axmol/samples/HelloCpp/proj.linux/main.cpp

38 lines
1.1 KiB
C++

#include "main.h"
#include "../Classes/AppDelegate.h"
#include "cocos2d.h"
#include <stdlib.h>
#include <stdio.h>
#include <unistd.h>
#include <string>
USING_NS_CC;
// 500 is enough?
#define MAXPATHLEN 500
int main(int argc, char **argv)
{
// get application path
int length;
char fullpath[MAXPATHLEN];
length = readlink("/proc/self/exe", fullpath, sizeof(fullpath));
fullpath[length] = '\0';
std::string resourcePath = fullpath;
resourcePath = resourcePath.substr(0, resourcePath.find_last_of("/"));
resourcePath += "/../../../Resources/";
// create the application instance
AppDelegate app;
CCApplication::sharedApplication()->setResourceRootPath(resourcePath.c_str());
CCEGLView* eglView = CCEGLView::sharedOpenGLView();
eglView->setFrameSize(2048, 1536);
// The resolution of ipad3 is very large. In general, PC's resolution is smaller than it.
// So we need to invoke 'setFrameZoom'(only valid on desktop(win32, mac, linux)) to make the window smaller.
eglView->setFrameZoomFactor(0.4f);
return CCApplication::sharedApplication()->run();
}