axmol/cocos/renderer/ccShader_3D_PositionTex.vert

16 lines
286 B
GLSL

const char* cc3D_PositionTex_vert = STRINGIFY(
attribute vec4 a_position;
attribute vec2 a_texCoord;
varying vec2 TextureCoordOut;
void main(void)
{
gl_Position = CC_MVPMatrix * a_position;
TextureCoordOut = a_texCoord;
TextureCoordOut.y = 1.0 - TextureCoordOut.y;
}
);