mirror of https://github.com/axmolengine/axmol.git
190 lines
8.2 KiB
C++
190 lines
8.2 KiB
C++
/****************************************************************************
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Copyright (C) 2013 Henry van Merode. All rights reserved.
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Copyright (c) 2015 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CC_PU_PARTICLE_3D_DO_PLACEMENT_PARTICLE_EVENT_HANDLER_H__
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#define __CC_PU_PARTICLE_3D_DO_PLACEMENT_PARTICLE_EVENT_HANDLER_H__
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#include "base/CCRef.h"
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#include "math/CCMath.h"
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#include "extensions/Particle3D/PU/CCPUListener.h"
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#include "extensions/Particle3D/PU/CCPUEventHandler.h"
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#include <vector>
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#include <string>
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NS_CC_BEGIN
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struct PUParticle3D;
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class PUObserver;
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class PUEmitter;
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class PUParticleSystem3D;
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class CC_DLL PUDoPlacementParticleEventHandler : public PUEventHandler, public PUListener
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{
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public:
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// Constants
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static const unsigned int DEFAULT_NUMBER_OF_PARTICLES;
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static PUDoPlacementParticleEventHandler* create();
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/** Getters/Setters
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*/
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bool isInheritPosition(void) const {return _inheritPosition;};
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bool isInheritDirection(void) const {return _inheritDirection;};
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bool isInheritOrientation(void) const {return _inheritOrientation;};
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bool isInheritTimeToLive(void) const {return _inheritTimeToLive;};
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bool isInheritMass(void) const {return _inheritMass;};
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bool isInheritTextureCoordinate(void) const {return _inheritTextureCoordinate;};
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bool isInheritColour(void) const {return _inheritColour;};
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bool isInheritParticleWidth(void) const {return _inheritParticleWidth;};
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bool isInheritParticleHeight(void) const {return _inheritParticleHeight;};
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bool isInheritParticleDepth(void) const {return _inheritParticleDepth;};
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void setInheritPosition(bool inheritPosition) {_inheritPosition = inheritPosition;};
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void setInheritDirection(bool inheritDirection) {_inheritDirection = inheritDirection;};
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void setInheritOrientation(bool inheritOrientation) {_inheritOrientation = inheritOrientation;};
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void setInheritTimeToLive(bool inheritTimeToLive) {_inheritTimeToLive = inheritTimeToLive;};
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void setInheritMass(bool inheritMass) {_inheritMass = inheritMass;};
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void setInheritTextureCoordinate(bool inheritTextureCoordinate) {_inheritTextureCoordinate = inheritTextureCoordinate;};
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void setInheritColour(bool inheritColour) {_inheritColour = inheritColour;};
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void setInheritParticleWidth(bool inheritParticleWidth) {_inheritParticleWidth = inheritParticleWidth;};
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void setInheritParticleHeight(bool inheritParticleHeight) {_inheritParticleHeight = inheritParticleHeight;};
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void setInheritParticleDepth(bool inheritParticleDepth) {_inheritParticleDepth = inheritParticleDepth;};
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/** Get the name of the emitter that is used to emit its particles.
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*/
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const std::string& getForceEmitterName(void) const {return _forceEmitterName;};
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/** Set the name of the emitter that is used to emit its particles.
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*/
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void setForceEmitterName(const std::string& forceEmitterName);
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/** Returns a pointer to the emitter that is used as a force emitter.
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*/
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PUEmitter* getForceEmitter(void) const;
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/** Remove this as a listener from the technique.
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@remarks
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If a new force-emitter name has been set, the removeAsListener must be called, to remove the DoPlacementParticleEventHandler
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from the old technique (to which the force-emitter belongs. Only then the new force-emitter is used.
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The reason why it is not called automatically in the setForceEmitterName() function is to offer some flexibility on
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the moment the removeAsListener() is called.
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*/
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void removeAsListener(void);
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/** Get the number of particles to emit.
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*/
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unsigned int getNumberOfParticles(void) const {return _numberOfParticles;};
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/** Set the number of particles to emit.
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*/
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void setNumberOfParticles(unsigned int numberOfParticles){_numberOfParticles = numberOfParticles;};
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/** Boolean that determines whether always the position of the particle that is handled must be used for emission of
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the new particle.
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*/
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bool alwaysUsePosition(void) const {return _alwaysUsePosition;};
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/** Set the boolean to indicate whether the position of the particle that is handled must be used for emission of
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the new particle or whether the contact point of the physics actor must be used. This only applies if a physics engine
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is used, otherwise the default is used.
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*/
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void setAlwaysUsePosition(bool alwaysUsePosition) {_alwaysUsePosition = alwaysUsePosition;};
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/** If the _handle() function of this class is invoked (by an Observer), it searches the
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ParticleEmitter defined by the mForceEmitterName. This ParticleEmitter is either part of
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the ParticleTechnique in which the DoPlacementParticleEventHandler is defined, and if the ParticleEmitter
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is not found, other ParticleTechniques are searched. The ParticleEmitter is 'forced' to emit the
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requested number of particles.
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*/
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virtual void handle (PUParticleSystem3D* particleSystem, PUParticle3D* particle, float timeElapsed) override;
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/** Initialise the emitted particle. This means that its position is set.
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*/
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virtual void particleEmitted(PUParticleSystem3D* particleSystem, PUParticle3D* particle) override;
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/** No implementation.
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*/
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virtual void particleExpired(PUParticleSystem3D* particleSystem, PUParticle3D* particle) override;
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virtual void copyAttributesTo (PUEventHandler* eventHandler) override;
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CC_CONSTRUCTOR_ACCESS:
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PUDoPlacementParticleEventHandler(void);
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virtual ~PUDoPlacementParticleEventHandler(void);
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protected:
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// Identifies the name of emitter
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std::string _forceEmitterName;
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// The number of particles to emit
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unsigned int _numberOfParticles;
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/** Store the technique value to keep up to speed.
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@remarks
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If the ParticleTechnique has been destroyed, the DoPlacementParticleEventHandler isn't automatically
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notified. Using the pointer causes an exception.
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*/
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PUParticleSystem3D* _system;
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/** Store the emitter value to keep up to speed.
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@remarks
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If the ParticleEmitter has been destroyed, the DoPlacementParticleEventHandler isn't automatically
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notified. Using the pointer causes an exception.
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*/
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PUEmitter* _emitter;
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/** Used to determine whether the emitter used by the DoPlacementParticleEventHandler, is already found.
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*/
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bool _found;
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/** By default the place where to put a new particle is on the position of the particle in the _handle function. If
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mAlwaysUsePosition is set to false, it tries the contact point of the physics actor that is associated with the
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particle.
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*/
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bool _alwaysUsePosition;
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/** The base particle from which the attributes are inherited
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*/
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PUParticle3D* _baseParticle;
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/** These flags are used to determine which attributes must be inherited from the base particle.
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*/
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bool _inheritPosition;
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bool _inheritDirection;
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bool _inheritOrientation;
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bool _inheritTimeToLive;
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bool _inheritMass;
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bool _inheritTextureCoordinate;
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bool _inheritColour;
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bool _inheritParticleWidth;
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bool _inheritParticleHeight;
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bool _inheritParticleDepth;
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};
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NS_CC_END
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#endif
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