mirror of https://github.com/axmolengine/axmol.git
68 lines
2.5 KiB
C++
Executable File
68 lines
2.5 KiB
C++
Executable File
/****************************************************************************
|
|
Copyright (c) 2010-2011 cocos2d-x.org
|
|
Copyright (c) 2009-2010 Ricardo Quesada
|
|
Copyright (c) 2011 Zynga Inc.
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
#ifndef __CCPARALLAX_NODE_H__
|
|
#define __CCPARALLAX_NODE_H__
|
|
|
|
#include "CCNode.h"
|
|
/*#include "support/data_support/ccArray.h"*/
|
|
|
|
namespace cocos2d {
|
|
struct _ccArray;
|
|
|
|
/** @brief CCParallaxNode: A node that simulates a parallax scroller
|
|
|
|
The children will be moved faster / slower than the parent according the the parallax ratio.
|
|
|
|
*/
|
|
class CC_DLL CCParallaxNode : public CCNode
|
|
{
|
|
/** array that holds the offset / ratio of the children */
|
|
CC_SYNTHESIZE(struct _ccArray *, m_pParallaxArray, ParallaxArray)
|
|
|
|
public:
|
|
/** Adds a child to the container with a z-order, a parallax ratio and a position offset
|
|
It returns self, so you can chain several addChilds.
|
|
@since v0.8
|
|
*/
|
|
CCParallaxNode();
|
|
virtual ~CCParallaxNode();
|
|
static CCParallaxNode * node();
|
|
virtual void addChild(CCNode * child, int z, const CCPoint& parallaxRatio, const CCPoint& positionOffset);
|
|
// super methods
|
|
virtual void addChild(CCNode * child, int zOrder, int tag);
|
|
virtual void removeChild(CCNode* child, bool cleanup);
|
|
virtual void removeAllChildrenWithCleanup(bool cleanup);
|
|
virtual void visit(void);
|
|
protected:
|
|
CCPoint m_tLastPosition;
|
|
virtual CCPoint absolutePosition();
|
|
};
|
|
|
|
} // namespace cocos2d
|
|
#endif //__CCPARALLAX_NODE_H__
|
|
|
|
|