mirror of https://github.com/axmolengine/axmol.git
1356 lines
48 KiB
C++
1356 lines
48 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2013-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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Copyright (c) 2020 C4games Ltd.
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Copyright (c) 2021-2022 Bytedance Inc.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "platform/desktop/CCGLViewImpl-desktop.h"
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#include <cmath>
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#include <unordered_map>
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#include "platform/CCApplication.h"
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#include "base/CCDirector.h"
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#include "base/CCTouch.h"
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#include "base/CCEventDispatcher.h"
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#include "base/CCEventKeyboard.h"
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#include "base/CCEventMouse.h"
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#include "base/CCIMEDispatcher.h"
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#include "base/ccUtils.h"
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#include "base/ccUTF8.h"
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#include "2d/CCCamera.h"
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#if AX_ICON_SET_SUPPORT
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# include "platform/CCImage.h"
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#endif /* AX_ICON_SET_SUPPORT */
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#include "renderer/CCRenderer.h"
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#if (AX_TARGET_PLATFORM == AX_PLATFORM_MAC)
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# include <Metal/Metal.h>
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# include "renderer/backend/metal/DeviceMTL.h"
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# include "renderer/backend/metal/UtilsMTL.h"
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#else
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# include "renderer/backend/opengl/MacrosGL.h"
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#endif // #if (AX_TARGET_PLATFORM == AX_PLATFORM_MAC)
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/** glfw3native.h */
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#if (AX_TARGET_PLATFORM == AX_PLATFORM_WIN32)
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# ifndef GLFW_EXPOSE_NATIVE_WIN32
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# define GLFW_EXPOSE_NATIVE_WIN32
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# endif
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# ifndef GLFW_EXPOSE_NATIVE_WGL
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# define GLFW_EXPOSE_NATIVE_WGL
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# endif
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#endif /* (AX_TARGET_PLATFORM == AX_PLATFORM_WIN32) */
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#if (AX_TARGET_PLATFORM == AX_PLATFORM_MAC)
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# ifndef GLFW_EXPOSE_NATIVE_NSGL
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# define GLFW_EXPOSE_NATIVE_NSGL
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# endif
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# ifndef GLFW_EXPOSE_NATIVE_COCOA
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# define GLFW_EXPOSE_NATIVE_COCOA
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# endif
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#endif // #if (AX_TARGET_PLATFORM == AX_PLATFORM_MAC)
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#include "glfw3native.h"
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/** glfw3native.h */
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#if (AX_TARGET_PLATFORM == AX_PLATFORM_WIN32)
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# ifndef GLFW_EXPOSE_NATIVE_WIN32
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# define GLFW_EXPOSE_NATIVE_WIN32
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# endif
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# ifndef GLFW_EXPOSE_NATIVE_WGL
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# define GLFW_EXPOSE_NATIVE_WGL
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# endif
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#endif /* (AX_TARGET_PLATFORM == AX_PLATFORM_WIN32) */
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#if (AX_TARGET_PLATFORM == AX_PLATFORM_MAC)
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# ifndef GLFW_EXPOSE_NATIVE_NSGL
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# define GLFW_EXPOSE_NATIVE_NSGL
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# endif
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# ifndef GLFW_EXPOSE_NATIVE_COCOA
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# define GLFW_EXPOSE_NATIVE_COCOA
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# endif
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#endif // #if (AX_TARGET_PLATFORM == AX_PLATFORM_MAC)
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#include "glfw3native.h"
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#if defined(_WIN32)
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# include "glfw3ext.h"
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#endif
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NS_AX_BEGIN
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class GLFWEventHandler
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{
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public:
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static void onGLFWError(int errorID, const char* errorDesc)
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{
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if (_view)
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_view->onGLFWError(errorID, errorDesc);
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}
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static void onGLFWMouseCallBack(GLFWwindow* window, int button, int action, int modify)
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{
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if (_view)
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_view->onGLFWMouseCallBack(window, button, action, modify);
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}
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static void onGLFWMouseMoveCallBack(GLFWwindow* window, double x, double y)
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{
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if (_view)
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_view->onGLFWMouseMoveCallBack(window, x, y);
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}
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static void onGLFWMouseScrollCallback(GLFWwindow* window, double x, double y)
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{
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if (_view)
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_view->onGLFWMouseScrollCallback(window, x, y);
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}
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static void onGLFWKeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods)
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{
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if (_view)
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_view->onGLFWKeyCallback(window, key, scancode, action, mods);
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}
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static void onGLFWCharCallback(GLFWwindow* window, unsigned int character)
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{
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if (_view)
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_view->onGLFWCharCallback(window, character);
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}
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static void onGLFWWindowPosCallback(GLFWwindow* windows, int x, int y)
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{
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if (_view)
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_view->onGLFWWindowPosCallback(windows, x, y);
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}
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// Notes: Unused on windows or macos Metal renderer backend
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// static void onGLFWframebufferSize(GLFWwindow* window, int w, int h)
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// {
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// if (_view)
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// _view->onGLFWframebufferSize(window, w, h);
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// }
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static void onGLFWWindowSizeCallback(GLFWwindow* window, int width, int height)
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{
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if (_view)
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_view->onGLFWWindowSizeCallback(window, width, height);
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}
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static void setGLViewImpl(GLViewImpl* view) { _view = view; }
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static void onGLFWWindowIconifyCallback(GLFWwindow* window, int iconified)
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{
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if (_view)
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{
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_view->onGLFWWindowIconifyCallback(window, iconified);
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}
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}
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static void onGLFWWindowFocusCallback(GLFWwindow* window, int focused)
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{
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if (_view)
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{
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_view->onGLFWWindowFocusCallback(window, focused);
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}
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}
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private:
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static GLViewImpl* _view;
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};
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GLViewImpl* GLFWEventHandler::_view = nullptr;
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const std::string GLViewImpl::EVENT_WINDOW_RESIZED = "glview_window_resized";
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const std::string GLViewImpl::EVENT_WINDOW_FOCUSED = "glview_window_focused";
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const std::string GLViewImpl::EVENT_WINDOW_UNFOCUSED = "glview_window_unfocused";
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////////////////////////////////////////////////////
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struct keyCodeItem
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{
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int glfwKeyCode;
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EventKeyboard::KeyCode keyCode;
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};
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static std::unordered_map<int, EventKeyboard::KeyCode> g_keyCodeMap;
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static keyCodeItem g_keyCodeStructArray[] = {
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/* The unknown key */
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{GLFW_KEY_UNKNOWN, EventKeyboard::KeyCode::KEY_NONE},
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/* Printable keys */
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{GLFW_KEY_SPACE, EventKeyboard::KeyCode::KEY_SPACE},
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{GLFW_KEY_APOSTROPHE, EventKeyboard::KeyCode::KEY_APOSTROPHE},
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{GLFW_KEY_COMMA, EventKeyboard::KeyCode::KEY_COMMA},
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{GLFW_KEY_MINUS, EventKeyboard::KeyCode::KEY_MINUS},
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{GLFW_KEY_PERIOD, EventKeyboard::KeyCode::KEY_PERIOD},
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{GLFW_KEY_SLASH, EventKeyboard::KeyCode::KEY_SLASH},
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{GLFW_KEY_0, EventKeyboard::KeyCode::KEY_0},
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{GLFW_KEY_1, EventKeyboard::KeyCode::KEY_1},
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{GLFW_KEY_2, EventKeyboard::KeyCode::KEY_2},
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{GLFW_KEY_3, EventKeyboard::KeyCode::KEY_3},
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{GLFW_KEY_4, EventKeyboard::KeyCode::KEY_4},
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{GLFW_KEY_5, EventKeyboard::KeyCode::KEY_5},
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{GLFW_KEY_6, EventKeyboard::KeyCode::KEY_6},
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{GLFW_KEY_7, EventKeyboard::KeyCode::KEY_7},
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{GLFW_KEY_8, EventKeyboard::KeyCode::KEY_8},
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{GLFW_KEY_9, EventKeyboard::KeyCode::KEY_9},
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{GLFW_KEY_SEMICOLON, EventKeyboard::KeyCode::KEY_SEMICOLON},
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{GLFW_KEY_EQUAL, EventKeyboard::KeyCode::KEY_EQUAL},
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{GLFW_KEY_A, EventKeyboard::KeyCode::KEY_A},
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{GLFW_KEY_B, EventKeyboard::KeyCode::KEY_B},
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{GLFW_KEY_C, EventKeyboard::KeyCode::KEY_C},
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{GLFW_KEY_D, EventKeyboard::KeyCode::KEY_D},
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{GLFW_KEY_E, EventKeyboard::KeyCode::KEY_E},
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{GLFW_KEY_F, EventKeyboard::KeyCode::KEY_F},
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{GLFW_KEY_G, EventKeyboard::KeyCode::KEY_G},
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{GLFW_KEY_H, EventKeyboard::KeyCode::KEY_H},
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{GLFW_KEY_I, EventKeyboard::KeyCode::KEY_I},
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{GLFW_KEY_J, EventKeyboard::KeyCode::KEY_J},
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{GLFW_KEY_K, EventKeyboard::KeyCode::KEY_K},
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{GLFW_KEY_L, EventKeyboard::KeyCode::KEY_L},
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{GLFW_KEY_M, EventKeyboard::KeyCode::KEY_M},
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{GLFW_KEY_N, EventKeyboard::KeyCode::KEY_N},
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{GLFW_KEY_O, EventKeyboard::KeyCode::KEY_O},
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{GLFW_KEY_P, EventKeyboard::KeyCode::KEY_P},
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{GLFW_KEY_Q, EventKeyboard::KeyCode::KEY_Q},
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{GLFW_KEY_R, EventKeyboard::KeyCode::KEY_R},
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{GLFW_KEY_S, EventKeyboard::KeyCode::KEY_S},
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{GLFW_KEY_T, EventKeyboard::KeyCode::KEY_T},
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{GLFW_KEY_U, EventKeyboard::KeyCode::KEY_U},
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{GLFW_KEY_V, EventKeyboard::KeyCode::KEY_V},
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{GLFW_KEY_W, EventKeyboard::KeyCode::KEY_W},
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{GLFW_KEY_X, EventKeyboard::KeyCode::KEY_X},
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{GLFW_KEY_Y, EventKeyboard::KeyCode::KEY_Y},
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{GLFW_KEY_Z, EventKeyboard::KeyCode::KEY_Z},
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{GLFW_KEY_LEFT_BRACKET, EventKeyboard::KeyCode::KEY_LEFT_BRACKET},
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{GLFW_KEY_BACKSLASH, EventKeyboard::KeyCode::KEY_BACK_SLASH},
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{GLFW_KEY_RIGHT_BRACKET, EventKeyboard::KeyCode::KEY_RIGHT_BRACKET},
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{GLFW_KEY_GRAVE_ACCENT, EventKeyboard::KeyCode::KEY_GRAVE},
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{GLFW_KEY_WORLD_1, EventKeyboard::KeyCode::KEY_GRAVE},
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{GLFW_KEY_WORLD_2, EventKeyboard::KeyCode::KEY_NONE},
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/* Function keys */
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{GLFW_KEY_ESCAPE, EventKeyboard::KeyCode::KEY_ESCAPE},
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{GLFW_KEY_ENTER, EventKeyboard::KeyCode::KEY_ENTER},
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{GLFW_KEY_TAB, EventKeyboard::KeyCode::KEY_TAB},
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{GLFW_KEY_BACKSPACE, EventKeyboard::KeyCode::KEY_BACKSPACE},
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{GLFW_KEY_INSERT, EventKeyboard::KeyCode::KEY_INSERT},
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{GLFW_KEY_DELETE, EventKeyboard::KeyCode::KEY_DELETE},
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{GLFW_KEY_RIGHT, EventKeyboard::KeyCode::KEY_RIGHT_ARROW},
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{GLFW_KEY_LEFT, EventKeyboard::KeyCode::KEY_LEFT_ARROW},
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{GLFW_KEY_DOWN, EventKeyboard::KeyCode::KEY_DOWN_ARROW},
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{GLFW_KEY_UP, EventKeyboard::KeyCode::KEY_UP_ARROW},
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{GLFW_KEY_PAGE_UP, EventKeyboard::KeyCode::KEY_PG_UP},
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{GLFW_KEY_PAGE_DOWN, EventKeyboard::KeyCode::KEY_PG_DOWN},
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{GLFW_KEY_HOME, EventKeyboard::KeyCode::KEY_HOME},
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{GLFW_KEY_END, EventKeyboard::KeyCode::KEY_END},
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{GLFW_KEY_CAPS_LOCK, EventKeyboard::KeyCode::KEY_CAPS_LOCK},
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{GLFW_KEY_SCROLL_LOCK, EventKeyboard::KeyCode::KEY_SCROLL_LOCK},
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{GLFW_KEY_NUM_LOCK, EventKeyboard::KeyCode::KEY_NUM_LOCK},
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{GLFW_KEY_PRINT_SCREEN, EventKeyboard::KeyCode::KEY_PRINT},
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{GLFW_KEY_PAUSE, EventKeyboard::KeyCode::KEY_PAUSE},
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{GLFW_KEY_F1, EventKeyboard::KeyCode::KEY_F1},
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{GLFW_KEY_F2, EventKeyboard::KeyCode::KEY_F2},
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{GLFW_KEY_F3, EventKeyboard::KeyCode::KEY_F3},
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{GLFW_KEY_F4, EventKeyboard::KeyCode::KEY_F4},
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{GLFW_KEY_F5, EventKeyboard::KeyCode::KEY_F5},
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{GLFW_KEY_F6, EventKeyboard::KeyCode::KEY_F6},
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{GLFW_KEY_F7, EventKeyboard::KeyCode::KEY_F7},
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{GLFW_KEY_F8, EventKeyboard::KeyCode::KEY_F8},
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{GLFW_KEY_F9, EventKeyboard::KeyCode::KEY_F9},
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{GLFW_KEY_F10, EventKeyboard::KeyCode::KEY_F10},
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{GLFW_KEY_F11, EventKeyboard::KeyCode::KEY_F11},
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{GLFW_KEY_F12, EventKeyboard::KeyCode::KEY_F12},
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{GLFW_KEY_F13, EventKeyboard::KeyCode::KEY_NONE},
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{GLFW_KEY_F14, EventKeyboard::KeyCode::KEY_NONE},
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{GLFW_KEY_F15, EventKeyboard::KeyCode::KEY_NONE},
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{GLFW_KEY_F16, EventKeyboard::KeyCode::KEY_NONE},
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{GLFW_KEY_F17, EventKeyboard::KeyCode::KEY_NONE},
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{GLFW_KEY_F18, EventKeyboard::KeyCode::KEY_NONE},
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{GLFW_KEY_F19, EventKeyboard::KeyCode::KEY_NONE},
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{GLFW_KEY_F20, EventKeyboard::KeyCode::KEY_NONE},
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{GLFW_KEY_F21, EventKeyboard::KeyCode::KEY_NONE},
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{GLFW_KEY_F22, EventKeyboard::KeyCode::KEY_NONE},
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{GLFW_KEY_F23, EventKeyboard::KeyCode::KEY_NONE},
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{GLFW_KEY_F24, EventKeyboard::KeyCode::KEY_NONE},
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{GLFW_KEY_F25, EventKeyboard::KeyCode::KEY_NONE},
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{GLFW_KEY_KP_0, EventKeyboard::KeyCode::KEY_0},
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{GLFW_KEY_KP_1, EventKeyboard::KeyCode::KEY_1},
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{GLFW_KEY_KP_2, EventKeyboard::KeyCode::KEY_2},
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{GLFW_KEY_KP_3, EventKeyboard::KeyCode::KEY_3},
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{GLFW_KEY_KP_4, EventKeyboard::KeyCode::KEY_4},
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{GLFW_KEY_KP_5, EventKeyboard::KeyCode::KEY_5},
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{GLFW_KEY_KP_6, EventKeyboard::KeyCode::KEY_6},
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{GLFW_KEY_KP_7, EventKeyboard::KeyCode::KEY_7},
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{GLFW_KEY_KP_8, EventKeyboard::KeyCode::KEY_8},
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{GLFW_KEY_KP_9, EventKeyboard::KeyCode::KEY_9},
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{GLFW_KEY_KP_DECIMAL, EventKeyboard::KeyCode::KEY_PERIOD},
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{GLFW_KEY_KP_DIVIDE, EventKeyboard::KeyCode::KEY_KP_DIVIDE},
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{GLFW_KEY_KP_MULTIPLY, EventKeyboard::KeyCode::KEY_KP_MULTIPLY},
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{GLFW_KEY_KP_SUBTRACT, EventKeyboard::KeyCode::KEY_KP_MINUS},
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{GLFW_KEY_KP_ADD, EventKeyboard::KeyCode::KEY_KP_PLUS},
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{GLFW_KEY_KP_ENTER, EventKeyboard::KeyCode::KEY_KP_ENTER},
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{GLFW_KEY_KP_EQUAL, EventKeyboard::KeyCode::KEY_EQUAL},
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{GLFW_KEY_LEFT_SHIFT, EventKeyboard::KeyCode::KEY_LEFT_SHIFT},
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{GLFW_KEY_LEFT_CONTROL, EventKeyboard::KeyCode::KEY_LEFT_CTRL},
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{GLFW_KEY_LEFT_ALT, EventKeyboard::KeyCode::KEY_LEFT_ALT},
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{GLFW_KEY_LEFT_SUPER, EventKeyboard::KeyCode::KEY_HYPER},
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{GLFW_KEY_RIGHT_SHIFT, EventKeyboard::KeyCode::KEY_RIGHT_SHIFT},
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{GLFW_KEY_RIGHT_CONTROL, EventKeyboard::KeyCode::KEY_RIGHT_CTRL},
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{GLFW_KEY_RIGHT_ALT, EventKeyboard::KeyCode::KEY_RIGHT_ALT},
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{GLFW_KEY_RIGHT_SUPER, EventKeyboard::KeyCode::KEY_HYPER},
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{GLFW_KEY_MENU, EventKeyboard::KeyCode::KEY_MENU},
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{GLFW_KEY_LAST, EventKeyboard::KeyCode::KEY_NONE}};
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//////////////////////////////////////////////////////////////////////////
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// implement GLViewImpl
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//////////////////////////////////////////////////////////////////////////
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GLViewImpl::GLViewImpl(bool initglfw)
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: _captured(false)
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, _isInRetinaMonitor(false)
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, _isRetinaEnabled(false)
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, _retinaFactor(1)
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, _frameZoomFactor(1.0f)
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, _mainWindow(nullptr)
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, _monitor(nullptr)
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, _mouseX(0.0f)
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, _mouseY(0.0f)
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{
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_viewName = "AXMOL10";
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g_keyCodeMap.clear();
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for (auto&& item : g_keyCodeStructArray)
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{
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g_keyCodeMap[item.glfwKeyCode] = item.keyCode;
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}
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GLFWEventHandler::setGLViewImpl(this);
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if (initglfw)
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{
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glfwSetErrorCallback(GLFWEventHandler::onGLFWError);
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#if defined(AX_USE_GLES) && GLFW_VERSION_MAJOR >= 3 && GLFW_VERSION_MINOR >= 4
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glfwInitHint(GLFW_ANGLE_PLATFORM_TYPE, GLFW_ANGLE_PLATFORM_TYPE_D3D11); // since glfw-3.4
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#endif
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#if defined(_WIN32)
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glfwxInit();
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#else
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glfwInit();
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#endif
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}
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}
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GLViewImpl::~GLViewImpl()
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{
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AXLOGINFO("deallocing GLViewImpl: %p", this);
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GLFWEventHandler::setGLViewImpl(nullptr);
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#if defined(_WIN32)
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glfwxTerminate();
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#else
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glfwTerminate();
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#endif
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}
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#if (AX_TARGET_PLATFORM == AX_PLATFORM_WIN32)
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HWND GLViewImpl::getWin32Window()
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{
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return glfwGetWin32Window(_mainWindow);
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}
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#endif /* (AX_TARGET_PLATFORM == AX_PLATFORM_WIN32) */
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#if (AX_TARGET_PLATFORM == AX_PLATFORM_MAC)
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void* GLViewImpl::getCocoaWindow()
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{
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return (void*)glfwGetCocoaWindow(_mainWindow);
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}
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void* GLViewImpl::getNSGLContext()
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{
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return (void*)glfwGetNSGLContext(_mainWindow);
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} // stevetranby: added
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#endif // #if (AX_TARGET_PLATFORM == AX_PLATFORM_MAC)
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GLViewImpl* GLViewImpl::create(std::string_view viewName)
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{
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return GLViewImpl::create(viewName, false);
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}
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GLViewImpl* GLViewImpl::create(std::string_view viewName, bool resizable)
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{
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auto ret = new GLViewImpl;
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if (ret->initWithRect(viewName, ax::Rect(0, 0, 960, 640), 1.0f, resizable))
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{
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ret->autorelease();
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return ret;
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}
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AX_SAFE_DELETE(ret);
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return nullptr;
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|
}
|
|
|
|
GLViewImpl* GLViewImpl::createWithRect(std::string_view viewName, ax::Rect rect, float frameZoomFactor, bool resizable)
|
|
{
|
|
auto ret = new GLViewImpl;
|
|
if (ret->initWithRect(viewName, rect, frameZoomFactor, resizable))
|
|
{
|
|
ret->autorelease();
|
|
return ret;
|
|
}
|
|
AX_SAFE_DELETE(ret);
|
|
return nullptr;
|
|
}
|
|
|
|
GLViewImpl* GLViewImpl::createWithFullScreen(std::string_view viewName)
|
|
{
|
|
auto ret = new GLViewImpl();
|
|
if (ret->initWithFullScreen(viewName))
|
|
{
|
|
ret->autorelease();
|
|
return ret;
|
|
}
|
|
AX_SAFE_DELETE(ret);
|
|
return nullptr;
|
|
}
|
|
|
|
GLViewImpl* GLViewImpl::createWithFullScreen(std::string_view viewName,
|
|
const GLFWvidmode& videoMode,
|
|
GLFWmonitor* monitor)
|
|
{
|
|
auto ret = new GLViewImpl();
|
|
if (ret->initWithFullscreen(viewName, videoMode, monitor))
|
|
{
|
|
ret->autorelease();
|
|
return ret;
|
|
}
|
|
AX_SAFE_DELETE(ret);
|
|
return nullptr;
|
|
}
|
|
|
|
bool GLViewImpl::initWithRect(std::string_view viewName, ax::Rect rect, float frameZoomFactor, bool resizable)
|
|
{
|
|
setViewName(viewName);
|
|
|
|
_frameZoomFactor = frameZoomFactor;
|
|
|
|
#if defined(AX_USE_GLES)
|
|
glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
|
|
glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API);
|
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
|
|
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
|
|
#endif
|
|
|
|
glfwWindowHint(GLFW_RESIZABLE, resizable ? GL_TRUE : GL_FALSE);
|
|
glfwWindowHint(GLFW_RED_BITS, _glContextAttrs.redBits);
|
|
glfwWindowHint(GLFW_GREEN_BITS, _glContextAttrs.greenBits);
|
|
glfwWindowHint(GLFW_BLUE_BITS, _glContextAttrs.blueBits);
|
|
glfwWindowHint(GLFW_ALPHA_BITS, _glContextAttrs.alphaBits);
|
|
glfwWindowHint(GLFW_DEPTH_BITS, _glContextAttrs.depthBits);
|
|
glfwWindowHint(GLFW_STENCIL_BITS, _glContextAttrs.stencilBits);
|
|
|
|
glfwWindowHint(GLFW_SAMPLES, _glContextAttrs.multisamplingCount);
|
|
|
|
glfwWindowHint(GLFW_VISIBLE, _glContextAttrs.visible);
|
|
glfwWindowHint(GLFW_DECORATED, _glContextAttrs.decorated);
|
|
|
|
#if defined(AX_USE_METAL)
|
|
// Don't create gl context.
|
|
glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
|
|
#endif
|
|
|
|
int neededWidth = (int)(rect.size.width * _frameZoomFactor);
|
|
int neededHeight = (int)(rect.size.height * _frameZoomFactor);
|
|
|
|
#if (AX_TARGET_PLATFORM == AX_PLATFORM_WIN32)
|
|
glfwxSetParent((HWND)_glContextAttrs.viewParent);
|
|
#endif
|
|
|
|
_mainWindow = glfwCreateWindow(neededWidth, neededHeight, _viewName.c_str(), _monitor, nullptr);
|
|
|
|
if (_mainWindow == nullptr)
|
|
{
|
|
std::string message = "Can't create window";
|
|
if (!_glfwError.empty())
|
|
{
|
|
message.append("\nMore info: \n");
|
|
message.append(_glfwError);
|
|
}
|
|
|
|
ccMessageBox(message.c_str(), "Error launch application");
|
|
utils::killCurrentProcess(); // kill current process, don't cause crash when driver issue.
|
|
return false;
|
|
}
|
|
|
|
#if defined(AX_USE_METAL)
|
|
int fbWidth, fbHeight;
|
|
glfwGetFramebufferSize(_mainWindow, &fbWidth, &fbHeight);
|
|
|
|
CGSize size;
|
|
size.width = static_cast<CGFloat>(fbWidth);
|
|
size.height = static_cast<CGFloat>(fbHeight);
|
|
// Initialize device.
|
|
id<MTLDevice> device = MTLCreateSystemDefaultDevice();
|
|
if (!device)
|
|
{
|
|
AXLOG("Doesn't support metal.");
|
|
return false;
|
|
}
|
|
|
|
NSView* contentView = [(id)getCocoaWindow() contentView];
|
|
[contentView setWantsLayer:YES];
|
|
CAMetalLayer* layer = [CAMetalLayer layer];
|
|
[layer setDevice:device];
|
|
[layer setPixelFormat:MTLPixelFormatBGRA8Unorm];
|
|
[layer setFramebufferOnly:YES];
|
|
[layer setDrawableSize:size];
|
|
layer.displaySyncEnabled = _glContextAttrs.vsync;
|
|
[contentView setLayer:layer];
|
|
backend::DeviceMTL::setCAMetalLayer(layer);
|
|
#endif
|
|
|
|
/*
|
|
* Note that the created window and context may differ from what you requested,
|
|
* as not all parameters and hints are
|
|
* [hard constraints](@ref window_hints_hard). This includes the size of the
|
|
* window, especially for full screen windows. To retrieve the actual
|
|
* attributes of the created window and context, use queries like @ref
|
|
* glfwGetWindowAttrib and @ref glfwGetWindowSize.
|
|
*
|
|
* see declaration glfwCreateWindow
|
|
*/
|
|
int realW = 0, realH = 0;
|
|
glfwGetWindowSize(_mainWindow, &realW, &realH);
|
|
if (realW != neededWidth)
|
|
{
|
|
rect.size.width = realW / _frameZoomFactor;
|
|
}
|
|
if (realH != neededHeight)
|
|
{
|
|
rect.size.height = realH / _frameZoomFactor;
|
|
}
|
|
|
|
glfwMakeContextCurrent(_mainWindow);
|
|
|
|
glfwSetMouseButtonCallback(_mainWindow, GLFWEventHandler::onGLFWMouseCallBack);
|
|
glfwSetCursorPosCallback(_mainWindow, GLFWEventHandler::onGLFWMouseMoveCallBack);
|
|
glfwSetScrollCallback(_mainWindow, GLFWEventHandler::onGLFWMouseScrollCallback);
|
|
glfwSetCharCallback(_mainWindow, GLFWEventHandler::onGLFWCharCallback);
|
|
glfwSetKeyCallback(_mainWindow, GLFWEventHandler::onGLFWKeyCallback);
|
|
glfwSetWindowPosCallback(_mainWindow, GLFWEventHandler::onGLFWWindowPosCallback);
|
|
glfwSetWindowSizeCallback(_mainWindow, GLFWEventHandler::onGLFWWindowSizeCallback);
|
|
glfwSetWindowIconifyCallback(_mainWindow, GLFWEventHandler::onGLFWWindowIconifyCallback);
|
|
glfwSetWindowFocusCallback(_mainWindow, GLFWEventHandler::onGLFWWindowFocusCallback);
|
|
|
|
setFrameSize(rect.size.width, rect.size.height);
|
|
|
|
#if defined(AX_USE_GL)
|
|
loadGL();
|
|
|
|
// check OpenGL version at first
|
|
const GLubyte* glVersion = glGetString(GL_VERSION);
|
|
|
|
if (utils::atof((const char*)glVersion) < 1.5 && nullptr == strstr((const char*)glVersion, "ANGLE"))
|
|
{
|
|
char strComplain[256] = {0};
|
|
sprintf(strComplain,
|
|
"OpenGL 1.5 or higher is required (your version is %s). Please upgrade the driver of your video card.",
|
|
glVersion);
|
|
ccMessageBox(strComplain, "OpenGL version too old");
|
|
utils::killCurrentProcess(); // kill current process, don't cause crash when driver issue.
|
|
return false;
|
|
}
|
|
|
|
// Will cause OpenGL error 0x0500 when use ANGLE-GLES on desktop
|
|
# if !defined(AX_USE_GLES)
|
|
// Enable point size by default.
|
|
# if defined(GL_VERSION_2_0)
|
|
glEnable(GL_VERTEX_PROGRAM_POINT_SIZE);
|
|
# else
|
|
glEnable(GL_VERTEX_PROGRAM_POINT_SIZE_ARB);
|
|
# endif
|
|
if (_glContextAttrs.multisamplingCount > 0)
|
|
glEnable(GL_MULTISAMPLE);
|
|
# endif
|
|
CHECK_GL_ERROR_DEBUG();
|
|
|
|
# if AX_TARGET_PLATFORM == AX_PLATFORM_WIN32 || AX_TARGET_PLATFORM == AX_PLATFORM_LINUX
|
|
glfwSwapInterval(_glContextAttrs.vsync ? 1 : 0);
|
|
# endif
|
|
|
|
#endif
|
|
// // GLFW v3.2 no longer emits "onGLFWWindowSizeFunCallback" at creation time. Force default viewport:
|
|
// setViewPortInPoints(0, 0, neededWidth, neededHeight);
|
|
//
|
|
return true;
|
|
}
|
|
|
|
bool GLViewImpl::initWithFullScreen(std::string_view viewName)
|
|
{
|
|
// Create fullscreen window on primary monitor at its current video mode.
|
|
_monitor = glfwGetPrimaryMonitor();
|
|
if (nullptr == _monitor)
|
|
return false;
|
|
|
|
const GLFWvidmode* videoMode = glfwGetVideoMode(_monitor);
|
|
return initWithRect(viewName, ax::Rect(0, 0, (float)videoMode->width, (float)videoMode->height), 1.0f, false);
|
|
}
|
|
|
|
bool GLViewImpl::initWithFullscreen(std::string_view viewname, const GLFWvidmode& videoMode, GLFWmonitor* monitor)
|
|
{
|
|
// Create fullscreen on specified monitor at the specified video mode.
|
|
_monitor = monitor;
|
|
if (nullptr == _monitor)
|
|
return false;
|
|
|
|
// These are soft constraints. If the video mode is retrieved at runtime, the resulting window and context should
|
|
// match these exactly. If invalid attribs are passed (eg. from an outdated cache), window creation will NOT fail
|
|
// but the actual window/context may differ.
|
|
glfwWindowHint(GLFW_REFRESH_RATE, videoMode.refreshRate);
|
|
glfwWindowHint(GLFW_RED_BITS, videoMode.redBits);
|
|
glfwWindowHint(GLFW_BLUE_BITS, videoMode.blueBits);
|
|
glfwWindowHint(GLFW_GREEN_BITS, videoMode.greenBits);
|
|
|
|
return initWithRect(viewname, ax::Rect(0, 0, (float)videoMode.width, (float)videoMode.height), 1.0f, false);
|
|
}
|
|
|
|
bool GLViewImpl::isOpenGLReady()
|
|
{
|
|
return nullptr != _mainWindow;
|
|
}
|
|
|
|
void GLViewImpl::end()
|
|
{
|
|
if (_mainWindow)
|
|
{
|
|
glfwSetWindowShouldClose(_mainWindow, 1);
|
|
_mainWindow = nullptr;
|
|
}
|
|
// Release self. Otherwise, GLViewImpl could not be freed.
|
|
release();
|
|
}
|
|
|
|
void GLViewImpl::swapBuffers()
|
|
{
|
|
#if defined(AX_USE_GL)
|
|
if (_mainWindow)
|
|
glfwSwapBuffers(_mainWindow);
|
|
#endif
|
|
}
|
|
|
|
bool GLViewImpl::windowShouldClose()
|
|
{
|
|
if (_mainWindow)
|
|
return glfwWindowShouldClose(_mainWindow) ? true : false;
|
|
else
|
|
return true;
|
|
}
|
|
|
|
void GLViewImpl::pollEvents()
|
|
{
|
|
glfwPollEvents();
|
|
}
|
|
|
|
void GLViewImpl::enableRetina(bool enabled)
|
|
{
|
|
#if (AX_TARGET_PLATFORM == AX_PLATFORM_MAC)
|
|
_isRetinaEnabled = enabled;
|
|
if (_isRetinaEnabled)
|
|
{
|
|
_retinaFactor = 1;
|
|
}
|
|
else
|
|
{
|
|
_retinaFactor = 2;
|
|
}
|
|
updateFrameSize();
|
|
#endif
|
|
}
|
|
|
|
void GLViewImpl::setIMEKeyboardState(bool /*bOpen*/) {}
|
|
|
|
#if AX_ICON_SET_SUPPORT
|
|
void GLViewImpl::setIcon(std::string_view filename) const
|
|
{
|
|
this->setIcon(std::vector<std::string_view>{filename});
|
|
}
|
|
|
|
void GLViewImpl::setIcon(const std::vector<std::string_view>& filelist) const
|
|
{
|
|
if (filelist.empty())
|
|
return;
|
|
std::vector<Image*> icons;
|
|
for (auto const& filename : filelist)
|
|
{
|
|
Image* icon = new Image();
|
|
if (icon->initWithImageFile(filename))
|
|
{
|
|
icons.emplace_back(icon);
|
|
}
|
|
else
|
|
{
|
|
AX_SAFE_DELETE(icon);
|
|
}
|
|
}
|
|
|
|
if (icons.empty())
|
|
return; // No valid images
|
|
size_t iconsCount = icons.size();
|
|
auto images = new GLFWimage[iconsCount];
|
|
for (size_t i = 0; i < iconsCount; i++)
|
|
{
|
|
auto& image = images[i];
|
|
auto& icon = icons[i];
|
|
image.width = icon->getWidth();
|
|
image.height = icon->getHeight();
|
|
image.pixels = icon->getData();
|
|
};
|
|
|
|
GLFWwindow* window = this->getWindow();
|
|
glfwSetWindowIcon(window, iconsCount, images);
|
|
|
|
AX_SAFE_DELETE_ARRAY(images);
|
|
for (auto&& icon : icons)
|
|
{
|
|
AX_SAFE_DELETE(icon);
|
|
}
|
|
}
|
|
|
|
void GLViewImpl::setDefaultIcon() const
|
|
{
|
|
GLFWwindow* window = this->getWindow();
|
|
glfwSetWindowIcon(window, 0, nullptr);
|
|
}
|
|
#endif /* AX_ICON_SET_SUPPORT */
|
|
|
|
void GLViewImpl::setCursorVisible(bool isVisible)
|
|
{
|
|
if (_mainWindow == NULL)
|
|
return;
|
|
|
|
if (isVisible)
|
|
glfwSetInputMode(_mainWindow, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
|
|
else
|
|
glfwSetInputMode(_mainWindow, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
|
|
}
|
|
|
|
void GLViewImpl::setFrameZoomFactor(float zoomFactor)
|
|
{
|
|
AXASSERT(zoomFactor > 0.0f, "zoomFactor must be larger than 0");
|
|
|
|
if (std::abs(_frameZoomFactor - zoomFactor) < FLT_EPSILON)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_frameZoomFactor = zoomFactor;
|
|
updateFrameSize();
|
|
}
|
|
|
|
float GLViewImpl::getFrameZoomFactor() const
|
|
{
|
|
return _frameZoomFactor;
|
|
}
|
|
|
|
bool GLViewImpl::isFullscreen() const
|
|
{
|
|
return (_monitor != nullptr);
|
|
}
|
|
|
|
void GLViewImpl::setFullscreen()
|
|
{
|
|
setFullscreen(-1, -1, -1);
|
|
}
|
|
|
|
void GLViewImpl::setFullscreen(int w, int h, int refreshRate)
|
|
{
|
|
auto monitor = glfwGetPrimaryMonitor();
|
|
if (nullptr == monitor || monitor == _monitor)
|
|
{
|
|
return;
|
|
}
|
|
this->setFullscreen(monitor, w, h, refreshRate);
|
|
}
|
|
|
|
void GLViewImpl::setFullscreen(int monitorIndex)
|
|
{
|
|
setFullscreen(monitorIndex, -1, -1, -1);
|
|
}
|
|
|
|
void GLViewImpl::setFullscreen(int monitorIndex, int w, int h, int refreshRate)
|
|
{
|
|
int count = 0;
|
|
GLFWmonitor** monitors = glfwGetMonitors(&count);
|
|
if (monitorIndex < 0 || monitorIndex >= count)
|
|
{
|
|
return;
|
|
}
|
|
GLFWmonitor* monitor = monitors[monitorIndex];
|
|
if (nullptr == monitor || _monitor == monitor)
|
|
{
|
|
return;
|
|
}
|
|
this->setFullscreen(monitor, w, h, refreshRate);
|
|
}
|
|
|
|
void GLViewImpl::setFullscreen(GLFWmonitor* monitor, int w, int h, int refreshRate)
|
|
{
|
|
_monitor = monitor;
|
|
|
|
const GLFWvidmode* videoMode = glfwGetVideoMode(_monitor);
|
|
if (w == -1)
|
|
w = videoMode->width;
|
|
if (h == -1)
|
|
h = videoMode->height;
|
|
if (refreshRate == -1)
|
|
refreshRate = videoMode->refreshRate;
|
|
|
|
glfwSetWindowMonitor(_mainWindow, _monitor, 0, 0, w, h, refreshRate);
|
|
|
|
updateWindowSize();
|
|
}
|
|
|
|
void GLViewImpl::setWindowed(int width, int height)
|
|
{
|
|
if (!this->isFullscreen())
|
|
{
|
|
this->setFrameSize((float)width, (float)height);
|
|
}
|
|
else
|
|
{
|
|
const GLFWvidmode* videoMode = glfwGetVideoMode(_monitor);
|
|
int xpos = 0, ypos = 0;
|
|
glfwGetMonitorPos(_monitor, &xpos, &ypos);
|
|
xpos += (int)((videoMode->width - width) * 0.5f);
|
|
ypos += (int)((videoMode->height - height) * 0.5f);
|
|
_monitor = nullptr;
|
|
glfwSetWindowMonitor(_mainWindow, nullptr, xpos, ypos, width, height, GLFW_DONT_CARE);
|
|
#if (AX_TARGET_PLATFORM == AX_PLATFORM_MAC)
|
|
// on mac window will sometimes lose title when windowed
|
|
glfwSetWindowTitle(_mainWindow, _viewName.c_str());
|
|
#endif
|
|
|
|
updateWindowSize();
|
|
}
|
|
}
|
|
|
|
void GLViewImpl::updateWindowSize()
|
|
{
|
|
int w = 0, h = 0;
|
|
glfwGetFramebufferSize(_mainWindow, &w, &h);
|
|
int frameWidth = w / _frameZoomFactor;
|
|
int frameHeight = h / _frameZoomFactor;
|
|
setFrameSize(frameWidth, frameHeight);
|
|
updateDesignResolutionSize();
|
|
Director::getInstance()->getEventDispatcher()->dispatchCustomEvent(GLViewImpl::EVENT_WINDOW_RESIZED, nullptr);
|
|
}
|
|
|
|
int GLViewImpl::getMonitorCount() const
|
|
{
|
|
int count = 0;
|
|
glfwGetMonitors(&count);
|
|
return count;
|
|
}
|
|
|
|
Vec2 GLViewImpl::getMonitorSize() const
|
|
{
|
|
GLFWmonitor* monitor = _monitor;
|
|
if (nullptr == monitor)
|
|
{
|
|
GLFWwindow* window = this->getWindow();
|
|
monitor = glfwGetWindowMonitor(window);
|
|
}
|
|
if (nullptr == monitor)
|
|
{
|
|
monitor = glfwGetPrimaryMonitor();
|
|
}
|
|
if (nullptr != monitor)
|
|
{
|
|
const GLFWvidmode* videoMode = glfwGetVideoMode(monitor);
|
|
Vec2 size = Vec2((float)videoMode->width, (float)videoMode->height);
|
|
return size;
|
|
}
|
|
return Vec2::ZERO;
|
|
}
|
|
|
|
void GLViewImpl::updateFrameSize()
|
|
{
|
|
if (_screenSize.width > 0 && _screenSize.height > 0)
|
|
{
|
|
int w = 0, h = 0;
|
|
glfwGetWindowSize(_mainWindow, &w, &h);
|
|
|
|
int frameBufferW = 0, frameBufferH = 0;
|
|
glfwGetFramebufferSize(_mainWindow, &frameBufferW, &frameBufferH);
|
|
|
|
if (frameBufferW == 2 * w && frameBufferH == 2 * h)
|
|
{
|
|
if (_isRetinaEnabled)
|
|
{
|
|
_retinaFactor = 1;
|
|
}
|
|
else
|
|
{
|
|
_retinaFactor = 2;
|
|
}
|
|
glfwSetWindowSize(_mainWindow, _screenSize.width / 2 * _retinaFactor * _frameZoomFactor,
|
|
_screenSize.height / 2 * _retinaFactor * _frameZoomFactor);
|
|
|
|
_isInRetinaMonitor = true;
|
|
}
|
|
else
|
|
{
|
|
if (_isInRetinaMonitor)
|
|
{
|
|
_retinaFactor = 1;
|
|
}
|
|
glfwSetWindowSize(_mainWindow, (int)(_screenSize.width * _retinaFactor * _frameZoomFactor),
|
|
(int)(_screenSize.height * _retinaFactor * _frameZoomFactor));
|
|
|
|
_isInRetinaMonitor = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GLViewImpl::setFrameSize(float width, float height)
|
|
{
|
|
GLView::setFrameSize(width, height);
|
|
updateFrameSize();
|
|
}
|
|
|
|
void GLViewImpl::setViewPortInPoints(float x, float y, float w, float h)
|
|
{
|
|
Viewport vp;
|
|
vp.x = (int)(x * _scaleX * _retinaFactor * _frameZoomFactor +
|
|
_viewPortRect.origin.x * _retinaFactor * _frameZoomFactor);
|
|
vp.y = (int)(y * _scaleY * _retinaFactor * _frameZoomFactor +
|
|
_viewPortRect.origin.y * _retinaFactor * _frameZoomFactor);
|
|
vp.w = (unsigned int)(w * _scaleX * _retinaFactor * _frameZoomFactor);
|
|
vp.h = (unsigned int)(h * _scaleY * _retinaFactor * _frameZoomFactor);
|
|
Camera::setDefaultViewport(vp);
|
|
}
|
|
|
|
void GLViewImpl::setScissorInPoints(float x, float y, float w, float h)
|
|
{
|
|
auto x1 = (int)(x * _scaleX * _retinaFactor * _frameZoomFactor +
|
|
_viewPortRect.origin.x * _retinaFactor * _frameZoomFactor);
|
|
auto y1 = (int)(y * _scaleY * _retinaFactor * _frameZoomFactor +
|
|
_viewPortRect.origin.y * _retinaFactor * _frameZoomFactor);
|
|
auto width1 = (unsigned int)(w * _scaleX * _retinaFactor * _frameZoomFactor);
|
|
auto height1 = (unsigned int)(h * _scaleY * _retinaFactor * _frameZoomFactor);
|
|
auto renderer = Director::getInstance()->getRenderer();
|
|
renderer->setScissorRect(x1, y1, width1, height1);
|
|
}
|
|
|
|
ax::Rect GLViewImpl::getScissorRect() const
|
|
{
|
|
auto renderer = Director::getInstance()->getRenderer();
|
|
auto& rect = renderer->getScissorRect();
|
|
|
|
float x = (rect.x - _viewPortRect.origin.x * _retinaFactor * _frameZoomFactor) /
|
|
(_scaleX * _retinaFactor * _frameZoomFactor);
|
|
float y = (rect.y - _viewPortRect.origin.y * _retinaFactor * _frameZoomFactor) /
|
|
(_scaleY * _retinaFactor * _frameZoomFactor);
|
|
float w = rect.width / (_scaleX * _retinaFactor * _frameZoomFactor);
|
|
float h = rect.height / (_scaleY * _retinaFactor * _frameZoomFactor);
|
|
return ax::Rect(x, y, w, h);
|
|
}
|
|
|
|
void GLViewImpl::onGLFWError(int errorID, const char* errorDesc)
|
|
{
|
|
if (_mainWindow)
|
|
{
|
|
_glfwError = StringUtils::format("GLFWError #%d Happen, %s", errorID, errorDesc);
|
|
}
|
|
else
|
|
{
|
|
_glfwError.append(StringUtils::format("GLFWError #%d Happen, %s\n", errorID, errorDesc));
|
|
}
|
|
AXLOGERROR("%s", _glfwError.c_str());
|
|
}
|
|
|
|
void GLViewImpl::onGLFWMouseCallBack(GLFWwindow* /*window*/, int button, int action, int /*modify*/)
|
|
{
|
|
if (GLFW_MOUSE_BUTTON_LEFT == button)
|
|
{
|
|
if (GLFW_PRESS == action)
|
|
{
|
|
_captured = true;
|
|
if (this->getViewPortRect().equals(ax::Rect::ZERO) ||
|
|
this->getViewPortRect().containsPoint(Vec2(_mouseX, _mouseY)))
|
|
{
|
|
intptr_t id = 0;
|
|
this->handleTouchesBegin(1, &id, &_mouseX, &_mouseY);
|
|
}
|
|
}
|
|
else if (GLFW_RELEASE == action)
|
|
{
|
|
if (_captured)
|
|
{
|
|
_captured = false;
|
|
intptr_t id = 0;
|
|
this->handleTouchesEnd(1, &id, &_mouseX, &_mouseY);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Because OpenGL and cocos2d-x uses different Y axis, we need to convert the coordinate here
|
|
float cursorX = (_mouseX - _viewPortRect.origin.x) / _scaleX;
|
|
float cursorY = (_viewPortRect.origin.y + _viewPortRect.size.height - _mouseY) / _scaleY;
|
|
|
|
if (GLFW_PRESS == action)
|
|
{
|
|
EventMouse event(EventMouse::MouseEventType::MOUSE_DOWN);
|
|
event.setCursorPosition(cursorX, cursorY);
|
|
event.setMouseButton(static_cast<ax::EventMouse::MouseButton>(button));
|
|
Director::getInstance()->getEventDispatcher()->dispatchEvent(&event);
|
|
}
|
|
else if (GLFW_RELEASE == action)
|
|
{
|
|
EventMouse event(EventMouse::MouseEventType::MOUSE_UP);
|
|
event.setCursorPosition(cursorX, cursorY);
|
|
event.setMouseButton(static_cast<ax::EventMouse::MouseButton>(button));
|
|
Director::getInstance()->getEventDispatcher()->dispatchEvent(&event);
|
|
}
|
|
}
|
|
|
|
void GLViewImpl::onGLFWMouseMoveCallBack(GLFWwindow* window, double x, double y)
|
|
{
|
|
_mouseX = (float)x;
|
|
_mouseY = (float)y;
|
|
|
|
_mouseX /= this->getFrameZoomFactor();
|
|
_mouseY /= this->getFrameZoomFactor();
|
|
|
|
if (_isInRetinaMonitor)
|
|
{
|
|
if (_retinaFactor == 1)
|
|
{
|
|
_mouseX *= 2;
|
|
_mouseY *= 2;
|
|
}
|
|
}
|
|
|
|
if (_captured)
|
|
{
|
|
intptr_t id = 0;
|
|
this->handleTouchesMove(1, &id, &_mouseX, &_mouseY);
|
|
}
|
|
|
|
// Because OpenGL and cocos2d-x uses different Y axis, we need to convert the coordinate here
|
|
float cursorX = (_mouseX - _viewPortRect.origin.x) / _scaleX;
|
|
float cursorY = (_viewPortRect.origin.y + _viewPortRect.size.height - _mouseY) / _scaleY;
|
|
|
|
EventMouse event(EventMouse::MouseEventType::MOUSE_MOVE);
|
|
// Set current button
|
|
if (glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS)
|
|
{
|
|
event.setMouseButton(static_cast<ax::EventMouse::MouseButton>(GLFW_MOUSE_BUTTON_LEFT));
|
|
}
|
|
else if (glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS)
|
|
{
|
|
event.setMouseButton(static_cast<ax::EventMouse::MouseButton>(GLFW_MOUSE_BUTTON_RIGHT));
|
|
}
|
|
else if (glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS)
|
|
{
|
|
event.setMouseButton(static_cast<ax::EventMouse::MouseButton>(GLFW_MOUSE_BUTTON_MIDDLE));
|
|
}
|
|
event.setCursorPosition(cursorX, cursorY);
|
|
Director::getInstance()->getEventDispatcher()->dispatchEvent(&event);
|
|
}
|
|
|
|
void GLViewImpl::onGLFWMouseScrollCallback(GLFWwindow* /*window*/, double x, double y)
|
|
{
|
|
EventMouse event(EventMouse::MouseEventType::MOUSE_SCROLL);
|
|
// Because OpenGL and cocos2d-x uses different Y axis, we need to convert the coordinate here
|
|
float cursorX = (_mouseX - _viewPortRect.origin.x) / _scaleX;
|
|
float cursorY = (_viewPortRect.origin.y + _viewPortRect.size.height - _mouseY) / _scaleY;
|
|
event.setScrollData((float)x, -(float)y);
|
|
event.setCursorPosition(cursorX, cursorY);
|
|
Director::getInstance()->getEventDispatcher()->dispatchEvent(&event);
|
|
}
|
|
|
|
void GLViewImpl::onGLFWKeyCallback(GLFWwindow* /*window*/, int key, int /*scancode*/, int action, int /*mods*/)
|
|
{
|
|
// x-studio spec, for repeat press key support.
|
|
EventKeyboard event(g_keyCodeMap[key], action);
|
|
auto dispatcher = Director::getInstance()->getEventDispatcher();
|
|
dispatcher->dispatchEvent(&event);
|
|
|
|
if (GLFW_RELEASE != action)
|
|
{
|
|
switch (g_keyCodeMap[key])
|
|
{
|
|
case EventKeyboard::KeyCode::KEY_BACKSPACE:
|
|
IMEDispatcher::sharedDispatcher()->dispatchDeleteBackward();
|
|
break;
|
|
case EventKeyboard::KeyCode::KEY_HOME:
|
|
case EventKeyboard::KeyCode::KEY_KP_HOME:
|
|
case EventKeyboard::KeyCode::KEY_DELETE:
|
|
case EventKeyboard::KeyCode::KEY_KP_DELETE:
|
|
case EventKeyboard::KeyCode::KEY_END:
|
|
case EventKeyboard::KeyCode::KEY_LEFT_ARROW:
|
|
case EventKeyboard::KeyCode::KEY_RIGHT_ARROW:
|
|
case EventKeyboard::KeyCode::KEY_ESCAPE:
|
|
IMEDispatcher::sharedDispatcher()->dispatchControlKey(g_keyCodeMap[key]);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GLViewImpl::onGLFWCharCallback(GLFWwindow* /*window*/, unsigned int charCode)
|
|
{
|
|
std::string utf8String;
|
|
StringUtils::UTF32ToUTF8(std::u32string_view{(char32_t*)&charCode, (size_t)1}, utf8String);
|
|
static std::unordered_set<std::string_view> controlUnicode = {
|
|
"\xEF\x9C\x80", // up
|
|
"\xEF\x9C\x81", // down
|
|
"\xEF\x9C\x82", // left
|
|
"\xEF\x9C\x83", // right
|
|
"\xEF\x9C\xA8", // delete
|
|
"\xEF\x9C\xA9", // home
|
|
"\xEF\x9C\xAB", // end
|
|
"\xEF\x9C\xAC", // pageup
|
|
"\xEF\x9C\xAD", // pagedown
|
|
"\xEF\x9C\xB9" // clear
|
|
};
|
|
// Check for send control key
|
|
if (controlUnicode.find(utf8String) == controlUnicode.end())
|
|
{
|
|
IMEDispatcher::sharedDispatcher()->dispatchInsertText(utf8String.c_str(), utf8String.size());
|
|
}
|
|
}
|
|
|
|
void GLViewImpl::onGLFWWindowPosCallback(GLFWwindow* /*window*/, int /*x*/, int /*y*/)
|
|
{
|
|
Director::getInstance()->setViewport();
|
|
}
|
|
|
|
void GLViewImpl::onGLFWWindowSizeCallback(GLFWwindow* /*window*/, int w, int h)
|
|
{
|
|
#if (AX_TARGET_PLATFORM != AX_PLATFORM_MAC)
|
|
if (w && h && _resolutionPolicy != ResolutionPolicy::UNKNOWN)
|
|
{
|
|
/* Invoke `GLView::setFrameSize` to sync screen size immediately,
|
|
this->setFrameSize will invoke `glfwSetWindowSize` which is unnecessary.
|
|
*/
|
|
GLView::setFrameSize(w, h);
|
|
|
|
/*
|
|
x-studio spec, fix view size incorrect when window size changed.
|
|
The original code behavior:
|
|
1. first time enter full screen: w,h=1920,1080
|
|
2. second or later enter full screen: will trigger 2 times WindowSizeCallback
|
|
1). w,h=976,679
|
|
2). w,h=1024,768
|
|
|
|
@remark:
|
|
1. we should use glfwSetWindowMonitor to control the window size in full screen mode
|
|
@see also: updateWindowSize (call after enter/exit full screen mode)
|
|
*/
|
|
updateDesignResolutionSize();
|
|
|
|
Director::getInstance()->getEventDispatcher()->dispatchCustomEvent(GLViewImpl::EVENT_WINDOW_RESIZED, nullptr);
|
|
}
|
|
#else
|
|
if (w && h && _resolutionPolicy != ResolutionPolicy::UNKNOWN)
|
|
{
|
|
Size baseDesignSize = _designResolutionSize;
|
|
ResolutionPolicy baseResolutionPolicy = _resolutionPolicy;
|
|
|
|
int frameWidth = w / _frameZoomFactor;
|
|
int frameHeight = h / _frameZoomFactor;
|
|
setFrameSize(frameWidth, frameHeight);
|
|
setDesignResolutionSize(baseDesignSize.width, baseDesignSize.height, baseResolutionPolicy);
|
|
Director::getInstance()->setViewport();
|
|
Director::getInstance()->getEventDispatcher()->dispatchCustomEvent(GLViewImpl::EVENT_WINDOW_RESIZED, nullptr);
|
|
|
|
# if defined(AX_USE_METAL)
|
|
// update metal attachment texture size.
|
|
int fbWidth, fbHeight;
|
|
glfwGetFramebufferSize(_mainWindow, &fbWidth, &fbHeight);
|
|
backend::UtilsMTL::resizeDefaultAttachmentTexture(fbWidth, fbHeight);
|
|
# endif
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void GLViewImpl::onGLFWWindowIconifyCallback(GLFWwindow* /*window*/, int iconified)
|
|
{
|
|
if (iconified == GL_TRUE)
|
|
{
|
|
Application::getInstance()->applicationDidEnterBackground();
|
|
}
|
|
else
|
|
{
|
|
Application::getInstance()->applicationWillEnterForeground();
|
|
}
|
|
}
|
|
|
|
void GLViewImpl::onGLFWWindowFocusCallback(GLFWwindow* /*window*/, int focused)
|
|
{
|
|
if (focused == GL_TRUE)
|
|
{
|
|
Director::getInstance()->getEventDispatcher()->dispatchCustomEvent(GLViewImpl::EVENT_WINDOW_FOCUSED, nullptr);
|
|
}
|
|
else
|
|
{
|
|
Director::getInstance()->getEventDispatcher()->dispatchCustomEvent(GLViewImpl::EVENT_WINDOW_UNFOCUSED, nullptr);
|
|
}
|
|
}
|
|
|
|
#if defined(AX_USE_GL)
|
|
static bool loadFboExtensions()
|
|
{
|
|
const char* gl_extensions = (const char*)glGetString(GL_EXTENSIONS);
|
|
|
|
// If the current opengl driver doesn't have framebuffers methods, check if an extension exists
|
|
if (glGenFramebuffers == nullptr)
|
|
{
|
|
log("OpenGL: glGenFramebuffers is nullptr, try to detect an extension");
|
|
if (strstr(gl_extensions, "ARB_framebuffer_object"))
|
|
{
|
|
log("OpenGL: ARB_framebuffer_object is supported");
|
|
|
|
glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glfwGetProcAddress("glIsRenderbuffer");
|
|
glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glfwGetProcAddress("glBindRenderbuffer");
|
|
glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glfwGetProcAddress("glDeleteRenderbuffers");
|
|
glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glfwGetProcAddress("glGenRenderbuffers");
|
|
glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glfwGetProcAddress("glRenderbufferStorage");
|
|
glGetRenderbufferParameteriv =
|
|
(PFNGLGETRENDERBUFFERPARAMETERIVPROC)glfwGetProcAddress("glGetRenderbufferParameteriv");
|
|
glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glfwGetProcAddress("glIsFramebuffer");
|
|
glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glfwGetProcAddress("glBindFramebuffer");
|
|
glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glfwGetProcAddress("glDeleteFramebuffers");
|
|
glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glfwGetProcAddress("glGenFramebuffers");
|
|
glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glfwGetProcAddress("glCheckFramebufferStatus");
|
|
glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glfwGetProcAddress("glFramebufferTexture1D");
|
|
glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glfwGetProcAddress("glFramebufferTexture2D");
|
|
glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glfwGetProcAddress("glFramebufferTexture3D");
|
|
glFramebufferRenderbuffer =
|
|
(PFNGLFRAMEBUFFERRENDERBUFFERPROC)glfwGetProcAddress("glFramebufferRenderbuffer");
|
|
glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glfwGetProcAddress(
|
|
"glGetFramebufferAttachmentParameteriv");
|
|
glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glfwGetProcAddress("glGenerateMipmap");
|
|
}
|
|
else if (strstr(gl_extensions, "EXT_framebuffer_object"))
|
|
{
|
|
log("OpenGL: EXT_framebuffer_object is supported");
|
|
glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glfwGetProcAddress("glIsRenderbufferEXT");
|
|
glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glfwGetProcAddress("glBindRenderbufferEXT");
|
|
glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glfwGetProcAddress("glDeleteRenderbuffersEXT");
|
|
glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glfwGetProcAddress("glGenRenderbuffersEXT");
|
|
glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glfwGetProcAddress("glRenderbufferStorageEXT");
|
|
glGetRenderbufferParameteriv =
|
|
(PFNGLGETRENDERBUFFERPARAMETERIVPROC)glfwGetProcAddress("glGetRenderbufferParameterivEXT");
|
|
glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glfwGetProcAddress("glIsFramebufferEXT");
|
|
glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glfwGetProcAddress("glBindFramebufferEXT");
|
|
glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glfwGetProcAddress("glDeleteFramebuffersEXT");
|
|
glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glfwGetProcAddress("glGenFramebuffersEXT");
|
|
glCheckFramebufferStatus =
|
|
(PFNGLCHECKFRAMEBUFFERSTATUSPROC)glfwGetProcAddress("glCheckFramebufferStatusEXT");
|
|
glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glfwGetProcAddress("glFramebufferTexture1DEXT");
|
|
glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glfwGetProcAddress("glFramebufferTexture2DEXT");
|
|
glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glfwGetProcAddress("glFramebufferTexture3DEXT");
|
|
glFramebufferRenderbuffer =
|
|
(PFNGLFRAMEBUFFERRENDERBUFFERPROC)glfwGetProcAddress("glFramebufferRenderbufferEXT");
|
|
glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glfwGetProcAddress(
|
|
"glGetFramebufferAttachmentParameterivEXT");
|
|
glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glfwGetProcAddress("glGenerateMipmapEXT");
|
|
}
|
|
else if (strstr(gl_extensions, "GL_ANGLE_framebuffer_blit"))
|
|
{
|
|
log("OpenGL: GL_ANGLE_framebuffer_object is supported");
|
|
|
|
glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glfwGetProcAddress("glIsRenderbufferOES");
|
|
glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glfwGetProcAddress("glBindRenderbufferOES");
|
|
glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glfwGetProcAddress("glDeleteRenderbuffersOES");
|
|
glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glfwGetProcAddress("glGenRenderbuffersOES");
|
|
glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glfwGetProcAddress("glRenderbufferStorageOES");
|
|
// glGetRenderbufferParameteriv =
|
|
// (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glfwGetProcAddress("glGetRenderbufferParameterivOES");
|
|
glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glfwGetProcAddress("glIsFramebufferOES");
|
|
glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glfwGetProcAddress("glBindFramebufferOES");
|
|
glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glfwGetProcAddress("glDeleteFramebuffersOES");
|
|
glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glfwGetProcAddress("glGenFramebuffersOES");
|
|
glCheckFramebufferStatus =
|
|
(PFNGLCHECKFRAMEBUFFERSTATUSPROC)glfwGetProcAddress("glCheckFramebufferStatusOES");
|
|
glFramebufferRenderbuffer =
|
|
(PFNGLFRAMEBUFFERRENDERBUFFERPROC)glfwGetProcAddress("glFramebufferRenderbufferOES");
|
|
glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glfwGetProcAddress("glFramebufferTexture2DOES");
|
|
glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glfwGetProcAddress(
|
|
"glGetFramebufferAttachmentParameterivOES");
|
|
glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glfwGetProcAddress("glGenerateMipmapOES");
|
|
}
|
|
else
|
|
{
|
|
log("OpenGL: No framebuffers extension is supported");
|
|
log("OpenGL: Any call to Fbo will crash!");
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
// helper
|
|
bool GLViewImpl::loadGL()
|
|
{
|
|
# if (AX_TARGET_PLATFORM != AX_PLATFORM_MAC)
|
|
|
|
// glad: load all OpenGL function pointers
|
|
// ---------------------------------------
|
|
# if !defined(AX_USE_GLES)
|
|
if (!gladLoadGL(glfwGetProcAddress))
|
|
{
|
|
log("glad: Failed to Load GL");
|
|
return false;
|
|
}
|
|
if (GL_ARB_vertex_shader && GL_ARB_fragment_shader)
|
|
{
|
|
log("Ready for GLSL");
|
|
}
|
|
else
|
|
{
|
|
log("Not totally ready :(");
|
|
}
|
|
# else
|
|
if (!gladLoadGLES2(glfwGetProcAddress))
|
|
{
|
|
log("glad: Failed to Load GLES2");
|
|
return false;
|
|
}
|
|
# endif
|
|
|
|
loadFboExtensions();
|
|
|
|
# endif // (AX_TARGET_PLATFORM != AX_PLATFORM_MAC)
|
|
|
|
return true;
|
|
}
|
|
|
|
#endif
|
|
|
|
NS_AX_END // end of namespace ax;
|