mirror of https://github.com/axmolengine/axmol.git
1116 lines
31 KiB
C++
1116 lines
31 KiB
C++
/****************************************************************************
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Copyright (c) 2013 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "physics/CCPhysicsWorld.h"
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#if CC_USE_PHYSICS
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#include <climits>
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#include "chipmunk.h"
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#include "physics/CCPhysicsBody.h"
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#include "physics/CCPhysicsShape.h"
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#include "CCPhysicsContact.h"
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#include "physics/CCPhysicsJoint.h"
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#include "CCPhysicsContact.h"
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#include "chipmunk/CCPhysicsWorldInfo_chipmunk.h"
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#include "chipmunk/CCPhysicsBodyInfo_chipmunk.h"
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#include "chipmunk/CCPhysicsShapeInfo_chipmunk.h"
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#include "chipmunk/CCPhysicsContactInfo_chipmunk.h"
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#include "chipmunk/CCPhysicsJointInfo_chipmunk.h"
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#include "chipmunk/CCPhysicsHelper_chipmunk.h"
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#include "2d/CCDrawNode.h"
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#include "2d/CCScene.h"
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#include "base/CCDirector.h"
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#include "base/CCEventDispatcher.h"
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#include "base/CCEventCustom.h"
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#include <algorithm>
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NS_CC_BEGIN
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const float PHYSICS_INFINITY = INFINITY;
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extern const char* PHYSICSCONTACT_EVENT_NAME;
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const int PhysicsWorld::DEBUGDRAW_NONE = 0x00;
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const int PhysicsWorld::DEBUGDRAW_SHAPE = 0x01;
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const int PhysicsWorld::DEBUGDRAW_JOINT = 0x02;
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const int PhysicsWorld::DEBUGDRAW_CONTACT = 0x04;
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const int PhysicsWorld::DEBUGDRAW_ALL = DEBUGDRAW_SHAPE | DEBUGDRAW_JOINT | DEBUGDRAW_CONTACT;
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namespace
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{
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typedef struct RayCastCallbackInfo
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{
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PhysicsWorld* world;
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PhysicsRayCastCallbackFunc func;
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Vec2 p1;
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Vec2 p2;
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void* data;
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}RayCastCallbackInfo;
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typedef struct RectQueryCallbackInfo
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{
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PhysicsWorld* world;
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PhysicsQueryRectCallbackFunc func;
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void* data;
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}RectQueryCallbackInfo;
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typedef struct PointQueryCallbackInfo
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{
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PhysicsWorld* world;
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PhysicsQueryPointCallbackFunc func;
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void* data;
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}PointQueryCallbackInfo;
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}
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class PhysicsWorldCallback
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{
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public:
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static int collisionBeginCallbackFunc(cpArbiter *arb, struct cpSpace *space, PhysicsWorld *world);
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static int collisionPreSolveCallbackFunc(cpArbiter *arb, cpSpace *space, PhysicsWorld *world);
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static void collisionPostSolveCallbackFunc(cpArbiter *arb, cpSpace *space, PhysicsWorld *world);
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static void collisionSeparateCallbackFunc(cpArbiter *arb, cpSpace *space, PhysicsWorld *world);
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static void rayCastCallbackFunc(cpShape *shape, cpFloat t, cpVect n, RayCastCallbackInfo *info);
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static void queryRectCallbackFunc(cpShape *shape, RectQueryCallbackInfo *info);
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static void queryPointFunc(cpShape *shape, cpFloat distance, cpVect point, PointQueryCallbackInfo *info);
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static void getShapesAtPointFunc(cpShape *shape, cpFloat distance, cpVect point, Vector<PhysicsShape*>* arr);
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public:
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static bool continues;
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};
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bool PhysicsWorldCallback::continues = true;
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int PhysicsWorldCallback::collisionBeginCallbackFunc(cpArbiter *arb, struct cpSpace *space, PhysicsWorld *world)
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{
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CP_ARBITER_GET_SHAPES(arb, a, b);
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auto ita = PhysicsShapeInfo::getMap().find(a);
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auto itb = PhysicsShapeInfo::getMap().find(b);
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CC_ASSERT(ita != PhysicsShapeInfo::getMap().end() && itb != PhysicsShapeInfo::getMap().end());
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PhysicsContact* contact = PhysicsContact::construct(ita->second->getShape(), itb->second->getShape());
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arb->data = contact;
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contact->_contactInfo = arb;
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return world->collisionBeginCallback(*contact);
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}
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int PhysicsWorldCallback::collisionPreSolveCallbackFunc(cpArbiter *arb, cpSpace *space, PhysicsWorld *world)
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{
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return world->collisionPreSolveCallback(*static_cast<PhysicsContact*>(arb->data));
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}
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void PhysicsWorldCallback::collisionPostSolveCallbackFunc(cpArbiter *arb, cpSpace *space, PhysicsWorld *world)
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{
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world->collisionPostSolveCallback(*static_cast<PhysicsContact*>(arb->data));
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}
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void PhysicsWorldCallback::collisionSeparateCallbackFunc(cpArbiter *arb, cpSpace *space, PhysicsWorld *world)
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{
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PhysicsContact* contact = static_cast<PhysicsContact*>(arb->data);
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world->collisionSeparateCallback(*contact);
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delete contact;
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}
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void PhysicsWorldCallback::rayCastCallbackFunc(cpShape *shape, cpFloat t, cpVect n, RayCastCallbackInfo *info)
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{
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if (!PhysicsWorldCallback::continues)
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{
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return;
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}
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auto it = PhysicsShapeInfo::getMap().find(shape);
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CC_ASSERT(it != PhysicsShapeInfo::getMap().end());
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PhysicsRayCastInfo callbackInfo =
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{
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it->second->getShape(),
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info->p1,
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info->p2,
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Vec2(info->p1.x+(info->p2.x-info->p1.x)*t, info->p1.y+(info->p2.y-info->p1.y)*t),
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Vec2(n.x, n.y),
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(float)t,
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};
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PhysicsWorldCallback::continues = info->func(*info->world, callbackInfo, info->data);
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}
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void PhysicsWorldCallback::queryRectCallbackFunc(cpShape *shape, RectQueryCallbackInfo *info)
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{
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auto it = PhysicsShapeInfo::getMap().find(shape);
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CC_ASSERT(it != PhysicsShapeInfo::getMap().end());
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if (!PhysicsWorldCallback::continues)
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{
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return;
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}
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PhysicsWorldCallback::continues = info->func(*info->world, *it->second->getShape(), info->data);
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}
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void PhysicsWorldCallback::getShapesAtPointFunc(cpShape *shape, cpFloat distance, cpVect point, Vector<PhysicsShape*>* arr)
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{
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auto it = PhysicsShapeInfo::getMap().find(shape);
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CC_ASSERT(it != PhysicsShapeInfo::getMap().end());
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arr->pushBack(it->second->getShape());
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}
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void PhysicsWorldCallback::queryPointFunc(cpShape *shape, cpFloat distance, cpVect point, PointQueryCallbackInfo *info)
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{
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auto it = PhysicsShapeInfo::getMap().find(shape);
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CC_ASSERT(it != PhysicsShapeInfo::getMap().end());
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PhysicsWorldCallback::continues = info->func(*info->world, *it->second->getShape(), info->data);
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}
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void PhysicsWorld::debugDraw()
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{
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if (_debugDraw == nullptr)
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{
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_debugDraw = new (std::nothrow) PhysicsDebugDraw(*this);
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}
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if (_debugDraw && !_bodies.empty())
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{
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if (_debugDraw->begin())
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{
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if (_debugDrawMask & DEBUGDRAW_SHAPE)
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{
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for (Ref* obj : _bodies)
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{
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PhysicsBody* body = dynamic_cast<PhysicsBody*>(obj);
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if (!body->isEnabled())
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{
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continue;
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}
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for (auto& shape : body->getShapes())
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{
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_debugDraw->drawShape(*dynamic_cast<PhysicsShape*>(shape));
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}
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}
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}
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if (_debugDrawMask & DEBUGDRAW_JOINT)
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{
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for (auto joint : _joints)
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{
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_debugDraw->drawJoint(*joint);
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}
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}
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_debugDraw->end();
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}
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}
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}
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int PhysicsWorld::collisionBeginCallback(PhysicsContact& contact)
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{
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bool ret = true;
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PhysicsShape* shapeA = contact.getShapeA();
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PhysicsShape* shapeB = contact.getShapeB();
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PhysicsBody* bodyA = shapeA->getBody();
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PhysicsBody* bodyB = shapeB->getBody();
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std::vector<PhysicsJoint*> jointsA = bodyA->getJoints();
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// check the joint is collision enable or not
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for (PhysicsJoint* joint : jointsA)
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{
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if (std::find(_joints.begin(), _joints.end(), joint) == _joints.end())
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{
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continue;
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}
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if (!joint->isCollisionEnabled())
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{
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PhysicsBody* body = joint->getBodyA() == bodyA ? joint->getBodyB() : joint->getBodyA();
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if (body == bodyB)
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{
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contact.setNotificationEnable(false);
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return false;
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}
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}
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}
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// bitmask check
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if ((shapeA->getCategoryBitmask() & shapeB->getContactTestBitmask()) == 0
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|| (shapeA->getContactTestBitmask() & shapeB->getCategoryBitmask()) == 0)
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{
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contact.setNotificationEnable(false);
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}
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if (shapeA->getGroup() != 0 && shapeA->getGroup() == shapeB->getGroup())
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{
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ret = shapeA->getGroup() > 0;
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}
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else
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{
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if ((shapeA->getCategoryBitmask() & shapeB->getCollisionBitmask()) == 0
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|| (shapeB->getCategoryBitmask() & shapeA->getCollisionBitmask()) == 0)
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{
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ret = false;
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}
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}
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if (contact.isNotificationEnabled())
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{
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contact.setEventCode(PhysicsContact::EventCode::BEGIN);
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contact.setWorld(this);
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_scene->getEventDispatcher()->dispatchEvent(&contact);
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}
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return ret ? contact.resetResult() : false;
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}
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int PhysicsWorld::collisionPreSolveCallback(PhysicsContact& contact)
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{
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if (!contact.isNotificationEnabled())
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{
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cpArbiterIgnore(static_cast<cpArbiter*>(contact._contactInfo));
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return true;
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}
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contact.setEventCode(PhysicsContact::EventCode::PRESOLVE);
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contact.setWorld(this);
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_scene->getEventDispatcher()->dispatchEvent(&contact);
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return contact.resetResult();
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}
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void PhysicsWorld::collisionPostSolveCallback(PhysicsContact& contact)
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{
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if (!contact.isNotificationEnabled())
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{
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return;
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}
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contact.setEventCode(PhysicsContact::EventCode::POSTSOLVE);
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contact.setWorld(this);
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_scene->getEventDispatcher()->dispatchEvent(&contact);
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}
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void PhysicsWorld::collisionSeparateCallback(PhysicsContact& contact)
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{
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if (!contact.isNotificationEnabled())
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{
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return;
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}
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contact.setEventCode(PhysicsContact::EventCode::SEPERATE);
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contact.setWorld(this);
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_scene->getEventDispatcher()->dispatchEvent(&contact);
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}
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void PhysicsWorld::rayCast(PhysicsRayCastCallbackFunc func, const Vec2& point1, const Vec2& point2, void* data)
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{
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CCASSERT(func != nullptr, "func shouldn't be nullptr");
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if (func != nullptr)
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{
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RayCastCallbackInfo info = { this, func, point1, point2, data };
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PhysicsWorldCallback::continues = true;
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cpSpaceSegmentQuery(this->_info->getSpace(),
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PhysicsHelper::point2cpv(point1),
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PhysicsHelper::point2cpv(point2),
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CP_ALL_LAYERS,
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CP_NO_GROUP,
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(cpSpaceSegmentQueryFunc)PhysicsWorldCallback::rayCastCallbackFunc,
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&info);
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}
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}
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void PhysicsWorld::queryRect(PhysicsQueryRectCallbackFunc func, const Rect& rect, void* data)
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{
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CCASSERT(func != nullptr, "func shouldn't be nullptr");
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if (func != nullptr)
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{
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RectQueryCallbackInfo info = {this, func, data};
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PhysicsWorldCallback::continues = true;
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cpSpaceBBQuery(this->_info->getSpace(),
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PhysicsHelper::rect2cpbb(rect),
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CP_ALL_LAYERS,
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CP_NO_GROUP,
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(cpSpaceBBQueryFunc)PhysicsWorldCallback::queryRectCallbackFunc,
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&info);
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}
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}
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void PhysicsWorld::queryPoint(PhysicsQueryPointCallbackFunc func, const Vec2& point, void* data)
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{
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CCASSERT(func != nullptr, "func shouldn't be nullptr");
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if (func != nullptr)
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{
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PointQueryCallbackInfo info = {this, func, data};
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PhysicsWorldCallback::continues = true;
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cpSpaceNearestPointQuery(this->_info->getSpace(),
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PhysicsHelper::point2cpv(point),
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0,
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CP_ALL_LAYERS,
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CP_NO_GROUP,
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(cpSpaceNearestPointQueryFunc)PhysicsWorldCallback::queryPointFunc,
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&info);
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}
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}
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Vector<PhysicsShape*> PhysicsWorld::getShapes(const Vec2& point) const
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{
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Vector<PhysicsShape*> arr;
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cpSpaceNearestPointQuery(this->_info->getSpace(),
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PhysicsHelper::point2cpv(point),
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0,
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CP_ALL_LAYERS,
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CP_NO_GROUP,
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(cpSpaceNearestPointQueryFunc)PhysicsWorldCallback::getShapesAtPointFunc,
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&arr);
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return arr;
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}
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PhysicsShape* PhysicsWorld::getShape(const Vec2& point) const
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{
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cpShape* shape = cpSpaceNearestPointQueryNearest(this->_info->getSpace(),
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PhysicsHelper::point2cpv(point),
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0,
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CP_ALL_LAYERS,
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CP_NO_GROUP,
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nullptr);
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return shape == nullptr ? nullptr : PhysicsShapeInfo::getMap().find(shape)->second->getShape();
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}
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PhysicsWorld* PhysicsWorld::construct(Scene& scene)
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{
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PhysicsWorld * world = new (std::nothrow) PhysicsWorld();
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if(world && world->init(scene))
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{
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return world;
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}
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CC_SAFE_DELETE(world);
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return nullptr;
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}
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bool PhysicsWorld::init(Scene& scene)
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{
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do
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{
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_info = new (std::nothrow) PhysicsWorldInfo();
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CC_BREAK_IF(_info == nullptr);
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_scene = &scene;
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_info->setGravity(_gravity);
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cpSpaceSetDefaultCollisionHandler(_info->getSpace(),
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(cpCollisionBeginFunc)PhysicsWorldCallback::collisionBeginCallbackFunc,
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(cpCollisionPreSolveFunc)PhysicsWorldCallback::collisionPreSolveCallbackFunc,
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(cpCollisionPostSolveFunc)PhysicsWorldCallback::collisionPostSolveCallbackFunc,
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(cpCollisionSeparateFunc)PhysicsWorldCallback::collisionSeparateCallbackFunc,
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this);
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return true;
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} while (false);
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return false;
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}
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void PhysicsWorld::addBody(PhysicsBody* body)
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{
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CCASSERT(body != nullptr, "the body can not be nullptr");
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if (body->getWorld() == this)
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{
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return;
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}
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if (body->getWorld() != nullptr)
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{
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body->removeFromWorld();
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}
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addBodyOrDelay(body);
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_bodies.pushBack(body);
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body->_world = this;
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}
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void PhysicsWorld::doAddBody(PhysicsBody* body)
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{
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if (body->isEnabled())
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{
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//is gravity enable
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if (!body->isGravityEnabled())
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{
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body->applyForce(-_gravity * body->getMass());
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}
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// add body to space
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if (body->isDynamic())
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{
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_info->addBody(*body->_info);
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}
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// add shapes to space
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for (auto& shape : body->getShapes())
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{
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addShape(dynamic_cast<PhysicsShape*>(shape));
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}
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}
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}
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void PhysicsWorld::addBodyOrDelay(PhysicsBody* body)
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{
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auto removeBodyIter = _delayRemoveBodies.find(body);
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if (removeBodyIter != _delayRemoveBodies.end())
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{
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_delayRemoveBodies.erase(removeBodyIter);
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return;
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}
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if (_info->isLocked())
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{
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if (_delayAddBodies.find(body) == _delayAddBodies.end())
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{
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_delayAddBodies.pushBack(body);
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_delayDirty = true;
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}
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}
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else
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{
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doAddBody(body);
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}
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}
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void PhysicsWorld::updateBodies()
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{
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if (_info->isLocked())
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{
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return;
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}
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// issue #4944, contact callback will be invoked when add/remove body, _delayAddBodies maybe changed, so we need make a copy.
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auto addCopy = _delayAddBodies;
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_delayAddBodies.clear();
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for (auto& body : addCopy)
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{
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doAddBody(body);
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}
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auto removeCopy = _delayRemoveBodies;
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_delayRemoveBodies.clear();
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for (auto& body : removeCopy)
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{
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doRemoveBody(body);
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}
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}
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void PhysicsWorld::removeBody(int tag)
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{
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for (auto& body : _bodies)
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{
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if (body->getTag() == tag)
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{
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removeBody(body);
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return;
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}
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}
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}
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void PhysicsWorld::removeBody(PhysicsBody* body)
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|
{
|
|
|
|
if (body->getWorld() != this)
|
|
{
|
|
CCLOG("Physics Warnning: this body doesn't belong to this world");
|
|
return;
|
|
}
|
|
|
|
// destory the body's joints
|
|
for (auto joint : body->_joints)
|
|
{
|
|
// set destroy param to false to keep the iterator available
|
|
removeJoint(joint, false);
|
|
|
|
PhysicsBody* other = (joint->getBodyA() == body ? joint->getBodyB() : joint->getBodyA());
|
|
other->removeJoint(joint);
|
|
|
|
// test the distraction is delaied or not
|
|
if (std::find(_delayRemoveJoints.rbegin(), _delayRemoveJoints.rend(), joint) != _delayRemoveJoints.rend())
|
|
{
|
|
joint->_destoryMark = true;
|
|
}
|
|
else
|
|
{
|
|
delete joint;
|
|
}
|
|
}
|
|
|
|
body->_joints.clear();
|
|
|
|
removeBodyOrDelay(body);
|
|
_bodies.eraseObject(body);
|
|
body->_world = nullptr;
|
|
}
|
|
|
|
|
|
void PhysicsWorld::removeBodyOrDelay(PhysicsBody* body)
|
|
{
|
|
if (_delayAddBodies.getIndex(body) != CC_INVALID_INDEX)
|
|
{
|
|
_delayAddBodies.eraseObject(body);
|
|
return;
|
|
}
|
|
|
|
if (_info->isLocked())
|
|
{
|
|
if (_delayRemoveBodies.getIndex(body) == CC_INVALID_INDEX)
|
|
{
|
|
_delayRemoveBodies.pushBack(body);
|
|
_delayDirty = true;
|
|
}
|
|
}else
|
|
{
|
|
doRemoveBody(body);
|
|
}
|
|
}
|
|
|
|
void PhysicsWorld::doAddJoint(PhysicsJoint *joint)
|
|
{
|
|
if (joint == nullptr || joint->_info == nullptr)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_info->addJoint(*joint->_info);
|
|
}
|
|
|
|
void PhysicsWorld::removeJoint(PhysicsJoint* joint, bool destroy)
|
|
{
|
|
if (joint->getWorld() != this)
|
|
{
|
|
if (destroy)
|
|
{
|
|
CCLOG("physics warnning: the joint is not in this world, it won't be destoried utill the body it conntect is destoried");
|
|
}
|
|
return;
|
|
}
|
|
|
|
removeJointOrDelay(joint);
|
|
|
|
_joints.remove(joint);
|
|
joint->_world = nullptr;
|
|
|
|
// clean the connection to this joint
|
|
if (destroy)
|
|
{
|
|
if (joint->getBodyA() != nullptr)
|
|
{
|
|
joint->getBodyA()->removeJoint(joint);
|
|
}
|
|
|
|
if (joint->getBodyB() != nullptr)
|
|
{
|
|
joint->getBodyB()->removeJoint(joint);
|
|
}
|
|
|
|
// test the distraction is delaied or not
|
|
if (std::find(_delayRemoveJoints.rbegin(), _delayRemoveJoints.rend(), joint) != _delayRemoveJoints.rend())
|
|
{
|
|
joint->_destoryMark = true;
|
|
}
|
|
else
|
|
{
|
|
delete joint;
|
|
}
|
|
}
|
|
}
|
|
|
|
void PhysicsWorld::updateJoints()
|
|
{
|
|
if (_info->isLocked())
|
|
{
|
|
return;
|
|
}
|
|
|
|
auto addCopy = _delayAddJoints;
|
|
_delayAddJoints.clear();
|
|
for (auto joint : addCopy)
|
|
{
|
|
doAddJoint(joint);
|
|
}
|
|
|
|
auto removeCopy = _delayRemoveJoints;
|
|
_delayRemoveJoints.clear();
|
|
for (auto joint : removeCopy)
|
|
{
|
|
doRemoveJoint(joint);
|
|
|
|
if (joint->_destoryMark)
|
|
{
|
|
delete joint;
|
|
}
|
|
}
|
|
}
|
|
|
|
void PhysicsWorld::removeShape(PhysicsShape* shape)
|
|
{
|
|
if (shape != nullptr)
|
|
{
|
|
_info->removeShape(*shape->_info);
|
|
}
|
|
}
|
|
|
|
void PhysicsWorld::addJointOrDelay(PhysicsJoint* joint)
|
|
{
|
|
auto it = std::find(_delayRemoveJoints.begin(), _delayRemoveJoints.end(), joint);
|
|
if (it != _delayRemoveJoints.end())
|
|
{
|
|
_delayRemoveJoints.erase(it);
|
|
return;
|
|
}
|
|
|
|
if (_info->isLocked())
|
|
{
|
|
if (std::find(_delayAddJoints.begin(), _delayAddJoints.end(), joint) == _delayAddJoints.end())
|
|
{
|
|
_delayAddJoints.push_back(joint);
|
|
_delayDirty = true;
|
|
}
|
|
}else
|
|
{
|
|
doAddJoint(joint);
|
|
}
|
|
}
|
|
|
|
void PhysicsWorld::removeJointOrDelay(PhysicsJoint* joint)
|
|
{
|
|
auto it = std::find(_delayAddJoints.begin(), _delayAddJoints.end(), joint);
|
|
if (it != _delayAddJoints.end())
|
|
{
|
|
_delayAddJoints.erase(it);
|
|
return;
|
|
}
|
|
|
|
if (_info->isLocked())
|
|
{
|
|
if (std::find(_delayRemoveJoints.rbegin(), _delayRemoveJoints.rend(), joint) == _delayRemoveJoints.rend())
|
|
{
|
|
_delayRemoveJoints.push_back(joint);
|
|
_delayDirty = true;
|
|
}
|
|
}else
|
|
{
|
|
doRemoveJoint(joint);
|
|
}
|
|
}
|
|
|
|
void PhysicsWorld::addJoint(PhysicsJoint* joint)
|
|
{
|
|
if (joint->getWorld() != nullptr && joint->getWorld() != this)
|
|
{
|
|
joint->removeFormWorld();
|
|
}
|
|
|
|
addJointOrDelay(joint);
|
|
_joints.push_back(joint);
|
|
joint->_world = this;
|
|
}
|
|
|
|
void PhysicsWorld::removeAllJoints(bool destroy)
|
|
{
|
|
for (auto joint : _joints)
|
|
{
|
|
removeJointOrDelay(joint);
|
|
joint->_world = nullptr;
|
|
|
|
// clean the connection to this joint
|
|
if (destroy)
|
|
{
|
|
if (joint->getBodyA() != nullptr)
|
|
{
|
|
joint->getBodyA()->removeJoint(joint);
|
|
}
|
|
|
|
if (joint->getBodyB() != nullptr)
|
|
{
|
|
joint->getBodyB()->removeJoint(joint);
|
|
}
|
|
|
|
// test the distraction is delaied or not
|
|
if (std::find(_delayRemoveJoints.rbegin(), _delayRemoveJoints.rend(), joint) != _delayRemoveJoints.rend())
|
|
{
|
|
joint->_destoryMark = true;
|
|
}
|
|
else
|
|
{
|
|
delete joint;
|
|
}
|
|
}
|
|
}
|
|
|
|
_joints.clear();
|
|
}
|
|
|
|
void PhysicsWorld::addShape(PhysicsShape* shape)
|
|
{
|
|
if (shape != nullptr)
|
|
{
|
|
_info->addShape(*shape->_info);
|
|
}
|
|
}
|
|
|
|
void PhysicsWorld::doRemoveBody(PhysicsBody* body)
|
|
{
|
|
CCASSERT(body != nullptr, "the body can not be nullptr");
|
|
|
|
// reset the gravity
|
|
if (!body->isGravityEnabled())
|
|
{
|
|
body->applyForce(_gravity * body->getMass());
|
|
}
|
|
|
|
// remove shaps
|
|
for (auto& shape : body->getShapes())
|
|
{
|
|
removeShape(shape);
|
|
}
|
|
|
|
// remove body
|
|
_info->removeBody(*body->_info);
|
|
}
|
|
|
|
void PhysicsWorld::doRemoveJoint(PhysicsJoint* joint)
|
|
{
|
|
_info->removeJoint(*joint->_info);
|
|
}
|
|
|
|
void PhysicsWorld::removeAllBodies()
|
|
{
|
|
for (auto& child : _bodies)
|
|
{
|
|
removeBodyOrDelay(child);
|
|
child->_world = nullptr;
|
|
}
|
|
|
|
_bodies.clear();
|
|
}
|
|
|
|
void PhysicsWorld::setDebugDrawMask(int mask)
|
|
{
|
|
if (mask == DEBUGDRAW_NONE)
|
|
{
|
|
CC_SAFE_DELETE(_debugDraw);
|
|
}
|
|
|
|
_debugDrawMask = mask;
|
|
}
|
|
|
|
const Vector<PhysicsBody*>& PhysicsWorld::getAllBodies() const
|
|
{
|
|
return _bodies;
|
|
}
|
|
|
|
PhysicsBody* PhysicsWorld::getBody(int tag) const
|
|
{
|
|
for (auto& body : _bodies)
|
|
{
|
|
if (body->getTag() == tag)
|
|
{
|
|
return body;
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void PhysicsWorld::setGravity(const Vect& gravity)
|
|
{
|
|
if (!_bodies.empty())
|
|
{
|
|
for (auto& body : _bodies)
|
|
{
|
|
// reset gravity for body
|
|
if (!body->isGravityEnabled())
|
|
{
|
|
body->applyForce((_gravity - gravity) * body->getMass());
|
|
}
|
|
}
|
|
}
|
|
|
|
_gravity = gravity;
|
|
_info->setGravity(gravity);
|
|
}
|
|
|
|
void PhysicsWorld::step(float delta)
|
|
{
|
|
if (_autoStep)
|
|
{
|
|
CCLOG("Physics Warning: You need to close auto step( setAutoStep(false) ) first");
|
|
}
|
|
else
|
|
{
|
|
update(delta, true);
|
|
}
|
|
}
|
|
|
|
void PhysicsWorld::update(float delta, bool userCall/* = false*/)
|
|
{
|
|
while (_delayDirty)
|
|
{
|
|
// the updateJoints must run before the updateBodies.
|
|
updateJoints();
|
|
updateBodies();
|
|
_delayDirty = !(_delayAddBodies.size() == 0 && _delayRemoveBodies.size() == 0 && _delayAddJoints.size() == 0 && _delayRemoveJoints.size() == 0);
|
|
}
|
|
|
|
if (userCall)
|
|
{
|
|
_info->step(delta);
|
|
for (auto& body : _bodies)
|
|
{
|
|
body->update(delta);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_updateTime += delta;
|
|
if (++_updateRateCount >= _updateRate)
|
|
{
|
|
_info->step(_updateTime * _speed);
|
|
for (auto& body : _bodies)
|
|
{
|
|
body->update(_updateTime * _speed);
|
|
}
|
|
_updateRateCount = 0;
|
|
_updateTime = 0.0f;
|
|
}
|
|
}
|
|
|
|
if (_debugDrawMask != DEBUGDRAW_NONE)
|
|
{
|
|
debugDraw();
|
|
}
|
|
}
|
|
|
|
PhysicsWorld::PhysicsWorld()
|
|
: _gravity(Vec2(0.0f, -98.0f))
|
|
, _speed(1.0f)
|
|
, _updateRate(1)
|
|
, _updateRateCount(0)
|
|
, _updateTime(0.0f)
|
|
, _info(nullptr)
|
|
, _scene(nullptr)
|
|
, _delayDirty(false)
|
|
, _autoStep(true)
|
|
, _debugDraw(nullptr)
|
|
, _debugDrawMask(DEBUGDRAW_NONE)
|
|
{
|
|
|
|
}
|
|
|
|
PhysicsWorld::~PhysicsWorld()
|
|
{
|
|
removeAllJoints(true);
|
|
removeAllBodies();
|
|
CC_SAFE_DELETE(_info);
|
|
CC_SAFE_DELETE(_debugDraw);
|
|
}
|
|
|
|
PhysicsDebugDraw::PhysicsDebugDraw(PhysicsWorld& world)
|
|
: _drawNode(nullptr)
|
|
, _world(world)
|
|
{
|
|
_drawNode = DrawNode::create();
|
|
_world.getScene().addChild(_drawNode);
|
|
}
|
|
|
|
PhysicsDebugDraw::~PhysicsDebugDraw()
|
|
{
|
|
_drawNode->removeFromParent();
|
|
_drawNode = nullptr;
|
|
}
|
|
|
|
bool PhysicsDebugDraw::begin()
|
|
{
|
|
_drawNode->clear();
|
|
return true;
|
|
}
|
|
|
|
void PhysicsDebugDraw::end()
|
|
{
|
|
}
|
|
|
|
void PhysicsDebugDraw::drawShape(PhysicsShape& shape)
|
|
{
|
|
const Color4F fillColor(1.0f, 0.0f, 0.0f, 0.3f);
|
|
const Color4F outlineColor(1.0f, 0.0f, 0.0f, 1.0f);
|
|
|
|
for (auto it = shape._info->getShapes().begin(); it != shape._info->getShapes().end(); ++it)
|
|
{
|
|
cpShape *subShape = *it;
|
|
|
|
switch ((*it)->klass_private->type)
|
|
{
|
|
case CP_CIRCLE_SHAPE:
|
|
{
|
|
float radius = PhysicsHelper::cpfloat2float(cpCircleShapeGetRadius(subShape));
|
|
Vec2 centre = PhysicsHelper::cpv2point(cpBodyGetPos(cpShapeGetBody(subShape)))
|
|
+ PhysicsHelper::cpv2point(cpCircleShapeGetOffset(subShape));
|
|
|
|
static const int CIRCLE_SEG_NUM = 12;
|
|
Vec2 seg[CIRCLE_SEG_NUM] = {};
|
|
|
|
for (int i = 0; i < CIRCLE_SEG_NUM; ++i)
|
|
{
|
|
float angle = (float)i * M_PI / (float)CIRCLE_SEG_NUM * 2.0f;
|
|
Vec2 d(radius * cosf(angle), radius * sinf(angle));
|
|
seg[i] = centre + d;
|
|
}
|
|
_drawNode->drawPolygon(seg, CIRCLE_SEG_NUM, fillColor, 1, outlineColor);
|
|
break;
|
|
}
|
|
case CP_SEGMENT_SHAPE:
|
|
{
|
|
cpSegmentShape *seg = (cpSegmentShape *)subShape;
|
|
_drawNode->drawSegment(PhysicsHelper::cpv2point(seg->ta),
|
|
PhysicsHelper::cpv2point(seg->tb),
|
|
PhysicsHelper::cpfloat2float(seg->r==0 ? 1 : seg->r), outlineColor);
|
|
break;
|
|
}
|
|
case CP_POLY_SHAPE:
|
|
{
|
|
cpPolyShape* poly = (cpPolyShape*)subShape;
|
|
int num = poly->numVerts;
|
|
Vec2* seg = new (std::nothrow) Vec2[num];
|
|
|
|
PhysicsHelper::cpvs2points(poly->tVerts, seg, num);
|
|
|
|
_drawNode->drawPolygon(seg, num, fillColor, 1.0f, outlineColor);
|
|
|
|
delete[] seg;
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void PhysicsDebugDraw::drawJoint(PhysicsJoint& joint)
|
|
{
|
|
const Color4F lineColor(0.0f, 0.0f, 1.0f, 1.0f);
|
|
const Color4F jointPointColor(0.0f, 1.0f, 0.0f, 1.0f);
|
|
|
|
for (auto it = joint._info->getJoints().begin(); it != joint._info->getJoints().end(); ++it)
|
|
{
|
|
cpConstraint *constraint = *it;
|
|
|
|
|
|
cpBody *body_a = constraint->a;
|
|
cpBody *body_b = constraint->b;
|
|
|
|
const cpConstraintClass *klass = constraint->klass_private;
|
|
if(klass == cpPinJointGetClass())
|
|
{
|
|
cpPinJoint *subJoint = (cpPinJoint *)constraint;
|
|
|
|
cpVect a = cpvadd(body_a->p, cpvrotate(subJoint->anchr1, body_a->rot));
|
|
cpVect b = cpvadd(body_b->p, cpvrotate(subJoint->anchr2, body_b->rot));
|
|
|
|
_drawNode->drawSegment(PhysicsHelper::cpv2point(a), PhysicsHelper::cpv2point(b), 1, lineColor);
|
|
_drawNode->drawDot(PhysicsHelper::cpv2point(a), 2, jointPointColor);
|
|
_drawNode->drawDot(PhysicsHelper::cpv2point(b), 2, jointPointColor);
|
|
}
|
|
else if(klass == cpSlideJointGetClass())
|
|
{
|
|
cpSlideJoint *subJoint = (cpSlideJoint *)constraint;
|
|
|
|
cpVect a = cpvadd(body_a->p, cpvrotate(subJoint->anchr1, body_a->rot));
|
|
cpVect b = cpvadd(body_b->p, cpvrotate(subJoint->anchr2, body_b->rot));
|
|
|
|
_drawNode->drawSegment(PhysicsHelper::cpv2point(a), PhysicsHelper::cpv2point(b), 1, lineColor);
|
|
_drawNode->drawDot(PhysicsHelper::cpv2point(a), 2, jointPointColor);
|
|
_drawNode->drawDot(PhysicsHelper::cpv2point(b), 2, jointPointColor);
|
|
}
|
|
else if(klass == cpPivotJointGetClass())
|
|
{
|
|
cpPivotJoint *subJoint = (cpPivotJoint *)constraint;
|
|
|
|
cpVect a = cpvadd(body_a->p, cpvrotate(subJoint->anchr1, body_a->rot));
|
|
cpVect b = cpvadd(body_b->p, cpvrotate(subJoint->anchr2, body_b->rot));
|
|
|
|
_drawNode->drawDot(PhysicsHelper::cpv2point(a), 2, jointPointColor);
|
|
_drawNode->drawDot(PhysicsHelper::cpv2point(b), 2, jointPointColor);
|
|
}
|
|
else if(klass == cpGrooveJointGetClass())
|
|
{
|
|
cpGrooveJoint *subJoint = (cpGrooveJoint *)constraint;
|
|
|
|
cpVect a = cpvadd(body_a->p, cpvrotate(subJoint->grv_a, body_a->rot));
|
|
cpVect b = cpvadd(body_a->p, cpvrotate(subJoint->grv_b, body_a->rot));
|
|
cpVect c = cpvadd(body_b->p, cpvrotate(subJoint->anchr2, body_b->rot));
|
|
|
|
_drawNode->drawSegment(PhysicsHelper::cpv2point(a), PhysicsHelper::cpv2point(b), 1, lineColor);
|
|
_drawNode->drawDot(PhysicsHelper::cpv2point(c), 2, jointPointColor);
|
|
}
|
|
else if(klass == cpDampedSpringGetClass())
|
|
{
|
|
cpDampedSpring *subJoint = (cpDampedSpring *)constraint;
|
|
|
|
cpVect a = cpvadd(body_a->p, cpvrotate(subJoint->anchr1, body_a->rot));
|
|
cpVect b = cpvadd(body_b->p, cpvrotate(subJoint->anchr2, body_b->rot));
|
|
|
|
_drawNode->drawSegment(PhysicsHelper::cpv2point(a), PhysicsHelper::cpv2point(b), 1, lineColor);
|
|
_drawNode->drawDot(PhysicsHelper::cpv2point(a), 2, jointPointColor);
|
|
_drawNode->drawDot(PhysicsHelper::cpv2point(b), 2, jointPointColor);
|
|
}
|
|
}
|
|
}
|
|
|
|
void PhysicsDebugDraw::drawContact()
|
|
{
|
|
|
|
}
|
|
|
|
NS_CC_END
|
|
|
|
#endif // CC_USE_PHYSICS
|