mirror of https://github.com/axmolengine/axmol.git
106 lines
3.5 KiB
C++
106 lines
3.5 KiB
C++
#include "AppDelegate.h"
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#include "MenuScene.h"
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#include "audio/AudioEngine.h"
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USING_NS_AX;
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static ax::Size designResolutionSize = ax::Size(1136, 640);
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static ax::Size smallResolutionSize = ax::Size(480, 320);
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static ax::Size mediumResolutionSize = ax::Size(1024, 768);
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static ax::Size largeResolutionSize = ax::Size(2048, 1536);
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AppDelegate::AppDelegate()
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{
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}
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AppDelegate::~AppDelegate()
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{
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AudioEngine::end();
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}
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// if you want a different context, modify the value of glContextAttrs
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// it will affect all platforms
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void AppDelegate::initGLContextAttrs()
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{
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// set OpenGL context attributes: red,green,blue,alpha,depth,stencil
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GLContextAttrs glContextAttrs = { 8, 8, 8, 8, 24, 8 };
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GLView::setGLContextAttrs(glContextAttrs);
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}
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// if you want to use the package manager to install more packages,
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// don't modify or remove this function
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static int register_all_packages()
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{
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return 0; //flag for packages manager
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}
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bool AppDelegate::applicationDidFinishLaunching() {
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// initialize director
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auto director = Director::getInstance();
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auto glView = director->getOpenGLView();
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if (!glView) {
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#if (AX_TARGET_PLATFORM == AX_PLATFORM_WIN32) || (AX_TARGET_PLATFORM == AX_PLATFORM_MAC) || (AX_TARGET_PLATFORM == AX_PLATFORM_LINUX)
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glView = GLViewImpl::createWithRect("Examples", ax::Rect(0, 0, 1280, 720));
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#else
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glView = GLViewImpl::create("Examples");
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#endif
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director->setOpenGLView(glView);
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}
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// turn on display FPS
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director->setStatsDisplay(true);
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// set FPS. the default value is 1.0/60 if you don't call this
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director->setAnimationInterval(1.0f / 60);
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// Set the design resolution
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glView->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height, ResolutionPolicy::SHOW_ALL);
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/*auto frameSize = glView->getFrameSize();
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// if the frame's height is larger than the height of medium size.
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if (frameSize.height > mediumResolutionSize.height)
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{
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director->setContentScaleFactor(MIN(largeResolutionSize.height / designResolutionSize.height, largeResolutionSize.width / designResolutionSize.width));
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}
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// if the frame's height is larger than the height of small size.
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else if (frameSize.height > smallResolutionSize.height)
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{
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director->setContentScaleFactor(MIN(mediumResolutionSize.height / designResolutionSize.height, mediumResolutionSize.width / designResolutionSize.width));
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}
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// if the frame's height is smaller than the height of medium size.
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else
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{
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director->setContentScaleFactor(MIN(smallResolutionSize.height / designResolutionSize.height, smallResolutionSize.width / designResolutionSize.width));
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}*/
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director->setClearColor(Color4F(Color4B(0x36, 0x3B, 0x44, 0xFF)));
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register_all_packages();
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//showing how to regsiter a ttf font
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#ifdef AX_PLATFORM_PC
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UIConfig::registerFont(UIConfig::defaultFont, "fonts/DroidSansFallback.ttf");
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#endif
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// create a scene. it's an autorelease object
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auto scene = MenuScene::create();
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// run
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director->runWithScene(scene);
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return true;
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}
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// This function will be called when the app is inactive. Note, when receiving a phone call it is invoked.
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void AppDelegate::applicationDidEnterBackground() {
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Director::getInstance()->stopAnimation();
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AudioEngine::pauseAll();
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}
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// this function will be called when the app is active again
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void AppDelegate::applicationWillEnterForeground() {
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Director::getInstance()->startAnimation();
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AudioEngine::resumeAll();
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}
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