mirror of https://github.com/axmolengine/axmol.git
252 lines
7.7 KiB
C++
252 lines
7.7 KiB
C++
/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axis-project.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "ParallaxTest.h"
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#include "../testResource.h"
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USING_NS_AX;
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enum
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{
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kTagNode,
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kTagGrossini,
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};
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ParallaxTests::ParallaxTests()
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{
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ADD_TEST_CASE(Parallax1);
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ADD_TEST_CASE(Parallax2);
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ADD_TEST_CASE(Issue2572);
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}
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//------------------------------------------------------------------
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//
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// Parallax1
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//
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//------------------------------------------------------------------
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Parallax1::Parallax1()
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{
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// Top Layer, a simple image
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auto cocosImage = Sprite::create(s_Power);
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// scale the image (optional)
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cocosImage->setScale(2.5f);
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// change the transform anchor point to 0,0 (optional)
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cocosImage->setAnchorPoint(Vec2(0, 0));
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// Middle layer: a Tile map atlas
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auto tilemap = TileMapAtlas::create(s_TilesPng, s_LevelMapTga, 16, 16);
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tilemap->releaseMap();
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// change the transform anchor to 0,0 (optional)
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tilemap->setAnchorPoint(Vec2(0, 0));
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// Anti Aliased images
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tilemap->getTexture()->setAntiAliasTexParameters();
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// background layer: another image
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auto background = Sprite::create(s_back);
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// scale the image (optional)
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background->setScale(1.5f);
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// change the transform anchor point (optional)
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background->setAnchorPoint(Vec2(0, 0));
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// create a void node, a parent node
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auto voidNode = ParallaxNode::create();
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// NOW add the 3 layers to the 'void' node
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// background image is moved at a ratio of 0.4x, 0.5y
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voidNode->addChild(background, -1, Vec2(0.4f, 0.5f), Vec2::ZERO);
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// tiles are moved at a ratio of 2.2x, 1.0y
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voidNode->addChild(tilemap, 1, Vec2(2.2f, 1.0f), Vec2(0, -200));
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// top image is moved at a ratio of 3.0x, 2.5y
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voidNode->addChild(cocosImage, 2, Vec2(3.0f, 2.5f), Vec2(200, 800));
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// now create some actions that will move the 'void' node
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// and the children of the 'void' node will move at different
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// speed, thus, simulation the 3D environment
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auto goUp = MoveBy::create(4, Vec2(0, -500));
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auto goDown = goUp->reverse();
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auto go = MoveBy::create(8, Vec2(-1000, 0));
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auto goBack = go->reverse();
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auto seq = Sequence::create(goUp, go, goDown, goBack, nullptr);
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voidNode->runAction((RepeatForever::create(seq)));
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addChild(voidNode);
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}
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std::string Parallax1::title() const
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{
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return "Parallax: parent and 3 children";
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}
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//------------------------------------------------------------------
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//
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// Parallax2
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//
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//------------------------------------------------------------------
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Parallax2::Parallax2()
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{
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auto listener = EventListenerTouchAllAtOnce::create();
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listener->onTouchesMoved = CC_CALLBACK_2(Parallax2::onTouchesMoved, this);
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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// Top Layer, a simple image
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auto cocosImage = Sprite::create(s_Power);
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// scale the image (optional)
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cocosImage->setScale(2.5f);
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// change the transform anchor point to 0,0 (optional)
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cocosImage->setAnchorPoint(Vec2(0, 0));
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// Middle layer: a Tile map atlas
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auto tilemap = TileMapAtlas::create(s_TilesPng, s_LevelMapTga, 16, 16);
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tilemap->releaseMap();
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// change the transform anchor to 0,0 (optional)
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tilemap->setAnchorPoint(Vec2(0, 0));
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// Anti Aliased images
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tilemap->getTexture()->setAntiAliasTexParameters();
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// background layer: another image
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auto background = Sprite::create(s_back);
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// scale the image (optional)
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background->setScale(1.5f);
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// change the transform anchor point (optional)
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background->setAnchorPoint(Vec2(0, 0));
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// create a void node, a parent node
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auto voidNode = ParallaxNode::create();
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// NOW add the 3 layers to the 'void' node
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// background image is moved at a ratio of 0.4x, 0.5y
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voidNode->addChild(background, -1, Vec2(0.4f, 0.5f), Vec2::ZERO);
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// tiles are moved at a ratio of 1.0, 1.0y
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voidNode->addChild(tilemap, 1, Vec2(1.0f, 1.0f), Vec2(0, -200));
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// top image is moved at a ratio of 3.0x, 2.5y
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voidNode->addChild(cocosImage, 2, Vec2(3.0f, 2.5f), Vec2(200, 1000));
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addChild(voidNode, 0, kTagNode);
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}
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void Parallax2::onTouchesMoved(const std::vector<Touch*>& touches, Event* event)
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{
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auto diff = touches[0]->getDelta();
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auto node = getChildByTag(kTagNode);
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auto currentPos = node->getPosition();
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node->setPosition(currentPos + diff);
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}
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std::string Parallax2::title() const
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{
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return "Parallax: drag screen";
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}
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//------------------------------------------------------------------
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//
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// Issue2572
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//
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//------------------------------------------------------------------
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Issue2572::Issue2572() : _moveTimer(0.0f), _addTimer(0.0f), _preListSize(0), _printCount(0)
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{
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_addChildStep = 1.0f;
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_wholeMoveTime = 3.0f;
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_wholeMoveSize = Vec2(-300, 0);
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// create a parallax node, a parent node
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_paraNode = ParallaxNode::create();
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addChild(_paraNode, 0, kTagNode);
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this->scheduleUpdate();
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}
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void Issue2572::update(float dt)
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{
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_addTimer += dt;
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_moveTimer += dt;
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if (_moveTimer >= _wholeMoveTime)
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{
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this->unscheduleUpdate();
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return;
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}
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_paraNode->setPosition(_paraNode->getPosition() + _wholeMoveSize * dt / _wholeMoveTime);
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if (_addTimer >= _addChildStep)
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{
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_addTimer = 0.0f;
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auto child = Sprite::create("Images/Icon.png");
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Size viewSize = Director::getInstance()->getVisibleSize();
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Vec2 offset = Vec2(viewSize.width / 2, viewSize.height / 2);
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_paraNode->addChild(child, 1, Vec2(1, 0), offset);
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_childList.pushBack(child);
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}
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// After a child added, output the position of the children 3 times.
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// Bug : The first output is much different with the second one & the third one.
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if (_childList.size() != _preListSize)
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{
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switch (_printCount)
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{
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case 0:
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case 1:
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case 2:
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log("--child count-- %zd", _childList.size());
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for (const auto& obj : _childList)
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{
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Sprite* obstacle = dynamic_cast<Sprite*>(obj);
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log("child position : (%.2f, %.2f)", obstacle->getPositionX(), obstacle->getPositionY());
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}
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log("-------------------");
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_printCount++;
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break;
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case 3:
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_preListSize = _childList.size();
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_printCount = 0;
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break;
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default:
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break;
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}
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}
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}
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std::string Issue2572::title() const
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{
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return "Issue 2572";
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}
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std::string Issue2572::subtitle() const
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{
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return "Look at the output in console";
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}
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