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const char* cc3D_PositionTex_vert = STRINGIFY(
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attribute vec4 a_position;
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attribute vec2 a_texCoord;
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varying vec2 TextureCoordOut;
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void main(void)
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{
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gl_Position = CC_MVPMatrix * a_position;
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TextureCoordOut = a_texCoord;
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TextureCoordOut.y = 1.0 - TextureCoordOut.y;
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}
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);
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