mirror of https://github.com/axmolengine/axmol.git
338 lines
11 KiB
CMake
338 lines
11 KiB
CMake
#/****************************************************************************
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# Copyright (c) 2013 cocos2d-x.org
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# Copyright (c) 2014 martell malone
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#
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# http://www.cocos2d-x.org
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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# ****************************************************************************/
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cmake_minimum_required(VERSION 2.8)
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# It ensures that when Find*.cmake files included from cmake's Modules dir
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# include another *.cmake file with relative path, that file will be included
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# also from cmake's Modules dir, to not clash with per-project files.
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cmake_policy(SET CMP0017 NEW)
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# Use new behaviour with cmake >= 3.1:
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# Only interpret if() arguments as variables or keywords when unquoted.
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if(CMAKE_VERSION VERSION_GREATER 3.1)
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cmake_policy(SET CMP0054 NEW)
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endif()
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project (Cocos2d-X)
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# The version number
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set(COCOS2D_X_VERSION 3.6beta0)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/cmake/Modules/")
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include(CocosBuildHelpers)
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message(${BUILDING_STRING})
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set(USE_WEBP_DEFAULT ON)
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if(WINRT OR WP8)
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set(USE_WEBP_DEFAULT OFF)
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endif()
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set(USE_PREBUILT_LIBS_DEFAULT ON)
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if(MINGW)
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set(USE_PREBUILT_LIBS_DEFAULT OFF)
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endif()
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set(BUILD_CPP_TESTS_DEFAULT ON)
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set(BUILD_LUA_LIBS_DEFAULT ON)
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set(BUILD_LUA_TESTS_DEFAULT ON)
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set(BUILD_JS_LIBS_DEFAULT OFF)
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set(BUILD_JS_TESTS_DEFAULT OFF)
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# TODO: fix test samples for MSVC
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if(MSVC)
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set(BUILD_CPP_TESTS_DEFAULT OFF)
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set(BUILD_LUA_LIBS_DEFAULT OFF)
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set(BUILD_LUA_TESTS_DEFAULT OFF)
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set(BUILD_JS_LIBS_DEFAULT OFF)
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set(BUILD_JS_TESTS_DEFAULT OFF)
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endif()
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option(USE_CHIPMUNK "Use chipmunk for physics library" ON)
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option(USE_BOX2D "Use box2d for physics library" OFF)
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option(USE_WEBP "Use WebP codec" ${USE_WEBP_DEFAULT})
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option(BUILD_SHARED_LIBS "Build shared libraries" OFF)
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option(DEBUG_MODE "Debug or release?" ON)
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option(BUILD_EXTENSIONS "Build extension library" ON)
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option(BUILD_EDITOR_SPINE "Build editor support for spine" ON)
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option(BUILD_EDITOR_COCOSTUDIO "Build editor support for cocostudio" ON)
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option(BUILD_EDITOR_COCOSBUILDER "Build editor support for cocosbuilder" ON)
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option(BUILD_CPP_TESTS "Build TestCpp samples" ${BUILD_CPP_TESTS_DEFAULT})
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option(BUILD_LUA_LIBS "Build lua libraries" ${BUILD_LUA_LIBS_DEFAULT})
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option(BUILD_LUA_TESTS "Build TestLua samples" ${BUILD_LUA_TESTS_DEFAULT})
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option(BUILD_JS_LIBS "Build js libraries" ${BUILD_JS_LIBS_DEFAULT})
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option(BUILD_JS_TESTS "Build TestJS samples" ${BUILD_JS_TESTS_DEFAULT})
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option(USE_PREBUILT_LIBS "Use prebuilt libraries in external directory" ${USE_PREBUILT_LIBS_DEFAULT})
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if(USE_PREBUILT_LIBS AND MINGW)
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message(FATAL_ERROR "Prebuilt windows libs can't be used with mingw, please use packages.")
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endif()
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if(DEBUG_MODE)
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set(CMAKE_BUILD_TYPE DEBUG)
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else(DEBUG_MODE)
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set(CMAKE_BUILD_TYPE RELEASE)
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endif(DEBUG_MODE)
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set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -DCOCOS2D_DEBUG=1")
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set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
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# Compiler options
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if(MSVC)
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ADD_DEFINITIONS(-D_CRT_SECURE_NO_WARNINGS -D_SCL_SECURE_NO_WARNINGS
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-wd4251 -wd4244 -wd4334 -wd4005 -wd4820 -wd4710
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-wd4514 -wd4056 -wd4996 -wd4099)
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# Use inline debug info (/Z7) format. Or internal error may occur.
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# Errors looks like: "xmemory0(592): error C3130: Internal Compiler Error: failed to write injected code block to PDB"
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foreach(lang C CXX)
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string(REGEX REPLACE "/Z[iI7]" "" CMAKE_${lang}_FLAGS_DEBUG "${CMAKE_${lang}_FLAGS_DEBUG}")
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set(CMAKE_${lang}_FLAGS_DEBUG "${CMAKE_${lang}_FLAGS_DEBUG} /Z7")
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endforeach()
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else()
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set(CMAKE_C_FLAGS_DEBUG "-g -Wall -DCOCOS2D_DEBUG=1")
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set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fno-exceptions -std=c99")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-exceptions -std=c++11 -Wno-deprecated-declarations -Wno-reorder")
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if(CLANG)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
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endif()
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endif(MSVC)
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set(COCOS_EXTERNAL_DIR ${CMAKE_CURRENT_SOURCE_DIR}/external)
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# Some macro definitions
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if(WINDOWS)
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if(BUILD_SHARED_LIBS)
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ADD_DEFINITIONS (-D_USRDLL -D_EXPORT_DLL_ -D_USEGUIDLL -D_USREXDLL -D_USRSTUDIODLL)
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else()
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ADD_DEFINITIONS (-DCC_STATIC)
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endif()
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ADD_DEFINITIONS (-DCOCOS2DXWIN32_EXPORTS -D_WINDOWS -DWIN32 -D_WIN32)
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set(PLATFORM_FOLDER win32)
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elseif(MACOSX OR APPLE)
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ADD_DEFINITIONS (-DCC_TARGET_OS_MAC)
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ADD_DEFINITIONS (-DUSE_FILE32API)
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set(PLATFORM_FOLDER mac)
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elseif(LINUX)
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ADD_DEFINITIONS(-DLINUX)
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set(PLATFORM_FOLDER linux)
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elseif(ANDROID)
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ADD_DEFINITIONS (-DUSE_FILE32API)
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set(PLATFORM_FOLDER android)
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else()
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message( FATAL_ERROR "Unsupported platform, CMake will exit" )
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endif()
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if(MINGW)
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#add_definitions(-DGLEW_STATIC)
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add_definitions(-D__SSIZE_T)
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if(CLANG)
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -fno-exceptions ")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fno-exceptions ")
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endif()
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endif()
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# architecture
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if ( CMAKE_SIZEOF_VOID_P EQUAL 8 )
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set(ARCH_DIR "64-bit")
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elseif ( CMAKE_SIZEOF_VOID_P EQUAL 4 )
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set(ARCH_DIR "32-bit")
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else()
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message( FATAL_ERROR "Unsupported architecture, CMake will exit" )
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endif()
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include_directories(
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${CMAKE_CURRENT_SOURCE_DIR}/cocos
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${CMAKE_CURRENT_SOURCE_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}/deprecated
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${CMAKE_CURRENT_SOURCE_DIR}/cocos/platform
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${CMAKE_CURRENT_SOURCE_DIR}/extensions
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${CMAKE_CURRENT_SOURCE_DIR}/external
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)
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if(USE_PREBUILT_LIBS)
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include(CocosUsePrebuiltLibs)
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endif()
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# desktop platforms
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if(LINUX OR MACOSX OR WINDOWS)
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cocos_find_package(OpenGL OPENGL REQUIRED)
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if(LINUX OR WINDOWS)
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cocos_find_package(GLEW GLEW REQUIRED)
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#TODO: implement correct schema for pass cocos2d specific requirements to projects
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include_directories(${GLEW_INCLUDE_DIRS})
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endif()
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cocos_find_package(GLFW3 GLFW3 REQUIRED)
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include_directories(${GLFW3_INCLUDE_DIRS})
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if(LINUX)
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set(CMAKE_THREAD_PREFER_PTHREAD TRUE)
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find_package(Threads REQUIRED)
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set(THREADS_LIBRARIES ${CMAKE_THREAD_LIBS_INIT})
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cocos_find_package(FMODEX FMODEX REQUIRED)
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cocos_find_package(Fontconfig FONTCONFIG REQUIRED)
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endif()
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if(WINDOWS)
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cocos_find_package(Vorbis VORBIS REQUIRED)
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cocos_find_package(MPG123 MPG123 REQUIRED)
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cocos_find_package(OpenAL OPENAL REQUIRED)
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# because FindOpenAL.cmake set include dir for '#include <al.h>' for portability (not for '#include <AL/al.h>'
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set(OPENAL_DEFINITIONS "-DOPENAL_PLAIN_INCLUDES")
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endif()
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endif(LINUX OR MACOSX OR WINDOWS)
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# Freetype required on all platforms
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cocos_find_package(Freetype FREETYPE REQUIRED)
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# WebP required if used
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if(USE_WEBP)
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cocos_find_package(WebP WEBP REQUIRED)
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endif(USE_WEBP)
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# Chipmunk
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if(USE_CHIPMUNK)
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cocos_find_package(Chipmunk CHIPMUNK REQUIRED)
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add_definitions(-DCC_ENABLE_CHIPMUNK_INTEGRATION=1)
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if(IOS OR MACOSX)
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# without this chipmunk will try to use apple defined geometry types, that conflicts with cocos
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add_definitions(-DCP_USE_CGPOINTS=0)
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endif()
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else(USE_CHIPMUNK)
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add_definitions(-DCC_USE_PHYSICS=0)
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endif(USE_CHIPMUNK)
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# Box2d (not prebuilded, exists as source)
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if(USE_BOX2D)
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if(USE_PREBUILT_LIBS)
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add_subdirectory(external/Box2D)
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set(Box2D_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/external/box2d/include)
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set(Box2D_LIBRARIES box2d)
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else()
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find_package(Box2D REQUIRED CONFIG)
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# actually Box2D in next line is not a library, it is target exported from Box2DConfig.cmake
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set(Box2D_LIBRARIES Box2D)
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endif()
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message(STATUS "Box2D include dirs: ${Box2D_INCLUDE_DIRS}")
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add_definitions(-DCC_ENABLE_BOX2D_INTEGRATION=1)
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else()
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add_definitions(-DCC_ENABLE_BOX2D_INTEGRATION=0)
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endif(USE_BOX2D)
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# Tinyxml2 (not prebuilded, exists as source)
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if(USE_PREBUILT_LIBS)
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add_subdirectory(external/tinyxml2)
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set(TinyXML2_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/external/tinyxml2)
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set(TinyXML2_LIBRARIES tinyxml2)
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else()
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cocos_find_package(TinyXML2 TinyXML2 REQUIRED)
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endif()
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message(STATUS "TinyXML2 include dirs: ${TinyXML2_INCLUDE_DIRS}")
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# libjpeg
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cocos_find_package(JPEG JPEG REQUIRED)
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cocos_find_package(ZLIB ZLIB REQUIRED)
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# minizip (we try to migrate to minizip from https://github.com/nmoinvaz/minizip)
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# only msys2 currently provides package for this variant, all other
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# dists have packages from zlib, thats very old for us.
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# moreover our embedded version modified to quick provide
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# functionality needed by cocos.
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if(USE_PREBUILT_LIBS OR NOT MINGW)
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#TODO: hack! should be in external/unzip/CMakeLists.txt
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include_directories(${ZLIB_INCLUDE_DIRS})
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add_subdirectory(external/unzip)
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set(MINIZIP_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/external/unzip ${ZLIB_INCLUDE_DIRS})
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set(MINIZIP_LIBRARIES unzip ${ZLIB_LIBRARIES})
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message(STATUS "MINIZIP include dirs: ${MINIZIP_INCLUDE_DIRS}")
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else()
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cocos_find_package(MINIZIP MINIZIP REQUIRED)
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# double check that we have needed functions
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include(CheckLibraryExists)
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check_library_exists(${MINIZIP_LIBRARIES} "unzGoToFirstFile2" "" MINIZIP_HAS_GOTOFIRSTFILE2)
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if(NOT MINIZIP_HAS_GOTOFIRSTFILE2)
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message(FATAL_ERROR "Minizip library on you system very old. Please use recent version from https://github.com/nmoinvaz/minizip or enable USE_PREBUILT_LIBS")
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endif()
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add_definitions(-DMINIZIP_FROM_SYSTEM)
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endif()
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cocos_find_package(PNG PNG REQUIRED)
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cocos_find_package(TIFF TIFF REQUIRED)
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cocos_find_package(WEBSOCKETS WEBSOCKETS REQUIRED)
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cocos_find_package(CURL CURL REQUIRED)
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add_subdirectory(external/flatbuffers)
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set(FLATBUFFERS_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/external)
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message(STATUS "Flatbuffers include dirs: ${FLATBUFFERS_INCLUDE_DIRS}")
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# build xxhash
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add_subdirectory(external/xxhash)
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set(XXHASH_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/external/xxhash)
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set(XXHASH_LIBRARIES xxhash)
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# libcocos2d.a
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add_subdirectory(cocos)
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# build cpp tests
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if(BUILD_CPP_TESTS)
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add_subdirectory(tests/cpp-empty-test)
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add_subdirectory(tests/cpp-tests)
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endif(BUILD_CPP_TESTS)
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## Scripting
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if(BUILD_LUA_LIBS)
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add_subdirectory(cocos/scripting/lua-bindings)
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# build lua tests
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if(BUILD_LUA_TESTS)
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add_subdirectory(tests/lua-tests/project)
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add_subdirectory(tests/lua-empty-test/project)
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endif(BUILD_LUA_TESTS)
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endif(BUILD_LUA_LIBS)
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## JS
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if(BUILD_JS_LIBS)
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link_directories(
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${CMAKE_CURRENT_SOURCE_DIR}/external/spidermonkey/prebuilt/${PLATFORM_FOLDER}/${ARCH_DIR}
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)
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add_subdirectory(cocos/scripting/js-bindings)
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# build js tests
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if(BUILD_JS_TESTS)
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add_subdirectory(tests/js-tests/project)
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endif(BUILD_JS_TESTS)
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endif(BUILD_JS_LIBS)
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