axmol/tools/tolua++/CCControlButton.pkg

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#define CCControlButtonMarginLR 8
#define CCControlButtonMarginTB 2
class CCControlButton : public CCControl
{
CCControlButton();
virtual ~CCControlButton();
virtual void needsLayout(void);
virtual void setEnabled(bool enabled);
virtual void setSelected(bool enabled);
virtual void setHighlighted(bool enabled);
virtual CCString* getCurrentTitle();
virtual const Color3B& getCurrentTitleColor() const;
bool doesAdjustBackgroundImage();
void setAdjustBackgroundImage(bool adjustBackgroundImage);
virtual CCNode* getTitleLabel();
virtual void setTitleLabel(CCNode* var);
virtual CCScale9Sprite* getBackgroundSprite();
virtual void setBackgroundSprite(CCScale9Sprite* var);
virtual CCSize getPreferredSize();
virtual void setPreferredSize(CCSize var);
virtual bool getZoomOnTouchDown();
virtual void setZoomOnTouchDown(bool var);
virtual CCPoint getLabelAnchorPoint();
virtual void setLabelAnchorPoint(CCPoint var);
virtual GLubyte getOpacity(void);
virtual void setOpacity(GLubyte var);
bool isPushed();
virtual CCDictionary* getTitleDispatchTable();
virtual void setTitleDispatchTable(CCDictionary* var);
virtual CCDictionary* getTitleColorDispatchTable();
virtual void setTitleColorDispatchTable(CCDictionary* var);
virtual CCDictionary* getTitleLabelDispatchTable();
virtual void setTitleLabelDispatchTable(CCDictionary* var);
virtual CCDictionary* getBackgroundSpriteDispatchTable();
virtual void setBackgroundSpriteDispatchTable(CCDictionary* var);
virtual int getVerticalMargin() const;
virtual int getHorizontalOrigin() const;
virtual void setMargins(int marginH, int marginV);
virtual bool init();
virtual bool initWithLabelAndBackgroundSprite(CCNode* label, CCScale9Sprite* backgroundSprite);
static CCControlButton* create(CCNode* label, CCScale9Sprite* backgroundSprite);
virtual bool initWithTitleAndFontNameAndFontSize(std::string title, const char * fontName, float fontSize);
static CCControlButton* create(std::string title, const char * fontName, float fontSize);
virtual bool initWithBackgroundSprite(CCScale9Sprite* sprite);
static CCControlButton* create(CCScale9Sprite* sprite);
virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent);
virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent);
virtual void ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent);
virtual CCString* getTitleForState(CCControlState state);
virtual void setTitleForState(CCString* title, CCControlState state);
virtual const Color3B getTitleColorForState(CCControlState state);
virtual void setTitleColorForState(Color3B color, CCControlState state);
virtual CCNode* getTitleLabelForState(CCControlState state);
virtual void setTitleLabelForState(CCNode* label, CCControlState state);
virtual void setTitleTTFForState(const char * fntFile, CCControlState state);
virtual const char * getTitleTTFForState(CCControlState state);
virtual void setTitleTTFSizeForState(float size, CCControlState state);
virtual float getTitleTTFSizeForState(CCControlState state);
virtual void setTitleBMFontForState(const char * fntFile, CCControlState state);
virtual const char * getTitleBMFontForState(CCControlState state);
virtual CCScale9Sprite* getBackgroundSpriteForState(CCControlState state);
virtual void setBackgroundSpriteForState(CCScale9Sprite* sprite, CCControlState state);
virtual void setBackgroundSpriteFrameForState(CCSpriteFrame * spriteFrame, CCControlState state);
static CCControlButton* create();
};