axmol/cocos/renderer
Ricardo Quesada 989848a358 fixes memory leak
improves performance a little bit
2015-05-14 17:24:27 -07:00
..
CCBatchCommand.cpp Refactor draw command 2015-01-15 14:00:49 -08:00
CCBatchCommand.h [ci skip]add group base to files in renderer folder 2015-03-27 11:54:40 +08:00
CCCustomCommand.cpp Refactor draw command 2015-01-15 14:00:49 -08:00
CCCustomCommand.h [ci skip]add group base to files in renderer folder 2015-03-27 11:54:40 +08:00
CCGLProgram.cpp removed CC_PLATFORM_WP8 2015-05-08 09:19:13 -07:00
CCGLProgram.h Adds support of VertexAttribBinding per Pass 2015-05-12 19:58:09 -07:00
CCGLProgramCache.cpp removed CC_PLATFORM_WP8 2015-05-08 09:19:13 -07:00
CCGLProgramCache.h [ci skip]add group base to files in renderer folder 2015-03-27 11:54:40 +08:00
CCGLProgramState.cpp more samples 2015-05-12 22:24:52 -07:00
CCGLProgramState.h Adds better sample 2015-05-13 17:39:39 -07:00
CCGLProgramStateCache.cpp comment line 83 2014-12-18 13:49:54 +08:00
CCGLProgramStateCache.h [ci skip]add group base to files in renderer folder 2015-03-27 11:54:40 +08:00
CCGroupCommand.cpp Update CCGroupCommand.cpp 2015-01-20 19:28:30 +08:00
CCGroupCommand.h [ci skip]add group base to files in renderer folder 2015-03-27 11:54:40 +08:00
CCMaterial.cpp fixes memory leak 2015-05-14 17:24:27 -07:00
CCMaterial.h Adds better sample 2015-05-13 17:39:39 -07:00
CCMeshCommand.cpp Adds support of VertexAttribBinding per Pass 2015-05-12 19:58:09 -07:00
CCMeshCommand.h removed CC_PLATFORM_WP8 2015-05-08 09:19:13 -07:00
CCPass.cpp Adds better sample 2015-05-13 17:39:39 -07:00
CCPass.h Adds better sample 2015-05-13 17:39:39 -07:00
CCPrimitive.cpp fix conflict 2014-08-29 16:55:09 +08:00
CCPrimitive.h [ci skip]add group base to files in renderer folder 2015-03-27 11:54:40 +08:00
CCPrimitiveCommand.cpp Refactor draw command 2015-01-15 14:00:49 -08:00
CCPrimitiveCommand.h [ci skip]add group base to files in renderer folder 2015-03-27 11:54:40 +08:00
CCQuadCommand.cpp cleanup Material Code 2015-05-05 15:59:41 -07:00
CCQuadCommand.h cleanup Material Code 2015-05-05 15:59:41 -07:00
CCRenderCommand.cpp fix transparent render bug 2015-03-03 10:42:47 +08:00
CCRenderCommand.h fixed 'seperate' typo 2015-04-25 00:02:39 +03:00
CCRenderCommandPool.h [ci skip]Update comments 2015-03-24 20:23:51 +08:00
CCRenderState.cpp Adds better sample 2015-05-13 17:39:39 -07:00
CCRenderState.h Adds better sample 2015-05-13 17:39:39 -07:00
CCRenderer.cpp cleanup Material Code 2015-05-05 15:59:41 -07:00
CCRenderer.h RenderQueue command buffer optimisation 2015-04-06 14:45:19 +01:00
CCTechnique.cpp Adds better sample 2015-05-13 17:39:39 -07:00
CCTechnique.h Adds better sample 2015-05-13 17:39:39 -07:00
CCTexture2D.cpp Clean possible GL error 2015-03-19 11:10:49 +03:00
CCTexture2D.h fixed doxygen warning for physics and texture2d 2015-03-27 10:34:01 +08:00
CCTextureAtlas.cpp fix crash for textureAtlas 2015-01-21 14:14:53 +08:00
CCTextureAtlas.h fix doxygen comment 2015-03-27 17:09:54 +08:00
CCTextureCache.cpp fix memory leak when reload texture 2014-10-20 10:43:18 +08:00
CCTextureCache.h Modify group name for physics and Texture2d, Texture2dCache, TextureAtlas. 2015-03-26 15:20:25 +08:00
CCTrianglesCommand.cpp Refactor draw command 2015-01-15 14:00:49 -08:00
CCTrianglesCommand.h [ci skip]add group base to files in renderer folder 2015-03-27 11:54:40 +08:00
CCVertexAttribBinding.cpp Adds support of VertexAttribBinding per Pass 2015-05-12 19:58:09 -07:00
CCVertexAttribBinding.h Adds support of VertexAttribBinding per Pass 2015-05-12 19:58:09 -07:00
CCVertexIndexBuffer.cpp removed CC_PLATFORM_WP8 2015-05-08 09:19:13 -07:00
CCVertexIndexBuffer.h [ci skip]add group base to files in renderer folder 2015-03-27 11:54:40 +08:00
CCVertexIndexData.cpp remove unneeded includes 2014-08-29 15:39:52 +08:00
CCVertexIndexData.h [ci skip]add group base to files in renderer folder 2015-03-27 11:54:40 +08:00
CMakeLists.txt Adds support of VertexAttribBinding per Pass 2015-05-12 19:58:09 -07:00
ccGLStateCache.cpp solve the problems noted in comments 2015-01-30 17:23:30 +08:00
ccGLStateCache.h merge cocos 2015-03-26 11:59:26 +08:00
ccShader_3D_Color.frag Name modification 2014-08-21 11:33:00 +08:00
ccShader_3D_ColorNormal.frag fix the bug of lighting shader 2015-03-17 16:43:08 +08:00
ccShader_3D_ColorNormalTex.frag fix the bug of lighting shader 2015-03-17 16:43:08 +08:00
ccShader_3D_ColorTex.frag Name modification 2014-08-21 11:33:00 +08:00
ccShader_3D_Particle.frag add 3d particle (Particle Universe) 2015-02-11 18:14:22 +08:00
ccShader_3D_Particle.vert add 3d particle (Particle Universe) 2015-02-11 18:14:22 +08:00
ccShader_3D_PositionNormalTex.vert shader optimize 2014-10-20 13:41:26 +08:00
ccShader_3D_PositionTex.vert shader optimize 2014-10-20 13:41:26 +08:00
ccShader_3D_Skybox.frag Update ccShader_3D_Skybox.frag 2015-03-27 17:07:30 +08:00
ccShader_3D_Skybox.vert 1: update cube texture for sky box 2015-04-14 01:39:23 +08:00
ccShader_3D_Terrain.frag fix bugs of terrain 2015-05-11 12:02:32 +08:00
ccShader_3D_Terrain.vert add new line at end of file 2015-04-03 09:11:09 +08:00
ccShader_Label.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_Label_df.frag Adds MARK: TODO: FIXME: in code 2014-08-29 12:54:24 -07:00
ccShader_Label_df_glow.frag Adds MARK: TODO: FIXME: in code 2014-08-29 12:54:24 -07:00
ccShader_Label_normal.frag Does not crash on Mac if the .ttf file is not found 2014-05-15 17:22:53 -07:00
ccShader_Label_outline.frag Does not crash on Mac if the .ttf file is not found 2014-05-15 17:22:53 -07:00
ccShader_PositionColor.frag Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionColor.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionColorLengthTexture.frag Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionColorLengthTexture.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionColorTextureAsPointsize.vert fix crash on windows 2015-01-20 16:50:51 +08:00
ccShader_PositionColorTextureAsPointsize_wp81.vert special shaders for Windows Phone 8.1 with no gl_PointSprite 2015-04-29 09:47:44 -07:00
ccShader_PositionTexture.frag uniform sampler CC_Texture0 MUST NOT be defined on shaders 2014-05-15 16:47:54 -07:00
ccShader_PositionTexture.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionTextureA8Color.frag uniform sampler CC_Texture0 MUST NOT be defined on shaders 2014-05-15 16:47:54 -07:00
ccShader_PositionTextureA8Color.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionTextureColor.frag uniform sampler CC_Texture0 MUST NOT be defined on shaders 2014-05-15 16:47:54 -07:00
ccShader_PositionTextureColor.vert Compiles on windows, sort of 2014-05-09 19:07:22 -07:00
ccShader_PositionTextureColorAlphaTest.frag uniform sampler CC_Texture0 MUST NOT be defined on shaders 2014-05-15 16:47:54 -07:00
ccShader_PositionTextureColor_noMVP.frag uniform sampler CC_Texture0 MUST NOT be defined on shaders 2014-05-15 16:47:54 -07:00
ccShader_PositionTextureColor_noMVP.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionTexture_uColor.frag uniform sampler CC_Texture0 MUST NOT be defined on shaders 2014-05-15 16:47:54 -07:00
ccShader_PositionTexture_uColor.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_Position_uColor.frag Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_Position_uColor.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_Position_uColor_wp81.vert special shaders for Windows Phone 8.1 with no gl_PointSprite 2015-04-29 09:47:44 -07:00
ccShader_UI_Gray.frag fix ui grayscale shader memory release issue 2015-04-20 17:00:40 +08:00
ccShaders.cpp added CC_WINDOWS_PHONE_8_1 to preprocessor defines 2015-04-29 09:48:14 -07:00
ccShaders.h fix ui grayscale shader memory release issue 2015-04-20 17:00:40 +08:00