axmol/cocos/scripting/lua-bindings/auto/api/ProgressTimer.lua

108 lines
3.1 KiB
Lua

--------------------------------
-- @module ProgressTimer
--------------------------------
-- @function [parent=#ProgressTimer] isReverseDirection
-- @param self
-- @return bool#bool ret (return value: bool)
--------------------------------
-- @function [parent=#ProgressTimer] setBarChangeRate
-- @param self
-- @param #point_table point
--------------------------------
-- @function [parent=#ProgressTimer] getPercentage
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent=#ProgressTimer] setSprite
-- @param self
-- @param #cc.Sprite sprite
--------------------------------
-- @function [parent=#ProgressTimer] getType
-- @param self
-- @return ProgressTimer::Type#ProgressTimer::Type ret (return value: cc.ProgressTimer::Type)
--------------------------------
-- @function [parent=#ProgressTimer] getSprite
-- @param self
-- @return Sprite#Sprite ret (return value: cc.Sprite)
--------------------------------
-- @function [parent=#ProgressTimer] setMidpoint
-- @param self
-- @param #point_table point
--------------------------------
-- @function [parent=#ProgressTimer] getBarChangeRate
-- @param self
-- @return point_table#point_table ret (return value: point_table)
--------------------------------
-- overload function: setReverseDirection(bool)
--
-- overload function: setReverseDirection(bool)
--
-- @function [parent=#ProgressTimer] setReverseDirection
-- @param self
-- @param #bool bool
--------------------------------
-- @function [parent=#ProgressTimer] getMidpoint
-- @param self
-- @return point_table#point_table ret (return value: point_table)
--------------------------------
-- @function [parent=#ProgressTimer] setPercentage
-- @param self
-- @param #float float
--------------------------------
-- @function [parent=#ProgressTimer] setType
-- @param self
-- @param #cc.ProgressTimer::Type type
--------------------------------
-- @function [parent=#ProgressTimer] create
-- @param self
-- @param #cc.Sprite sprite
-- @return ProgressTimer#ProgressTimer ret (return value: cc.ProgressTimer)
--------------------------------
-- @function [parent=#ProgressTimer] setAnchorPoint
-- @param self
-- @param #point_table point
--------------------------------
-- @function [parent=#ProgressTimer] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #kmMat4 kmmat4
-- @param #bool bool
--------------------------------
-- @function [parent=#ProgressTimer] setColor
-- @param self
-- @param #color3B_table color3b
--------------------------------
-- @function [parent=#ProgressTimer] getColor
-- @param self
-- @return color3B_table#color3B_table ret (return value: color3B_table)
--------------------------------
-- @function [parent=#ProgressTimer] setOpacity
-- @param self
-- @param #unsigned char char
--------------------------------
-- @function [parent=#ProgressTimer] getOpacity
-- @param self
-- @return unsigned char#unsigned char ret (return value: unsigned char)
return nil