axmol/cocos2dx/physics_nodes/CCPhysicsDebugNode.cpp

216 lines
6.2 KiB
C++

/* Copyright (c) 2012 Scott Lembcke and Howling Moon Software
* Copyright (c) 2012 cocos2d-x.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include "CCPhysicsDebugNode.h"
#if CC_ENABLE_CHIPMUNK_INTEGRATION
#include "ccTypes.h"
#include "cocoa/CCGeometry.h"
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include <limits.h>
#include <string.h>
NS_CC_BEGIN
/*
IMPORTANT - READ ME!
This file sets pokes around in the private API a lot to provide efficient
debug rendering given nothing more than reference to a Chipmunk space.
It is not recommended to write rendering code like this in your own games
as the private API may change with little or no warning.
*/
static ccColor4F ColorForBody(cpBody *body)
{
if (cpBodyIsRogue(body) || cpBodyIsSleeping(body))
{
return ccc4f(0.5, 0.5, 0.5 ,0.5);
}
else if (body->CP_PRIVATE(node).idleTime > body->CP_PRIVATE(space)->sleepTimeThreshold)
{
return ccc4f(0.33, 0.33, 0.33, 0.5);
}
else
{
return ccc4f(1, 0, 0, 0.5);
}
}
static CCPoint cpVert2ccp(const cpVect &vert)
{
return CCPointMake(vert.x, vert.y);
}
static CCPoint cpVert2ccp(cpVect *vert)
{
return CCPointMake(vert->x, vert->y);
}
static void DrawShape(cpShape *shape, CCDrawNode *renderer)
{
cpBody *body = shape->body;
ccColor4F color = ColorForBody(body);
switch (shape->CP_PRIVATE(klass)->type)
{
case CP_CIRCLE_SHAPE:
{
cpCircleShape *circle = (cpCircleShape *)shape;
cpVect center = circle->tc;
cpFloat radius = circle->r;
renderer->drawDot(cpVert2ccp(center), cpfmax(radius, 1.0), color);
renderer->drawSegment(cpVert2ccp(center), cpVert2ccp(cpvadd(center, cpvmult(body->rot, radius))), 1.0, color);
}
break;
case CP_SEGMENT_SHAPE:
{
cpSegmentShape *seg = (cpSegmentShape *)shape;
renderer->drawSegment(cpVert2ccp(seg->ta), cpVert2ccp(seg->tb), cpfmax(seg->r, 2.0), color);
}
break;
case CP_POLY_SHAPE:
{
cpPolyShape *poly = (cpPolyShape *)shape;
ccColor4F line = color;
line.a = cpflerp(color.a, 1.0, 0.5);
CCPoint p = cpVert2ccp(poly->tVerts);
renderer->drawPolygon(&p, poly->numVerts, color, 1.0, line);
}
break;
default:
cpAssertHard(FALSE, "Bad assertion in DrawShape()");
}
}
static ccColor4F CONSTRAINT_COLOR = {0, 1, 0, 0.5};
static void DrawConstraint(cpConstraint *constraint, CCDrawNode *renderer)
{
cpBody *body_a = constraint->a;
cpBody *body_b = constraint->b;
const cpConstraintClass *klass = constraint->CP_PRIVATE(klass);
if (klass == cpPinJointGetClass())
{
cpPinJoint *joint = (cpPinJoint *)constraint;
cpVect a = cpBodyLocal2World(body_a, joint->anchr1);
cpVect b = cpBodyLocal2World(body_b, joint->anchr2);
renderer->drawDot(cpVert2ccp(a), 3.0, CONSTRAINT_COLOR);
renderer->drawDot(cpVert2ccp(b), 3.0, CONSTRAINT_COLOR);
renderer->drawSegment(cpVert2ccp(a), cpVert2ccp(b), 1.0, CONSTRAINT_COLOR);
}
else if (klass == cpSlideJointGetClass())
{
cpSlideJoint *joint = (cpSlideJoint *)constraint;
cpVect a = cpBodyLocal2World(body_a, joint->anchr1);
cpVect b = cpBodyLocal2World(body_b, joint->anchr2);
renderer->drawDot(cpVert2ccp(a), 3.0, CONSTRAINT_COLOR);
renderer->drawDot(cpVert2ccp(b), 3.0, CONSTRAINT_COLOR);
renderer->drawSegment(cpVert2ccp(a), cpVert2ccp(b), 1.0, CONSTRAINT_COLOR);
}
else if (klass == cpPivotJointGetClass())
{
cpPivotJoint *joint = (cpPivotJoint *)constraint;
cpVect a = cpBodyLocal2World(body_a, joint->anchr1);
cpVect b = cpBodyLocal2World(body_b, joint->anchr2);
renderer->drawDot(cpVert2ccp(a), 3.0, CONSTRAINT_COLOR);
renderer->drawDot(cpVert2ccp(b), 3.0, CONSTRAINT_COLOR);
}
else if (klass == cpGrooveJointGetClass())
{
cpGrooveJoint *joint = (cpGrooveJoint *)constraint;
cpVect a = cpBodyLocal2World(body_a, joint->grv_a);
cpVect b = cpBodyLocal2World(body_a, joint->grv_b);
cpVect c = cpBodyLocal2World(body_b, joint->anchr2);
renderer->drawDot(cpVert2ccp(c), 3.0, CONSTRAINT_COLOR);
renderer->drawSegment(cpVert2ccp(a), cpVert2ccp(b), 1.0, CONSTRAINT_COLOR);
}
else if (klass == cpDampedSpringGetClass())
{
// TODO
}
else
{
// printf("Cannot draw constraint\n");
}
}
// implementation of CCPhysicsDebugNode
void CCPhysicsDebugNode::draw()
{
if (! m_pSpacePtr)
{
return;
}
cpSpaceEachShape(m_pSpacePtr, (cpSpaceShapeIteratorFunc)DrawShape, this);
cpSpaceEachConstraint(m_pSpacePtr, (cpSpaceConstraintIteratorFunc)DrawConstraint, this);
CCDrawNode::draw();
CCDrawNode::clear();
}
CCPhysicsDebugNode::CCPhysicsDebugNode()
: m_pSpacePtr(NULL)
{}
CCPhysicsDebugNode* CCPhysicsDebugNode::create(cpSpace *space)
{
CCPhysicsDebugNode *node = new CCPhysicsDebugNode();
if (node)
{
node->init();
node->m_pSpacePtr = space;
node->autorelease();
}
else
{
CC_SAFE_DELETE(node);
}
return node;
}
CCPhysicsDebugNode::~CCPhysicsDebugNode()
{
}
NS_CC_END
#endif // CC_ENABLE_CHIPMUNK_INTEGRATION