mirror of https://github.com/axmolengine/axmol.git
305 lines
9.2 KiB
C
305 lines
9.2 KiB
C
/****************************************************************************
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2011 Zynga Inc.
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Copyright (c) 2013-2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __COCOS2D_H__
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#define __COCOS2D_H__
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// 0x00 HI ME LO
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// 00 03 03 00
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#define COCOS2D_VERSION 0x00030300
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//
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// all cocos2d include files
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//
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#include "base/ccConfig.h"
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// base
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#include "base/CCRef.h"
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#include "base/CCRefPtr.h"
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#include "base/CCVector.h"
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#include "base/CCMap.h"
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#include "base/CCAutoreleasePool.h"
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#include "base/CCNS.h"
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#include "base/CCData.h"
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#include "base/CCValue.h"
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#include "base/ccConfig.h"
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#include "base/ccMacros.h"
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#include "base/ccTypes.h"
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#include "base/CCConfiguration.h"
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#include "base/CCDirector.h"
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#include "base/CCScheduler.h"
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#include "base/base64.h"
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#include "base/ZipUtils.h"
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#include "base/CCProfiling.h"
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#include "base/CCConsole.h"
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#include "base/ccUTF8.h"
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#include "base/CCUserDefault.h"
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#include "base/CCIMEDelegate.h"
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#include "base/CCIMEDispatcher.h"
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#include "base/ccUtils.h"
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#include "base/CCCamera.h"
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// EventDispatcher
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#include "base/CCEventType.h"
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#include "base/CCEventDispatcher.h"
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#include "base/CCEventListenerTouch.h"
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#include "base/CCEventTouch.h"
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#include "base/CCEventListenerKeyboard.h"
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#include "base/CCEventKeyboard.h"
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#include "base/CCEventListenerMouse.h"
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#include "base/CCEventMouse.h"
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#include "base/CCEventAcceleration.h"
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#include "base/CCEventListenerAcceleration.h"
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#include "base/CCEventCustom.h"
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#include "base/CCEventListenerCustom.h"
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#include "base/CCEventFocus.h"
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#include "base/CCEventListenerFocus.h"
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// math
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#include "math/CCAffineTransform.h"
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#include "math/CCGeometry.h"
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#include "math/Vec2.h"
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#include "math/Vec3.h"
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#include "math/Vec4.h"
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#include "math/Mat4.h"
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#include "math/Quaternion.h"
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#include "math/MathUtil.h"
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#include "math/CCVertex.h"
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// actions
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#include "2d/CCAction.h"
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#include "2d/CCActionInterval.h"
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#include "2d/CCActionCamera.h"
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#include "2d/CCActionManager.h"
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#include "2d/CCActionEase.h"
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#include "2d/CCActionPageTurn3D.h"
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#include "2d/CCActionGrid.h"
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#include "2d/CCActionProgressTimer.h"
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#include "2d/CCActionGrid3D.h"
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#include "2d/CCActionTiledGrid.h"
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#include "2d/CCActionInstant.h"
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#include "2d/CCActionTween.h"
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#include "2d/CCActionCatmullRom.h"
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#include "2d/CCTweenFunction.h"
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// 2d nodes
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#include "2d/CCNode.h"
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#include "2d/CCProtectedNode.h"
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#include "2d/CCAtlasNode.h"
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#include "2d/CCDrawingPrimitives.h"
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#include "2d/CCDrawNode.h"
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#include "2d/CCLabelAtlas.h"
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#include "2d/CCLabelTTF.h"
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#include "2d/CCLabelBMFont.h"
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#include "2d/CCLabel.h"
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#include "2d/CCFontFNT.h"
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#include "2d/CCLayer.h"
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#include "2d/CCScene.h"
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#include "2d/CCTransition.h"
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#include "2d/CCTransitionPageTurn.h"
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#include "2d/CCTransitionProgress.h"
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#include "2d/CCMenu.h"
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#include "2d/CCMenuItem.h"
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#include "2d/CCClippingNode.h"
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#include "2d/CCMotionStreak.h"
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#include "2d/CCProgressTimer.h"
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#include "2d/CCRenderTexture.h"
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#include "2d/CCNodeGrid.h"
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#include "2d/CCParticleBatchNode.h"
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#include "2d/CCParticleSystem.h"
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#include "2d/CCParticleExamples.h"
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#include "2d/CCParticleSystemQuad.h"
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// 2d utils
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#include "2d/CCGrabber.h"
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#include "2d/CCGrid.h"
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// include
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#include "base/CCProtocols.h"
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// renderer
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#include "renderer/CCCustomCommand.h"
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#include "renderer/CCGroupCommand.h"
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#include "renderer/CCQuadCommand.h"
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#include "renderer/CCRenderCommand.h"
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#include "renderer/CCRenderCommandPool.h"
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#include "renderer/CCRenderer.h"
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#include "renderer/CCGLProgram.h"
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#include "renderer/CCGLProgramCache.h"
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#include "renderer/CCGLProgramState.h"
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#include "renderer/ccGLStateCache.h"
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#include "renderer/ccShaders.h"
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#include "renderer/CCTexture2D.h"
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#include "renderer/CCTextureCache.h"
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#include "renderer/CCVertexIndexBuffer.h"
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#include "renderer/CCVertexIndexData.h"
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#include "renderer/CCPrimitive.h"
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#include "renderer/CCPrimitiveCommand.h"
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#include "renderer/CCTrianglesCommand.h"
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// physics
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#include "physics/CCPhysicsBody.h"
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#include "physics/CCPhysicsContact.h"
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#include "physics/CCPhysicsShape.h"
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#include "physics/CCPhysicsJoint.h"
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#include "physics/CCPhysicsWorld.h"
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// platform
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#include "platform/CCDevice.h"
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#include "platform/CCCommon.h"
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#include "platform/CCFileUtils.h"
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#include "platform/CCImage.h"
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#include "platform/CCSAXParser.h"
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#include "platform/CCThread.h"
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#include "platform/CCPlatformConfig.h"
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#include "platform/CCPlatformMacros.h"
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
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#include "platform/ios/CCApplication-ios.h"
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#include "platform/ios/CCGLViewImpl-ios.h"
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#include "platform/ios/CCGL-ios.h"
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#include "platform/ios/CCStdC-ios.h"
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#endif // CC_TARGET_PLATFORM == CC_PLATFORM_IOS
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
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#include "platform/android/CCApplication-android.h"
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#include "platform/android/CCGLViewImpl-android.h"
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#include "platform/android/CCGL-android.h"
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#include "platform/android/CCStdC-android.h"
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#endif // CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_BLACKBERRY)
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#include "platform/blackberry/CCApplication.h"
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#include "platform/blackberry/CCGLViewImpl.h"
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#include "platform/blackberry/CCGL.h"
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#include "platform/blackberry/CCStdC.h"
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#endif // CC_TARGET_PLATFORM == CC_PLATFORM_BLACKBERRY
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)
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#include "platform/win32/CCApplication-win32.h"
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#include "platform/desktop/CCGLViewImpl-desktop.h"
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#include "platform/win32/CCGL-win32.h"
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#include "platform/win32/CCStdC-win32.h"
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#endif // CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
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#include "platform/desktop/CCGLViewImpl-desktop.h"
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#include "platform/mac/CCApplication-mac.h"
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#include "platform/mac/CCGL-mac.h"
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#include "platform/mac/CCStdC-mac.h"
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#endif // CC_TARGET_PLATFORM == CC_PLATFORM_MAC
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)
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#include "platform/linux/CCApplication-linux.h"
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#include "platform/desktop/CCGLViewImpl-desktop.h"
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#include "platform/linux/CCGL-linux.h"
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#include "platform/linux/CCStdC-linux.h"
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#endif // CC_TARGET_PLATFORM == CC_PLATFORM_LINUX
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT)
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#include "platform/winrt/CCApplication.h"
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#include "platform/winrt/CCGLViewImpl.h"
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#include "platform/winrt/CCGL.h"
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#include "platform/winrt/CCStdC.h"
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#include "platform/winrt/CCPrecompiledShaders.h"
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#endif // CC_TARGET_PLATFORM == CC_PLATFORM_WINRT
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
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#include "platform/winrt/CCApplication.h"
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#include "platform/wp8/CCGLViewImpl-wp8.h"
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#include "platform/winrt/CCGL.h"
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#include "platform/winrt/CCStdC.h"
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#include "platform/winrt/CCPrecompiledShaders.h"
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#endif // CC_TARGET_PLATFORM == CC_PLATFORM_WP8
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// script_support
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#include "base/CCScriptSupport.h"
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// sprite_nodes
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#include "2d/CCAnimation.h"
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#include "2d/CCAnimationCache.h"
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#include "2d/CCSprite.h"
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#include "2d/CCSpriteBatchNode.h"
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#include "2d/CCSpriteFrame.h"
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#include "2d/CCSpriteFrameCache.h"
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// text_input_node
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#include "2d/CCTextFieldTTF.h"
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// textures
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#include "renderer/CCTextureAtlas.h"
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// tilemap_parallax_nodes
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#include "2d/CCParallaxNode.h"
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#include "2d/CCTMXLayer.h"
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#include "2d/CCTMXObjectGroup.h"
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#include "2d/CCTMXTiledMap.h"
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#include "2d/CCTMXXMLParser.h"
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#include "2d/CCTileMapAtlas.h"
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#include "2d/CCFastTMXTiledMap.h"
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#include "2d/CCFastTMXLayer.h"
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// component
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#include "2d/CCComponent.h"
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#include "2d/CCComponentContainer.h"
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//3d
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#include "3d/CCAABB.h"
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#include "3d/CCOBB.h"
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#include "3d/CCRay.h"
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#include "3d/CCSprite3D.h"
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#include "3d/CCMesh.h"
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#include "3d/CCMeshSkin.h"
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#include "3d/CCAnimate3D.h"
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#include "3d/CCAnimation3D.h"
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#include "3d/CCSprite3DMaterial.h"
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#include "3d/CCAttachNode.h"
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#include "3d/CCMeshVertexIndexData.h"
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#include "3d/CCSkeleton3D.h"
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// Deprecated include
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#include "deprecated/CCDictionary.h"
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#include "deprecated/CCArray.h"
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#include "deprecated/CCSet.h"
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#include "deprecated/CCInteger.h"
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#include "deprecated/CCFloat.h"
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#include "deprecated/CCDouble.h"
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#include "deprecated/CCBool.h"
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#include "deprecated/CCString.h"
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#include "deprecated/CCNotificationCenter.h"
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// CCDeprecated.h must be included at the end
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#include "deprecated/CCDeprecated.h"
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NS_CC_BEGIN
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CC_DLL const char* cocos2dVersion();
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NS_CC_END
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#endif // __COCOS2D_H__
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