mirror of https://github.com/axmolengine/axmol.git
133 lines
3.1 KiB
C++
133 lines
3.1 KiB
C++
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CGGeometry.h"
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// implementation of CGPoint
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CGPoint::CGPoint(void)
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{
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x = 0;
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y = 0;
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}
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CGPoint::CGPoint(float x, float y)
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{
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this->x = x;
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this->y = y;
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}
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bool CGPoint::CGPointEqualToPoint(CGPoint point1, CGPoint point2)
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{
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return ((point1.x == point2.x) && (point1.y == point2.y));
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}
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// implementation of CGSize
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CGSize::CGSize(void)
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{
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width = 0;
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height = 0;
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}
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CGSize::CGSize(float width, float height)
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{
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this->width = width;
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this->height = height;
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}
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bool CGSize::CGSizeEqualToSize(CGSize size1, CGSize size2)
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{
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return ((size1.width == size2.width) && (size1.height == size2.height));
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}
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// implementation of CGRect
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CGRect::CGRect(void)
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{
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origin.x = 0;
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origin.y = 0;
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size.width = 0;
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size.height = 0;
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}
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CGRect::CGRect(float x, float y, float width, float height)
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{
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origin.x = x;
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origin.y = y;
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size.width = width;
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size.height = height;
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}
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bool CGRect::CGRectEqualToRect(CGRect rect1, CGRect rect2)
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{
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return (CGPoint::CGPointEqualToPoint(rect1.origin, rect2.origin)
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&& CGSize::CGSizeEqualToSize(rect1.size, rect2.size));
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}
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CGFloat CGRect::CGRectGetMaxX(CGRect rect)
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{
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return rect.origin.x + rect.size.width;
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}
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CGFloat CGRect::CGRectGetMidX(CGRect rect)
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{
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return (float)(rect.origin.x + rect.size.width / 2.0);
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}
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CGFloat CGRect::CGRectGetMinX(CGRect rect)
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{
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return rect.origin.x;
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}
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CGFloat CGRect::CGRectGetMaxY(CGRect rect)
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{
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return rect.origin.y + rect.size.height;
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}
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CGFloat CGRect::CGRectGetMidY(CGRect rect)
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{
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return (float)(rect.origin.y + rect.size.height / 2.0);
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}
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CGFloat CGRect::CGRectGetMinY(CGRect rect)
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{
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return rect.origin.y;
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}
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bool CGRect::CGRectContainsPoint(CGRect rect, CGPoint point)
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{
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bool bRet = false;
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if (point.x >= CGRectGetMinX(rect) && point.x <= CGRectGetMaxX(rect)
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&& point.y >= CGRectGetMinY(rect) && point.y <= CGRectGetMaxY(rect))
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{
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bRet = true;
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}
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return bRet;
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}
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