mirror of https://github.com/axmolengine/axmol.git
728 lines
18 KiB
C++
728 lines
18 KiB
C++
#include "extensions/cocos-ext.h"
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#include "../ExtensionsTest.h"
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#include "SceneEditorTest.h"
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#include "cocostudio/CocoStudio.h"
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#include "ui/CocosGUI.h"
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#include "TriggerCode/EventDef.h"
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#include "../../testResource.h"
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using namespace cocos2d;
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using namespace cocostudio;
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using namespace ui;
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CocoStudioSceneEditTests::CocoStudioSceneEditTests()
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{
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ADD_TEST_CASE(LoadSceneEdtiorFileTest);
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ADD_TEST_CASE(SpriteComponentTest);
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ADD_TEST_CASE(ArmatureComponentTest);
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ADD_TEST_CASE(UIComponentTest);
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ADD_TEST_CASE(TmxMapComponentTest);
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ADD_TEST_CASE(ParticleComponentTest);
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ADD_TEST_CASE(EffectComponentTest);
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ADD_TEST_CASE(BackgroundComponentTest);
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ADD_TEST_CASE(AttributeComponentTest);
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ADD_TEST_CASE(TriggerTest);
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}
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const char* SceneEditorTestBase::_loadtypeStr[2] = {"change to load \nwith binary file","change to load \nwith json file"};
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bool SceneEditorTestBase::init()
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{
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if (TestCase::init())
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{
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_isCsbLoad = false;
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_loadtypelb = cocos2d::Label::createWithSystemFont(_loadtypeStr[0], "Arial", 12);
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// #endif
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MenuItemLabel* itemlb = CCMenuItemLabel::create(_loadtypelb, CC_CALLBACK_1(SceneEditorTestBase::changeLoadTypeCallback, this));
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Menu* loadtypemenu = CCMenu::create(itemlb, nullptr);
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loadtypemenu->setPosition(Point(VisibleRect::rightTop().x - 50, VisibleRect::rightTop().y - 20));
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addChild(loadtypemenu, 100);
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setGLProgramState(GLProgramState::getOrCreateWithGLProgramName(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR));
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return true;
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}
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return false;
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}
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std::string SceneEditorTestBase::title() const
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{
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return "SceneReader Test LoadSceneEditorFile";
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}
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void SceneEditorTestBase::changeLoadTypeCallback(cocos2d::Ref *pSender)
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{
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_isCsbLoad = !_isCsbLoad;
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_loadtypelb->setString(_loadtypeStr[(int)_isCsbLoad]);
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loadFileChangeHelper(_filePath);
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if(_rootNode != nullptr)
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{
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ActionManagerEx::getInstance()->releaseActions();
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this->removeChild(_rootNode);
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_rootNode = SceneReader::getInstance()->createNodeWithSceneFile(_filePath.c_str());
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if (_rootNode == nullptr)
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{
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return ;
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}
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defaultPlay();
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this->addChild(_rootNode);
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}
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}
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void SceneEditorTestBase::loadFileChangeHelper(std::string& filePathName)
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{
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std::string::size_type n = filePathName.find_last_of(".");
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if(n == std::string::npos)
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return;
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filePathName = filePathName.substr(0,n);
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if(_isCsbLoad)
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filePathName.append(".csb");
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else
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filePathName.append(".json");
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}
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LoadSceneEdtiorFileTest::LoadSceneEdtiorFileTest()
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{
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}
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LoadSceneEdtiorFileTest::~LoadSceneEdtiorFileTest()
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{
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}
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std::string LoadSceneEdtiorFileTest::title() const
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{
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return "loadSceneEdtiorFile Test";
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}
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void LoadSceneEdtiorFileTest::onEnter()
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{
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SceneEditorTestBase::onEnter();
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do
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{
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Node *root = createGameScene();
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CC_BREAK_IF(!root);
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this->addChild(root, 0, 1);
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} while (0);
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}
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void LoadSceneEdtiorFileTest::onExit()
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{
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ArmatureDataManager::destroyInstance();
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SceneReader::destroyInstance();
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ActionManagerEx::destroyInstance();
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GUIReader::destroyInstance();
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SceneEditorTestBase::onExit();
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}
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cocos2d::Node* LoadSceneEdtiorFileTest::createGameScene()
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{
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_filePath = "scenetest/LoadSceneEdtiorFileTest/FishJoy2.json"; //default is json
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_rootNode = SceneReader::getInstance()->createNodeWithSceneFile(_filePath.c_str());
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ActionManagerEx::getInstance()->playActionByName("startMenu_1.json", "Animation1");
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if (_rootNode == nullptr)
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{
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return nullptr;
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}
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defaultPlay();
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return _rootNode;
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}
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void LoadSceneEdtiorFileTest::defaultPlay()
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{
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}
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SpriteComponentTest::SpriteComponentTest()
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{
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}
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SpriteComponentTest::~SpriteComponentTest()
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{
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}
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std::string SpriteComponentTest::title() const
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{
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return "Sprite Component Test";
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}
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void SpriteComponentTest::onEnter()
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{
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SceneEditorTestBase::onEnter();
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do
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{
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Node *root = createGameScene();
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CC_BREAK_IF(!root);
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this->addChild(root, 0, 1);
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} while (0);
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}
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void SpriteComponentTest::onExit()
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{
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ArmatureDataManager::destroyInstance();
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SceneReader::destroyInstance();
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ActionManagerEx::destroyInstance();
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GUIReader::destroyInstance();
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SceneEditorTestBase::onExit();
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}
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cocos2d::Node* SpriteComponentTest::createGameScene()
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{
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_filePath = "scenetest/SpriteComponentTest/SpriteComponentTest.json";
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_rootNode = SceneReader::getInstance()->createNodeWithSceneFile(_filePath.c_str());
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if (_rootNode == nullptr)
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{
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return nullptr;
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}
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defaultPlay();
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return _rootNode;
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}
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void SpriteComponentTest::defaultPlay()
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{
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ActionInterval* action1 = CCBlink::create(2, 10);
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ActionInterval* action2 = CCBlink::create(2, 5);
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ComRender *pSister1 = static_cast<ComRender*>(_rootNode->getChildByTag(10003)->getComponent("CCSprite"));
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pSister1->getNode()->runAction(action1);
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ComRender *pSister2 = static_cast<ComRender*>(_rootNode->getChildByTag(10004)->getComponent("CCSprite"));
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pSister2->getNode()->runAction(action2);
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}
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ArmatureComponentTest::ArmatureComponentTest()
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{
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}
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ArmatureComponentTest::~ArmatureComponentTest()
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{
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}
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std::string ArmatureComponentTest::title() const
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{
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return "Armature Component Test";
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}
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void ArmatureComponentTest::onEnter()
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{
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SceneEditorTestBase::onEnter();
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do
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{
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Node *root = createGameScene();
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CC_BREAK_IF(!root);
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this->addChild(root, 0, 1);
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} while (0);
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}
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void ArmatureComponentTest::onExit()
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{
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ArmatureDataManager::destroyInstance();
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SceneReader::destroyInstance();
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ActionManagerEx::destroyInstance();
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GUIReader::destroyInstance();
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SceneEditorTestBase::onExit();
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}
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cocos2d::Node* ArmatureComponentTest::createGameScene()
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{
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_filePath = "scenetest/ArmatureComponentTest/ArmatureComponentTest.json";
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_rootNode = SceneReader::getInstance()->createNodeWithSceneFile(_filePath.c_str());
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if (_rootNode == nullptr)
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{
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return nullptr;
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}
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defaultPlay();
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return _rootNode;
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}
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void ArmatureComponentTest::defaultPlay()
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{
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ComRender *pBlowFish = static_cast<ComRender*>(_rootNode->getChildByTag(10007)->getComponent("CCArmature"));
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pBlowFish->getNode()->runAction(MoveBy::create(10.0f, Point(-1000.0f, 0)));
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ComRender *pButterflyfish = static_cast<ComRender*>(_rootNode->getChildByTag(10008)->getComponent("CCArmature"));
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pButterflyfish->getNode()->runAction(MoveBy::create(10.0f, Point(-1000.0f, 0)));
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}
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UIComponentTest::UIComponentTest()
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{
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}
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UIComponentTest::~UIComponentTest()
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{
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}
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std::string UIComponentTest::title() const
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{
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return "UI Component Test";
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}
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void UIComponentTest::onEnter()
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{
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SceneEditorTestBase::onEnter();
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do
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{
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Node *root = createGameScene();
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CC_BREAK_IF(!root);
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this->addChild(root, 0, 1);
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} while (0);
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}
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void UIComponentTest::onExit()
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{
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ArmatureDataManager::destroyInstance();
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SceneReader::destroyInstance();
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ActionManagerEx::destroyInstance();
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GUIReader::destroyInstance();
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SceneEditorTestBase::onExit();
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}
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cocos2d::Node* UIComponentTest::createGameScene()
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{
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_filePath = "scenetest/UIComponentTest/UIComponentTest.json";
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_rootNode = SceneReader::getInstance()->createNodeWithSceneFile(_filePath.c_str());
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if (_rootNode == nullptr)
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{
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return nullptr;
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}
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defaultPlay();
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return _rootNode;
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}
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void UIComponentTest::touchEvent(Ref *pSender, ui::Widget::TouchEventType type)
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{
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switch (type)
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{
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case ui::Widget::TouchEventType::BEGAN:
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{
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ComRender *pBlowFish = static_cast<ComRender*>(_rootNode->getChildByTag(10010)->getComponent("CCArmature"));
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pBlowFish->getNode()->runAction(CCMoveBy::create(10.0f, Vec2(-1000.0f, 0)));
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ComRender *pButterflyfish = static_cast<ComRender*>(_rootNode->getChildByTag(10011)->getComponent("CCArmature"));
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pButterflyfish->getNode()->runAction(CCMoveBy::create(10.0f, Vec2(-1000.0f, 0)));
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}
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break;
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default:
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break;
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}
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}
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void UIComponentTest::defaultPlay()
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{
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ComRender *render = static_cast<ComRender*>(_rootNode->getChildByTag(10025)->getComponent("GUIComponent"));
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Widget* widget = static_cast<cocos2d::ui::Widget*>(render->getNode());
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Button* button = static_cast<Button*>(widget->getChildByName("Button_156"));
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button->addTouchEventListener(CC_CALLBACK_2(UIComponentTest::touchEvent, this));
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}
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TmxMapComponentTest::TmxMapComponentTest()
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{
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}
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TmxMapComponentTest::~TmxMapComponentTest()
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{
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}
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std::string TmxMapComponentTest::title() const
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{
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return "TmxMap Component Test";
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}
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void TmxMapComponentTest::onEnter()
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{
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SceneEditorTestBase::onEnter();
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do
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{
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Node *root = createGameScene();
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CC_BREAK_IF(!root);
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this->addChild(root, 0, 1);
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} while (0);
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}
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void TmxMapComponentTest::onExit()
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{
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ArmatureDataManager::destroyInstance();
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SceneReader::destroyInstance();
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ActionManagerEx::destroyInstance();
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GUIReader::destroyInstance();
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SceneEditorTestBase::onExit();
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}
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cocos2d::Node* TmxMapComponentTest::createGameScene()
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{
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_filePath = "scenetest/TmxMapComponentTest/TmxMapComponentTest.json";
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_rootNode = SceneReader::getInstance()->createNodeWithSceneFile(_filePath.c_str());
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if (_rootNode == nullptr)
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{
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return nullptr;
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}
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defaultPlay();
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return _rootNode;
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}
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void TmxMapComponentTest::defaultPlay()
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{
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ComRender *tmxMap = static_cast<ComRender*>(_rootNode->getChildByTag(10015)->getComponent("CCTMXTiledMap"));
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ActionInterval *actionTo = CCSkewTo::create(2, 0.f, 2.f);
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ActionInterval *rotateTo = CCRotateTo::create(2, 61.0f);
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ActionInterval *actionScaleTo = CCScaleTo::create(2, -0.44f, 0.47f);
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ActionInterval *actionScaleToBack = CCScaleTo::create(2, 1.0f, 1.0f);
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ActionInterval *rotateToBack = CCRotateTo::create(2, 0);
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ActionInterval *actionToBack = CCSkewTo::create(2, 0, 0);
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tmxMap->getNode()->runAction(CCSequence::create(actionTo, actionToBack, nullptr));
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tmxMap->getNode()->runAction(CCSequence::create(rotateTo, rotateToBack, nullptr));
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tmxMap->getNode()->runAction(CCSequence::create(actionScaleTo, actionScaleToBack, nullptr));
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}
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ParticleComponentTest::ParticleComponentTest()
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{
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}
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ParticleComponentTest::~ParticleComponentTest()
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{
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}
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std::string ParticleComponentTest::title() const
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{
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return "Particle Component Test";
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}
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void ParticleComponentTest::onEnter()
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{
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SceneEditorTestBase::onEnter();
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do
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{
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Node *root = createGameScene();
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CC_BREAK_IF(!root);
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this->addChild(root, 0, 1);
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} while (0);
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}
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void ParticleComponentTest::onExit()
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{
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ArmatureDataManager::destroyInstance();
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SceneReader::destroyInstance();
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ActionManagerEx::destroyInstance();
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GUIReader::destroyInstance();
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SceneEditorTestBase::onExit();
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}
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cocos2d::Node* ParticleComponentTest::createGameScene()
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{
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_filePath = "scenetest/ParticleComponentTest/ParticleComponentTest.json";
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_rootNode = SceneReader::getInstance()->createNodeWithSceneFile(_filePath.c_str());
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if (_rootNode == nullptr)
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{
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return nullptr;
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}
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defaultPlay();
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return _rootNode;
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}
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void ParticleComponentTest::defaultPlay()
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{
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ComRender* Particle = static_cast<ComRender*>(_rootNode->getChildByTag(10020)->getComponent("CCParticleSystemQuad"));
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ActionInterval* jump = CCJumpBy::create(5, Point(-500,0), 50, 4);
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FiniteTimeAction* action = CCSequence::create( jump, jump->reverse(), nullptr);
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Particle->getNode()->runAction(action);
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}
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EffectComponentTest::EffectComponentTest()
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{
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}
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EffectComponentTest::~EffectComponentTest()
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{
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}
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std::string EffectComponentTest::title() const
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{
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return "Effect Component Test";
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}
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void EffectComponentTest::onEnter()
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{
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SceneEditorTestBase::onEnter();
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do
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{
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Node *root = createGameScene();
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CC_BREAK_IF(!root);
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this->addChild(root, 0, 1);
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} while (0);
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}
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void EffectComponentTest::onExit()
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{
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ArmatureDataManager::destroyInstance();
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SceneReader::destroyInstance();
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ActionManagerEx::destroyInstance();
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GUIReader::destroyInstance();
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SceneEditorTestBase::onExit();
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}
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cocos2d::Node* EffectComponentTest::createGameScene()
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{
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_filePath = "scenetest/EffectComponentTest/EffectComponentTest.json";
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_rootNode = SceneReader::getInstance()->createNodeWithSceneFile(_filePath.c_str());
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if (_rootNode == nullptr)
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{
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return nullptr;
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}
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defaultPlay();
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return _rootNode;
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}
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void EffectComponentTest::animationEvent(Armature *armature, MovementEventType movementType, const std::string& movementID)
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{
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std::string id = movementID;
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if (movementType == LOOP_COMPLETE)
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{
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if (id.compare("Fire") == 0)
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{
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ComAudio *pAudio = static_cast<ComAudio*>(_rootNode->getChildByTag(10015)->getComponent("CCComAudio"));
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pAudio->playEffect();
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}
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}
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}
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void EffectComponentTest::defaultPlay()
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{
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ComRender *render = static_cast<ComRender*>(_rootNode->getChildByTag(10015)->getComponent("CCArmature"));
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Armature *pAr = static_cast<Armature*>(render->getNode());
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pAr->getAnimation()->setMovementEventCallFunc(CC_CALLBACK_0(EffectComponentTest::animationEvent, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
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}
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BackgroundComponentTest::BackgroundComponentTest()
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{
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}
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BackgroundComponentTest::~BackgroundComponentTest()
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{
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}
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std::string BackgroundComponentTest::title() const
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{
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return "Background Component Test";
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}
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void BackgroundComponentTest::onEnter()
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{
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SceneEditorTestBase::onEnter();
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do
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{
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Node *root = createGameScene();
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CC_BREAK_IF(!root);
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this->addChild(root, 0, 1);
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} while (0);
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}
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void BackgroundComponentTest::onExit()
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{
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ArmatureDataManager::destroyInstance();
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SceneReader::destroyInstance();
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ActionManagerEx::destroyInstance();
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GUIReader::destroyInstance();
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SceneEditorTestBase::onExit();
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}
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cocos2d::Node* BackgroundComponentTest::createGameScene()
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{
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_filePath = "scenetest/BackgroundComponentTest/BackgroundComponentTest.json";
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_rootNode = SceneReader::getInstance()->createNodeWithSceneFile(_filePath.c_str());
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if (_rootNode == nullptr)
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{
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return nullptr;
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}
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defaultPlay();
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return _rootNode;
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}
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void BackgroundComponentTest::defaultPlay()
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{
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ComAudio *Audio = static_cast<ComAudio*>(_rootNode->getComponent("CCBackgroundAudio"));
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Audio->playBackgroundMusic();
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}
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AttributeComponentTest::AttributeComponentTest()
|
|
{
|
|
|
|
}
|
|
|
|
AttributeComponentTest::~AttributeComponentTest()
|
|
{
|
|
}
|
|
|
|
std::string AttributeComponentTest::title() const
|
|
{
|
|
return "Attribute Component Test";
|
|
}
|
|
|
|
void AttributeComponentTest::onEnter()
|
|
{
|
|
SceneEditorTestBase::onEnter();
|
|
do
|
|
{
|
|
Node *root = createGameScene();
|
|
CC_BREAK_IF(!root);
|
|
defaultPlay();
|
|
this->addChild(root, 0, 1);
|
|
} while (0);
|
|
}
|
|
|
|
void AttributeComponentTest::onExit()
|
|
{
|
|
ArmatureDataManager::destroyInstance();
|
|
SceneReader::destroyInstance();
|
|
ActionManagerEx::destroyInstance();
|
|
GUIReader::destroyInstance();
|
|
SceneEditorTestBase::onExit();
|
|
}
|
|
|
|
bool AttributeComponentTest::initData()
|
|
{
|
|
bool bRet = false;
|
|
rapidjson::Document doc;
|
|
do {
|
|
CC_BREAK_IF(_rootNode == nullptr);
|
|
ComAttribute *attribute = static_cast<ComAttribute*>(_rootNode->getChildByTag(10015)->getComponent("CCComAttribute"));
|
|
CC_BREAK_IF(attribute == nullptr);
|
|
log("Name: %s, HP: %f, MP: %f", attribute->getString("name").c_str(), attribute->getFloat("maxHP"), attribute->getFloat("maxMP"));
|
|
|
|
bRet = true;
|
|
} while (0);
|
|
return bRet;
|
|
}
|
|
|
|
cocos2d::Node* AttributeComponentTest::createGameScene()
|
|
{
|
|
_filePath = "scenetest/AttributeComponentTest/AttributeComponentTest.json";
|
|
_rootNode = SceneReader::getInstance()->createNodeWithSceneFile(_filePath.c_str());
|
|
if (_rootNode == nullptr)
|
|
{
|
|
return nullptr;
|
|
}
|
|
return _rootNode;
|
|
}
|
|
|
|
void AttributeComponentTest::defaultPlay()
|
|
{
|
|
initData();
|
|
}
|
|
|
|
TriggerTest::TriggerTest()
|
|
: _touchListener(nullptr)
|
|
{
|
|
|
|
}
|
|
|
|
TriggerTest::~TriggerTest()
|
|
{
|
|
}
|
|
|
|
std::string TriggerTest::title() const
|
|
{
|
|
return "Trigger Test";
|
|
}
|
|
|
|
|
|
// on "init" you need to initialize your instance
|
|
void TriggerTest::onEnter()
|
|
{
|
|
SceneEditorTestBase::onEnter();
|
|
Node *root = createGameScene();
|
|
this->addChild(root, 0, 1);
|
|
this->schedule(CC_SCHEDULE_SELECTOR(TriggerTest::gameLogic));
|
|
auto dispatcher = Director::getInstance()->getEventDispatcher();
|
|
auto listener = EventListenerTouchOneByOne::create();
|
|
listener->setSwallowTouches(true);
|
|
listener->onTouchBegan = CC_CALLBACK_2(TriggerTest::onTouchBegan, this);
|
|
listener->onTouchMoved = CC_CALLBACK_2(TriggerTest::onTouchMoved, this);
|
|
listener->onTouchEnded = CC_CALLBACK_2(TriggerTest::onTouchEnded, this);
|
|
listener->onTouchCancelled = CC_CALLBACK_2(TriggerTest::onTouchCancelled, this);
|
|
dispatcher->addEventListenerWithFixedPriority(listener, 1);
|
|
_touchListener = listener;
|
|
}
|
|
|
|
|
|
void TriggerTest::onExit()
|
|
{
|
|
sendEvent(TRIGGEREVENT_LEAVESCENE);
|
|
this->unschedule(CC_SCHEDULE_SELECTOR(TriggerTest::gameLogic));
|
|
auto dispatcher = Director::getInstance()->getEventDispatcher();
|
|
dispatcher->removeEventListener(_touchListener);
|
|
Device::setAccelerometerEnabled(false);
|
|
ArmatureDataManager::destroyInstance();
|
|
SceneReader::destroyInstance();
|
|
ActionManagerEx::destroyInstance();
|
|
GUIReader::destroyInstance();
|
|
SceneEditorTestBase::onExit();
|
|
}
|
|
|
|
bool TriggerTest::onTouchBegan(Touch *touch, Event *unused_event)
|
|
{
|
|
sendEvent(TRIGGEREVENT_TOUCHBEGAN);
|
|
return true;
|
|
}
|
|
|
|
void TriggerTest::onTouchMoved(Touch *touch, Event *unused_event)
|
|
{
|
|
sendEvent(TRIGGEREVENT_TOUCHMOVED);
|
|
}
|
|
|
|
void TriggerTest::onTouchEnded(Touch *touch, Event *unused_event)
|
|
{
|
|
sendEvent(TRIGGEREVENT_TOUCHENDED);
|
|
}
|
|
|
|
void TriggerTest::onTouchCancelled(Touch *touch, Event *unused_event)
|
|
{
|
|
sendEvent(TRIGGEREVENT_TOUCHCANCELLED);
|
|
}
|
|
|
|
void TriggerTest::gameLogic(float dt)
|
|
{
|
|
sendEvent(TRIGGEREVENT_UPDATESCENE);
|
|
}
|
|
|
|
|
|
cocos2d::Node* TriggerTest::createGameScene()
|
|
{
|
|
_filePath = "scenetest/TriggerTest/TriggerTest.json";
|
|
_rootNode = SceneReader::getInstance()->createNodeWithSceneFile(_filePath.c_str());
|
|
if (_rootNode == nullptr)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
defaultPlay();
|
|
return _rootNode;
|
|
}
|
|
void TriggerTest::defaultPlay()
|
|
{
|
|
sendEvent(TRIGGEREVENT_ENTERSCENE);
|
|
}
|