Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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Walzer 56a1849e9f changelog for 0.8.3 2011-05-12 23:52:51 +08:00
Box2D [airplay] move .mkf to proj.airplay folder, improve SimpleAudioEngine implementation, integrate chipmunk 2011-04-04 00:40:39 +08:00
CocosDenshion [wophone] fixed #482, Modify the resource data path for the new WoPhone-SDK. 2011-05-06 10:13:12 +08:00
HelloWorld [android] fixed #488: synchrolize code to HelloWorld 2011-05-12 18:34:16 +08:00
chipmunk [airplay] move .mkf to proj.airplay folder, improve SimpleAudioEngine implementation, integrate chipmunk 2011-04-04 00:40:39 +08:00
cocos2dx [airplay] After exclude CurlTest & CCUserDefault, UserDefaultTest, HelloWorld & Tests can be compiled successfully now. 2011-05-12 21:58:11 +08:00
doxygen update the version string in doxygen config 2011-05-12 22:32:16 +08:00
template Merge pull request #260 from minggo/iss470 2011-05-09 00:32:02 -07:00
tests [airplay] After exclude CurlTest & CCUserDefault, UserDefaultTest, HelloWorld & Tests can be compiled successfully now. 2011-05-12 21:58:11 +08:00
.gitignore fixed #440 Commit missing file last commit. 2011-03-31 11:23:58 +08:00
CHANGELOG changelog for 0.8.3 2011-05-12 23:52:51 +08:00
LICENSE.artwork issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
LICENSE.box2d issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
LICENSE.chipmunk issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
LICENSE.cocos2d-x rename directories 2010-11-18 12:32:01 +00:00
README.mdown Fix link in readme 2011-04-04 06:02:45 +04:00
build-win32.bat add new files to vc2010 project. 2011-03-25 17:41:54 +08:00
build-wophone.sh [wophone]fixed #386,Resolve the compile conflict on wophone sdk.Modify the makefiles for wophone. 2011-03-10 14:24:13 +08:00
cocos2d-win32.vc2008.sln fix bug: vs can't recgnize cocos2d-win32.vc2008.sln 2011-03-11 15:05:11 +08:00
cocos2d-win32.vc2010.sln Split TextInputTest to Default test and Action test. Compile ok on vs2010. 2011-05-04 14:13:15 +08:00
cocos2d-wophone.sln [wophone]fixed #377,Replace the word "uphone" with "wophone". 2011-03-09 17:28:35 +08:00
create-android-project.bat [android] fixed #470: use GAME_ROOT instead of HELLOWORLD_ROOT 2011-05-09 15:21:08 +08:00
create-android-project.sh [android] add NDK_ROOT & ANDROID_SDK_ROOT paramter default setting into create-android-project.sh 2011-04-26 14:51:17 +08:00
install-templates-msvc.bat Seprate wizard install script from build-win32.bat to install-templates-msvc.bat 2011-03-15 15:59:22 +08:00
install-templates-xcode3.sh [iOS] change the version of template 2011-05-12 17:38:05 +08:00

README.mdown

cocos2d-x multiplatform

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been ported to WOPhone, iOS 4.1, Android 2.1 and higher, WindowsXP & Windows7.

Multi Platform

  • cocos2d-iphone-cpp: tested on iPhone 3.2, 4.1 & 4.2 SDK
  • cocos2d-android-ndk: based on ndk-r4(crystax.net version) & ndk-r5, tested on Android 2.1, 2.2, 2.3 emulator, HTC G2, G3, G6, G7 device
  • cocos2d-wophone: well tested on WOPhone of ChinaUnicom, both emulator & device.
  • cocos2d-win32: well tested on WindowsXP & Windows7. It depends on PowerVR OpenGL ES 1.1 libraries for win32 system

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