mirror of https://github.com/axmolengine/axmol.git
83 lines
3.2 KiB
C++
83 lines
3.2 KiB
C++
#include "TextureAtlasEncryptionTest.h"
|
|
#include "../testResource.h"
|
|
#include "ZipUtils.h"
|
|
|
|
std::string TextureAtlasEncryptionDemo::title()
|
|
{
|
|
return "Texture Atlas Encryption";
|
|
}
|
|
|
|
std::string TextureAtlasEncryptionDemo::subtitle()
|
|
{
|
|
return "";
|
|
}
|
|
|
|
void TextureAtlasEncryptionDemo::onEnter()
|
|
{
|
|
Layer::onEnter();
|
|
|
|
auto s = Director::getInstance()->getWinSize();
|
|
|
|
auto label = LabelTTF::create(title().c_str(), "Arial", 28);
|
|
label->setPosition( Point(s.width/2, s.height * 0.75f) );
|
|
this->addChild(label, 1);
|
|
|
|
std::string strSubtitle = subtitle();
|
|
if(strSubtitle.empty() == false)
|
|
{
|
|
auto subLabel = LabelTTF::create(strSubtitle.c_str(), "Thonburi", 16);
|
|
subLabel->setPosition( Point(s.width/2, s.height-80) );
|
|
this->addChild(subLabel, 1);
|
|
}
|
|
|
|
// Load the non-encrypted atlas
|
|
SpriteFrameCache::getInstance()->addSpriteFramesWithFile("Images/nonencryptedAtlas.plist", "Images/nonencryptedAtlas.pvr.ccz");
|
|
|
|
// Create a sprite from the non-encrypted atlas
|
|
auto nonencryptedSprite = Sprite::createWithSpriteFrameName("Icon.png");
|
|
nonencryptedSprite->setPosition(Point(s.width * 0.25f, s.height * 0.5f));
|
|
this->addChild(nonencryptedSprite);
|
|
|
|
auto nonencryptedSpriteLabel = LabelTTF::create("non-encrypted", "Arial", 28);
|
|
nonencryptedSpriteLabel->setPosition(Point(s.width * 0.25f, nonencryptedSprite->getBoundingBox().getMinY() - nonencryptedSprite->getContentSize().height/2));
|
|
this->addChild(nonencryptedSpriteLabel, 1);
|
|
|
|
// Load the encrypted atlas
|
|
// 1) Set the encryption keys or step 2 will fail
|
|
// In this case the encryption key 0xaaaaaaaabbbbbbbbccccccccdddddddd is
|
|
// split into four parts. See the header docs for more information.
|
|
ZipUtils::setPvrEncryptionKeyPart(0, 0xaaaaaaaa);
|
|
ZipUtils::setPvrEncryptionKeyPart(1, 0xbbbbbbbb);
|
|
ZipUtils::setPvrEncryptionKeyPart(2, 0xcccccccc);
|
|
ZipUtils::setPvrEncryptionKeyPart(3, 0xdddddddd);
|
|
|
|
// Alternatively, you can call the function that accepts the key in a single
|
|
// function call.
|
|
// This is slightly less secure because the entire key is more easily
|
|
// found in the compiled source. See the header docs for more information.
|
|
// ZipUtils::ccSetPvrEncryptionKey(0xaaaaaaaa, 0xbbbbbbbb, 0xcccccccc, 0xdddddddd);
|
|
|
|
// 2) Load the encrypted atlas
|
|
SpriteFrameCache::getInstance()->addSpriteFramesWithFile("Images/encryptedAtlas.plist", "Images/encryptedAtlas.pvr.ccz");
|
|
|
|
// 3) Create a sprite from the encrypted atlas
|
|
auto encryptedSprite = Sprite::createWithSpriteFrameName("powered.png");
|
|
encryptedSprite->setPosition(Point(s.width * 0.75f, s.height * 0.5f));
|
|
this->addChild(encryptedSprite);
|
|
|
|
auto encryptedSpriteLabel = LabelTTF::create("encrypted", "Arial", 28);
|
|
encryptedSpriteLabel->setPosition(Point(s.width * 0.75f, encryptedSprite->getBoundingBox().getMinY() - encryptedSpriteLabel->getContentSize().height/2));
|
|
this->addChild(encryptedSpriteLabel, 1);
|
|
}
|
|
|
|
void TextureAtlasEncryptionTestScene::runThisTest()
|
|
{
|
|
auto layer = new TextureAtlasEncryptionDemo;
|
|
layer->autorelease();
|
|
|
|
addChild(layer);
|
|
|
|
Director::getInstance()->replaceScene(this);
|
|
}
|
|
|