mirror of https://github.com/axmolengine/axmol.git
144 lines
4.3 KiB
Lua
144 lines
4.3 KiB
Lua
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--------------------------------
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-- @module DisplayManager
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-- @extend Ref
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-- @parent_module ccs
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--------------------------------
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--
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-- @function [parent=#DisplayManager] getDisplayRenderNode
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-- @param self
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-- @return Node#Node ret (return value: cc.Node)
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--------------------------------
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--
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-- @function [parent=#DisplayManager] getAnchorPointInPoints
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-- @param self
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-- @return vec2_table#vec2_table ret (return value: vec2_table)
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--------------------------------
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--
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-- @function [parent=#DisplayManager] getDisplayRenderNodeType
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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--
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-- @function [parent=#DisplayManager] removeDisplay
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-- @param self
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-- @param #int index
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--------------------------------
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--
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-- @function [parent=#DisplayManager] setForceChangeDisplay
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-- @param self
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-- @param #bool force
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--------------------------------
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--
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-- @function [parent=#DisplayManager] init
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-- @param self
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-- @param #ccs.Bone bone
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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--
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-- @function [parent=#DisplayManager] getContentSize
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-- @param self
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-- @return size_table#size_table ret (return value: size_table)
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--------------------------------
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--
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-- @function [parent=#DisplayManager] getBoundingBox
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-- @param self
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-- @return rect_table#rect_table ret (return value: rect_table)
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--------------------------------
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-- @overload self, cc.Node, int
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-- @overload self, ccs.DisplayData, int
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-- @function [parent=#DisplayManager] addDisplay
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-- @param self
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-- @param #ccs.DisplayData displayData
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-- @param #int index
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--------------------------------
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-- @overload self, float, float
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-- @overload self, vec2_table
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-- @function [parent=#DisplayManager] containPoint
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-- @param self
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-- @param #float x
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-- @param #float y
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-- @return bool#bool ret (retunr value: bool)
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--------------------------------
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-- Change display by index. You can just use this method to change display in the display list.<br>
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-- The display list is just used for this bone, and it is the displays you may use in every frame.<br>
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-- Note : if index is the same with prev index, the method will not effect<br>
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-- param index The index of the display you want to change<br>
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-- param force If true, then force change display to specified display, or current display will set to display index edit in the flash every key frame.
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-- @function [parent=#DisplayManager] changeDisplayWithIndex
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-- @param self
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-- @param #int index
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-- @param #bool force
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--------------------------------
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--
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-- @function [parent=#DisplayManager] changeDisplayWithName
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-- @param self
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-- @param #string name
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-- @param #bool force
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--------------------------------
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--
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-- @function [parent=#DisplayManager] isForceChangeDisplay
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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--
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-- @function [parent=#DisplayManager] getCurrentDisplayIndex
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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--
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-- @function [parent=#DisplayManager] getAnchorPoint
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-- @param self
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-- @return vec2_table#vec2_table ret (return value: vec2_table)
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--------------------------------
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--
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-- @function [parent=#DisplayManager] getDecorativeDisplayList
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-- @param self
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-- @return array_table#array_table ret (return value: array_table)
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--------------------------------
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-- Determines if the display is visible<br>
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-- see setVisible(bool)<br>
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-- return true if the node is visible, false if the node is hidden.
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-- @function [parent=#DisplayManager] isVisible
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Sets whether the display is visible<br>
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-- The default value is true, a node is default to visible<br>
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-- param visible true if the node is visible, false if the node is hidden.
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-- @function [parent=#DisplayManager] setVisible
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-- @param self
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-- @param #bool visible
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--------------------------------
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--
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-- @function [parent=#DisplayManager] create
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-- @param self
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-- @param #ccs.Bone bone
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-- @return DisplayManager#DisplayManager ret (return value: ccs.DisplayManager)
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--------------------------------
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--
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-- @function [parent=#DisplayManager] DisplayManager
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-- @param self
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return nil
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