mirror of https://github.com/axmolengine/axmol.git
164 lines
5.1 KiB
C++
164 lines
5.1 KiB
C++
/****************************************************************************
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "cocostudio/CCActionManagerEx.h"
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#include "cocostudio/DictionaryHelper.h"
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#include "cocostudio/CocoLoader.h"
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using namespace cocos2d;
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namespace cocostudio {
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static ActionManagerEx* sharedActionManager = nullptr;
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ActionManagerEx* ActionManagerEx::getInstance()
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{
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if (!sharedActionManager) {
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sharedActionManager = new ActionManagerEx();
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}
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return sharedActionManager;
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}
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void ActionManagerEx::destroyInstance()
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{
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CC_SAFE_DELETE(sharedActionManager);
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}
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ActionManagerEx::ActionManagerEx()
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{
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}
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ActionManagerEx::~ActionManagerEx()
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{
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_actionDic.clear();
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}
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void ActionManagerEx::initWithDictionary(const char* jsonName,const rapidjson::Value &dic, Ref* root)
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{
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std::string path = jsonName;
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ssize_t pos = path.find_last_of("/");
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std::string fileName = path.substr(pos+1,path.length());
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CCLOG("filename == %s",fileName.c_str());
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cocos2d::Vector<ActionObject*> actionList;
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int actionCount = DICTOOL->getArrayCount_json(dic, "actionlist");
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for (int i=0; i<actionCount; i++) {
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ActionObject* action = new ActionObject();
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action->autorelease();
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const rapidjson::Value &actionDic = DICTOOL->getDictionaryFromArray_json(dic, "actionlist", i);
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action->initWithDictionary(actionDic,root);
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actionList.pushBack(action);
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}
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_actionDic.insert(std::pair<std::string, cocos2d::Vector<ActionObject*>>(fileName, actionList));
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}
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void ActionManagerEx::initWithBinary(const char* file,
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cocos2d::Ref *root,
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CocoLoader* pCocoLoader,
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stExpCocoNode* pCocoNode)
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{
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std::string path = file;
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ssize_t pos = path.find_last_of("/");
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std::string fileName = path.substr(pos+1,path.length());
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CCLOG("filename == %s",fileName.c_str());
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cocos2d::Vector<ActionObject*> actionList;
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stExpCocoNode *stChildArray = pCocoNode->GetChildArray();
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stExpCocoNode *actionNode = NULL;
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for (int i=0; i < pCocoNode->GetChildNum(); ++i) {
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std::string key = stChildArray[i].GetName(pCocoLoader);
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if (key == "actionlist") {
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actionNode = &stChildArray[i];
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break;
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}
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}
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if (NULL != actionNode)
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{
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int actionCount = actionNode->GetChildNum();
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for (int i = 0; i < actionCount; ++i) {
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ActionObject* action = new ActionObject();
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action->autorelease();
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action->initWithBinary(pCocoLoader, actionNode->GetChildArray(), root);
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actionList.pushBack(action);
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}
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}
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_actionDic.insert(std::pair<std::string, cocos2d::Vector<ActionObject*>>(fileName, actionList));
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}
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ActionObject* ActionManagerEx::getActionByName(const char* jsonName,const char* actionName)
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{
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auto iterator = _actionDic.find(jsonName);
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if (iterator == _actionDic.end())
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{
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return nullptr;
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}
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auto actionList = iterator->second;
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for (int i = 0; i < actionList.size(); i++)
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{
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ActionObject* action = actionList.at(i);
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if (strcmp(actionName, action->getName()) == 0)
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{
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return action;
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}
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}
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return nullptr;
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}
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ActionObject* ActionManagerEx::playActionByName(const char* jsonName,const char* actionName)
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{
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ActionObject* action = getActionByName(jsonName,actionName);
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if (action)
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{
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action->play();
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}
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return action;
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}
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ActionObject* ActionManagerEx::playActionByName(const char* jsonName,const char* actionName, CallFunc* func)
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{
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ActionObject* action = getActionByName(jsonName,actionName);
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if (action)
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{
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action->play(func);
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}
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return action;
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}
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void ActionManagerEx::releaseActions()
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{
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std::unordered_map<std::string, cocos2d::Vector<ActionObject*>>::iterator iter;
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for (iter = _actionDic.begin(); iter != _actionDic.end(); iter++)
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{
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cocos2d::Vector<ActionObject*> objList = iter->second;
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objList.clear();
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}
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_actionDic.clear();
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}
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}
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