDERTEXTURE_TEST_H_
#define _RENDERTEXTURE_TEST_H_
#include "cocos2d.h"
#include "../testBasic.h"
class RenderTextureTest : public CCLayer
{
public:
virtual void onEnter();
virtual std::string title();
virtual std::string subtitle();
void restartCallback(CCObject* pSender);
void nextCallback(CCObject* pSender);
void backCallback(CCObject* pSender);
};
class RenderTextureSave : public RenderTextureTest
{
public:
RenderTextureSave();
~RenderTextureSave();
virtual std::string title();
virtual std::string subtitle();
virtual void ccTouchesMoved(CCSet* touches, CCEvent* event);
void clearImage(CCObject *pSender);
void saveImage(CCObject *pSender);
private:
CCRenderTexture *m_pTarget;
CCSprite *m_pBrush;
};
class RenderTextureIssue937 : public RenderTextureTest
{
public:
RenderTextureIssue937();
virtual std::string title();
virtual std::string subtitle();
};
class RenderTextureScene : public TestScene
{
public:
virtual void runThisTest();
};
class RenderTextureZbuffer : public RenderTextureTest
{
public:
RenderTextureZbuffer();
virtual void ccTouchesMoved(CCSet* touches, CCEvent* event);
virtual void ccTouchesBegan(CCSet* touches, CCEvent* event);
virtual void ccTouchesEnded(CCSet* touches, CCEvent* event);
virtual std::string title();
virtual std::string subtitle();
void renderScreenShot();
private:
cocos2d::CCSpriteBatchNode *mgr;;
cocos2d::CCSprite *sp1;
cocos2d::CCSprite *sp2;
cocos2d::CCSprite *sp3;
cocos2d::CCSprite *sp4;
cocos2d::CCSprite *sp5;
cocos2d::CCSprite *sp6;
cocos2d::CCSprite *sp7;
cocos2d::CCSprite *sp8;
cocos2d::CCSprite *sp9;
};
class RenderTextureTestDepthStencil : public RenderTextureTest
{
public:
RenderTextureTestDepthStencil();
virtual std::string title();
virtual std::string subtitle();
};
#endif