axmol/cocos/scripting/lua-bindings/auto/api/Animate3D.lua

72 lines
1.8 KiB
Lua

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-- @module Animate3D
-- @extend ActionInterval
-- @parent_module cc
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--
-- @function [parent=#Animate3D] setSpeed
-- @param self
-- @param #float speed
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--
-- @function [parent=#Animate3D] setWeight
-- @param self
-- @param #float weight
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-- get & set speed, negative speed means playing reverse
-- @function [parent=#Animate3D] getSpeed
-- @param self
-- @return float#float ret (return value: float)
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-- get & set blend weight, weight must positive
-- @function [parent=#Animate3D] getWeight
-- @param self
-- @return float#float ret (return value: float)
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-- @overload self, cc.Animation3D, float, float
-- @overload self, cc.Animation3D
-- @function [parent=#Animate3D] create
-- @param self
-- @param #cc.Animation3D animation
-- @param #float fromTime
-- @param #float duration
-- @return Animate3D#Animate3D ret (retunr value: cc.Animate3D)
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--
-- @function [parent=#Animate3D] startWithTarget
-- @param self
-- @param #cc.Node target
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--
-- @function [parent=#Animate3D] step
-- @param self
-- @param #float dt
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--
-- @function [parent=#Animate3D] clone
-- @param self
-- @return Animate3D#Animate3D ret (return value: cc.Animate3D)
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--
-- @function [parent=#Animate3D] reverse
-- @param self
-- @return Animate3D#Animate3D ret (return value: cc.Animate3D)
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--
-- @function [parent=#Animate3D] update
-- @param self
-- @param #float t
return nil