axmol/tests/fairygui-tests/Source/AppDelegate.cpp

106 lines
3.5 KiB
C++

#include "AppDelegate.h"
#include "MenuScene.h"
#include "audio/AudioEngine.h"
USING_NS_AX;
static ax::Size designResolutionSize = ax::Size(1136, 640);
static ax::Size smallResolutionSize = ax::Size(480, 320);
static ax::Size mediumResolutionSize = ax::Size(1024, 768);
static ax::Size largeResolutionSize = ax::Size(2048, 1536);
AppDelegate::AppDelegate()
{
}
AppDelegate::~AppDelegate()
{
AudioEngine::end();
}
// if you want a different context, modify the value of glContextAttrs
// it will affect all platforms
void AppDelegate::initGLContextAttrs()
{
// set OpenGL context attributes: red,green,blue,alpha,depth,stencil
GLContextAttrs glContextAttrs = { 8, 8, 8, 8, 24, 8 };
GLView::setGLContextAttrs(glContextAttrs);
}
// if you want to use the package manager to install more packages,
// don't modify or remove this function
static int register_all_packages()
{
return 0; //flag for packages manager
}
bool AppDelegate::applicationDidFinishLaunching() {
// initialize director
auto director = Director::getInstance();
auto glView = director->getOpenGLView();
if (!glView) {
#if (AX_TARGET_PLATFORM == AX_PLATFORM_WIN32) || (AX_TARGET_PLATFORM == AX_PLATFORM_MAC) || (AX_TARGET_PLATFORM == AX_PLATFORM_LINUX)
glView = GLViewImpl::createWithRect("Examples", ax::Rect(0, 0, 1280, 720));
#else
glView = GLViewImpl::create("Examples");
#endif
director->setOpenGLView(glView);
}
// turn on display FPS
director->setStatsDisplay(true);
// set FPS. the default value is 1.0/60 if you don't call this
director->setAnimationInterval(1.0f / 60);
// Set the design resolution
glView->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height, ResolutionPolicy::SHOW_ALL);
/*auto frameSize = glView->getFrameSize();
// if the frame's height is larger than the height of medium size.
if (frameSize.height > mediumResolutionSize.height)
{
director->setContentScaleFactor(MIN(largeResolutionSize.height / designResolutionSize.height, largeResolutionSize.width / designResolutionSize.width));
}
// if the frame's height is larger than the height of small size.
else if (frameSize.height > smallResolutionSize.height)
{
director->setContentScaleFactor(MIN(mediumResolutionSize.height / designResolutionSize.height, mediumResolutionSize.width / designResolutionSize.width));
}
// if the frame's height is smaller than the height of medium size.
else
{
director->setContentScaleFactor(MIN(smallResolutionSize.height / designResolutionSize.height, smallResolutionSize.width / designResolutionSize.width));
}*/
director->setClearColor(Color4F(Color4B(0x36, 0x3B, 0x44, 0xFF)));
register_all_packages();
//showing how to regsiter a ttf font
#ifdef AX_PLATFORM_PC
UIConfig::registerFont(UIConfig::defaultFont, "fonts/DroidSansFallback.ttf");
#endif
// create a scene. it's an autorelease object
auto scene = MenuScene::create();
// run
director->runWithScene(scene);
return true;
}
// This function will be called when the app is inactive. Note, when receiving a phone call it is invoked.
void AppDelegate::applicationDidEnterBackground() {
Director::getInstance()->stopAnimation();
AudioEngine::pauseAll();
}
// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground() {
Director::getInstance()->startAnimation();
AudioEngine::resumeAll();
}